charr

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  • Flameseeker Chronicles: Guild Wars 2's gender divide

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.30.2014

    When I sit down to write an installment of this column that is strongly critical of Guild Wars 2 -- a game I love, in case that was ever in doubt -- I try to follow a simple format in order to keep my criticism from turning into a venting session. That format is to establish that there is a problem, explain why it's a problem requiring a solution, and finally to offer any ideas or suggestions I think might be useful to that end. I do this because I want my articles to be helpful on some level to both ArenaNet and other fans, and while blowing off steam is excellent for the bilious humors, it's not so great for creating actual change. Sometimes, though, the only suggestion I can offer is to please stop doing something because the fact that it's a problem is reason enough for it to require that solution. This is especially important when the issue isn't gameplay or monetization but rather something that personally affects me and the people I play with. As a warning, several of the source links in this article lead to discussions of graphic and disturbing language and events.

  • Flameseeker Chronicles: Introducing Guild Wars 2's Dragon's Reach

    by 
    Anatoli Ingram
    Anatoli Ingram
    07.22.2014

    Today's edition of the Flameseeker Chronicles is a little bit special. We've got the teaser trailer for Guild Wars 2's next living world release, The Dragon's Reach: Part One. We've got some sweet screenshots provided by ArenaNet to feast your peepers on: aw, yeah. And if that's not enough, I got the chance to chat with Associate Game Director Steven Waller about next week's episode. Check out the video, and then read on!

  • Guild Wars 2 writer laments racial lopsidedness

    by 
    Justin Olivetti
    Justin Olivetti
    10.16.2012

    It's never been a secret that a majority of MMO players tend to gravitate toward human (and the most human-like) races when it comes to rolling characters, so if you thought Guild Wars 2 was going to break that trend with interesting races like the Asura and Sylvari, think again. ArenaNet Writer Peter Fries sent out a recent tweet in which he lamented the lopsided racial balance: "Guild Wars 2 race popularity makes me sad. People avoiding Charr and Asura are missing the strongest story stuff in our game, IMO." According to a numberless chart from Game Economist John Smith, Humans were by far the most popular race in the game, often twice as much as the others. Norn have the second place, with the remaining races roughly equal.

  • ArenaNet talks about naming Guild Wars 2's world

    by 
    Justin Olivetti
    Justin Olivetti
    05.23.2012

    While it's easy to get caught up in the big picture side of the development process, we risk overlooking the smaller but crucial work that goes into gluing the game together. One of these tasks is the naming of the world and all that lies within it. Content Designer Annie VanderMeer Mitsoda wrote an ArenaNet blog post about the challenges and decisions that went with labeling everything under the sun in Guild Wars 2. Mitsoda said that the team has established a system for nailing down names. After coming up with the name, the team sends the moniker through a "sanity check" that makes sure it's not too hard to spell or say. The team also tries to weed out the more obscure or overt pop culture references, then passes along the names to the team's "loremasters," who check it against an internal wiki for consistency. She goes on to share a few anecdotes about the naming process, such as the evolution of Charr names, the difficulty of putting a label on an animal that has no Earth equivalent, and how the creepy rat-dog Murellow got its name. It's an interesting read into a different side of the development process that often goes unnoticed, so check it out!

  • ArenaNet shows the making of Guild Wars 2's collector's edition statue

    by 
    Justin Olivetti
    Justin Olivetti
    04.12.2012

    When Guild Wars 2's pre-purchase program started two days ago, scores of fans descended upon their local retailers looking to secure one of its few, highly desired collector's editions. For those fortunate enough to grab one, ArenaNet has posted an inside look at the centerpiece of the CE: the Rytlock Brimstone statue. While the team considered statues of each of the races, it decided that the Charr was the most iconic and worthy of star treatment. ArenaNet partnered up with Canada's Happy Worker to fashion the detailed statue that shows Rytlock with his flaming blade, standing over a field of skulls. The heavy statue is 10 inches tall and painstakingly hand-painted. If you're still attempting to hunt down a collector's edition of Guild Wars 2, head over to the pre-purchase page on the official site for the list of retailers in your country.

  • Flameseeker Chronicles: Life in the legions

    by 
    Elisabeth
    Elisabeth
    03.27.2012

    Last week, Leif Chapelle, a content designer, took some time to update the ArenaNet blog with a bit of a behind-the-scenes look at personal story in Guild Wars 2. He sketched out the structure of how players' biography choices affect their storyline: "To experience every potential storyline being told from level one to 10, you'd need to play the game 30 times (five races times three initial storylines times two internal branches in each storyline)... We have 80 levels of progression for your character, and every 10 levels or so, you'll begin a new chapter in your story." To someone who has rolled a seemingly endless string of alts in virtually every game I've played and is extraordinarily trigger-happy when it comes to remaking characters, this shows a great deal of promise. I'm sure it's quite an angstilicious idea for people who want to savor ALL THE STORY, but I hope that such types might admit (however grudgingly) that too much story is a better option than too little.

  • Breaking down Guild Wars 2's character creator

    by 
    Justin Olivetti
    Justin Olivetti
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. In just the few minutes that it takes to traverse the 10 screens of Guild Wars 2's character creation process, I'm left with one overriding thought: This game looks ridiculously good. Ludicrously so, even. And I didn't even enter the game world yet! I always love a good, in-depth character creation system, as there's a joy in spending a good amount of time making exactly the sort of character you want to play. Unfortunately, most MMOs have stripped this process down to the bare basics, which is why I'm pleased to announce that it's actually a mini-journey in and of itself in Guild Wars 2. The point of this process isn't just to make a character but help you grow attached to this person and get to know him or her through it. What are this character's motivations? What branch of his or her profession is the most appealing? How did you become a hero? What obstacles do you have to overcome? Instead of playing the game itself, I took some time over this beta testing weekend to dissect every step of the character creation system and bring my findings back to those of you who want to start building your character in your mind.

  • The MMO Report: GW2 field trip edition

    by 
    Bree Royce
    Bree Royce
    11.25.2011

    This week on The MMO Report, Casey treks to Burbank, California, to check out Guild Wars 2's voice-acting studio and interview ArenaNet lead writer Bobby Stein. Stein tells the crew that his team has been working on GW2's voice-overs for three years, resulting in approximately 70 or 80 times the amount of voice work for Guild Wars 1's final installment, Eye of the North. Casey also interviews a trio of women portraying female Charr characters, but it just wouldn't be an MMO Report field trip if Casey hadn't given the voice acting a try himself. Rising to such stage directions as "he's a cat" and "now try it drunk," Casey receives a hard-earned standing ovation from the sound booth. All this and more in the MMO Report video tucked behind the break!

  • [Updated] Guild Wars 2 Charr plushies on sale now, but you can win one free from Massively!

    by 
    Rubi Bayer
    Rubi Bayer
    09.08.2011

    Guild Wars 2 fans attending PAX may have noticed an extra attendee roaming the show floor: the fiercely cute Charr plushie. According to the tag on his backside, he goes by the name Charrlie, and it seemed like every ArenaNet devotee at PAX wanted to nab one for his or her very own. The ArenaNet crew handed out several as prizes during a panel and some trivia contests on stage, and promised fans that the plushies would be for sale at some time in the future. That time has arrived a little sooner than most fans expected -- as of right now, the little guys can be purchased in the Penny Arcade store for $34.99. Even better, we've got one here at Massively to share with a lucky reader! All you need to do is leave a comment telling us why you should be the winner. Tomorrow at 3:00 p.m. EDT, we'll go through the entries, choose the best one, and mail Charrlie the Charr to the winner right away. Be sure to read our contest rules, hit that comment button, and good luck! [UPDATE: We have chosen and contacted a winner. Thanks to all who entered!]

  • Gamescom 2011: Guild Wars 2 shows off 40 minutes of gameplay

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2011

    Hey Guild Wars 2 fans, bummed that you're not at Gamescom right now getting your paws, claws, or ferns on the game? We have the next best thing: nearly 40 minutes of video footage for you to digest. On the Gamescom floor, ArenaNet's Chris Lye took time to walk Wartower.de through the full Guild Wars 2 demo for the event. During the tour, he shows us character customization, the Asura, and the Charr starting experience, capping it off with a giant dragon boss encounter. So what's Lye looking forward to playing the most when the game goes live? "I've already found it: the Asura Thief. I love the size, I love the animations on the Asura, and I love how great they are as Thieves." Grab some popcorn and settle in for the full video after the jump!

  • ArenaNet revealing Guild Wars 2 PvP and customization at Gamescom

    by 
    Jef Reahard
    Jef Reahard
    07.29.2011

    Europe's largest game expo is getting ready for plenty of Guild Wars 2 goodness, as ArenaNet will be bringing its highly anticipated fantasy MMO to the Cologne convention that runs from August 17th to August 21st. In a new post on the company blog, Martin Kerstein gives us an idea of what we can expect from the NCsoft demo booth. The playable GW2 build will include all seven professions revealed thus far, the complete Charr starter experience, and a mid-level demo featuring powerful Orrian enemies (and Sylvari and Asura playable characters). Last but not least, gamers will finally get their hands on Guild Wars 2's character customization system as well as its PvP component. Hands-on PvP experiences will be available, and players can also watch exhibition matches between developers and select European players.

  • The Perfect Ten: MMO mascots

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2011

    Everyone knows that a good mascot can make a difference between a video game's death and rabid popularity. Mario, Master Chief, Duke Nuke 'Em, Pac-Man, Samus Aran, Pyramid Head -- each one of these mascots isn't merely an aspect of the game, they are the virtual spokesperson (or spokesthing) which represents the game itself. Yet when you think about it, MMOs have had a tougher time producing mascots than other video game genres, partially because unlike other games, you don't play as the mascots, and partially because when you have a cast of thousands of NPCs, picking out one to elevate above the rest is a difficult job. Difficult, that is, but not impossible. Today we're going to look at ten MMO mascots (MMOscots?) that studios have tried to promote as the face of these games, to varying degrees of success.

  • In the beginning: Guild Wars 2 shows off Ascalon Catacombs intro cinematic

    by 
    Justin Olivetti
    Justin Olivetti
    06.30.2011

    Dungeons without context tend to just blend in with the other 55,000 instances we've run in our MMO careers, so a gripping backstory can make all the difference in how memorable a good dungeon run can be. ArenaNet has released a new introductory cinematic for Guild Wars 2's Ascalon Catacombs that helps bring players -- those both unfamiliar to the Guild Wars lore and heavily steeped in it -- up to speed. A Charr narrates a slice of history from the first game, leading up to how this dungeon was created and why it's so full of teed-off ghosts. In an attached developer blog, Horia Dociu tells us why these cinematics aren't just window dressing but essential to the experience: "These cinematics play at the key moments of the story mode in each of the eight dungeons in Guild Wars 2, setting the mood and delivering valuable info. Stylistically, we're pushing the concept of a visual storybook as a form of communicating to the player -- we want the cinematics to feel like moving paintings." You can watch the full intro to Ascalon Catacombs after the jump!

  • Flameseeker Chronicles: Charr week

    by 
    Rubi Bayer
    Rubi Bayer
    04.25.2011

    I have to admit I waxed nostalgic over Charr Week. It all brought back memories of my first real encounter with this race: a PUG in Great Northern Wall. One member of the group suggested we fight the horde of Charr approaching us at the end of the mission, to which the group leader responded, "Hell no! They're level 8 -- they'll kill us!" That panicked, heart-pounding race back to the Wall was the moment I became hooked on Guild Wars. That's when I truly fell for the game, hook, line, and sinker. These days Bonfaaz Burntfur looks mostly like an angry Pomeranian in a cloth diaper to me, but back then, he and his army were truly fearsome. What strikes me most, looking back, is how the Charr have evolved in every way, both within the story and without. Lore, design, characterization, ability... you name it and it's grown amazingly. Follow along after the jump for an in-depth look at how far the Charr have come.

  • ArenaNet designer Ree Soesbee wraps up Guild Wars 2 Charr week

    by 
    Rubi Bayer
    Rubi Bayer
    04.22.2011

    The final day of Guild Wars 2 Charr week is here, and it's designer Ree Soesbee's turn to give us another in-depth look at the Charr. Ree is the author of the Guild Wars 2 backstory, so she enjoys a unique view of the Charr heirarchy -- both the big picture and the small details. She's got plenty to say and a story to tell, so follow along after the jump for our in-depth look at the wrap-up of Charr week!

  • The MMO Report: Scorpion Lobster Battle edition

    by 
    Larry Everett
    Larry Everett
    04.21.2011

    Today's MMO Report is all about League of Legends, the amazing arena-based... what? Never mind -- Casey's not talking about League of Legends, just to spite "some guy." Well, there goes the whole show. I guess if you want to hear about how RIFT messed up its first ever event, then he might talk about that game. The newly announced class for The Secret World made the show. Somehow some silly race from Guild Wars 2 known as the Charr was good enough for Casey to cover. It seems the only redeeming factor of the show is a crazy Scorpion Lobster Battle sent in by a watcher. (Don't ask.) Anyway, if you really want to catch the latest episode of the MMO Report despite the lack of League of Legends talk, jump past the break or hop over to G4TV to see Casey Schreiner in his full high-def glory.

  • The roar of engines and the thunder of guns: Massively's analysis of the new Guild Wars 2 video

    by 
    Rubi Bayer
    Rubi Bayer
    04.21.2011

    Charr week continues with the one thing most Guild Wars 2 fans have been anticipating all week: the video. As always, this is pure in-game footage -- no CGI -- so it's an exciting look at the Charr race and what's become of Ascalon in the years since humans roamed this part of Tyria. As always, we've taken a close look at the video, so follow along after the jump for the video and our analysis. Of course, don't forget to check out the updated Charr page on the Guild Wars 2 site!

  • ArenaNet on designing the Charr: "A fire-worshipping race of hell cats"

    by 
    Rubi Bayer
    Rubi Bayer
    04.20.2011

    Guild Wars 2's Charr week continues today with a look at Designing the Charr. Artists Katy Hargrove, Kristen Perry, and Kekai Kotaki sat down for this round of information to talk all about the past, present, and future of the Charr race and the process of designing it over a period of years. We won't keep you waiting: Follow along after the jump for all the latest on Charr week!

  • Writing the Charr: It's just plain fun to write for the bad guys

    by 
    Rubi Bayer
    Rubi Bayer
    04.19.2011

    Charr week kicked off yesterday with a look at the race's starting area in Guild Wars 2. Today ArenaNet delves much more deeply into the Charr race as writer Scott McGough delivers a treat for story and lore fanatics: a look at writing for the Charr. This is an especially interesting read for longtime fans of Guild Wars because we've watched the Charr evolve over the years and learned more about their hierarchy, their values, their strengths, and their failings. The Charr began (in the eyes of the humans) as a formidable but lesser group of creatures to be removed from the human lands of Old Ascalon. Over time, we've learned much more about this fierce, intelligent, and strictly organized race -- even becoming allies with some of its members. Follow along after the jump and let's take a look at the history of the Charr and how it's written into Guild Wars 2.

  • Guild Wars 2 Charr week begins with starting area design

    by 
    Rubi Bayer
    Rubi Bayer
    04.18.2011

    If you're one of those looking forward to playing a Charr in Guild Wars 2, this is your week. ArenaNet is focusing on the Charr for the next five days, beginning in the most logical place: the Charr starting area. Content designer Devon Carver gives his take on the creation of this zone in today's ArenaNet blog post: "First impressions are lasting impressions, and the first area you'll encounter as a new Charr player is the Village of Smokestead. We know that it has to be reflective of who the Charr are and that it has to set the stage for the Charr perspective on life." Carver goes on to cover many details of the area both big and small -- everything from the overall layout of the village to the problem of how to feed the citizens every day. You can check out the full entry at the ArenaNet blog.