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  • New Jim Brown interview talks Stargate Worlds

    by 
    Jef Reahard
    Jef Reahard
    12.30.2010

    Fan website SaveStargate.org has posted the second part of its two-part interview with Jim Brown, one of the principle figures in the development of the troubled Stargate Worlds MMORPG. Alongside colleagues Todd Ellering and Daryl Wofford, Brown pitched the original idea for the sci-fi MMO to MGM way back in 2002, and went on to serve as the creative director at Dark Comet Games. The first part of the interview lays out the working relationship between the original team and controversial fundraiser Gary Whiting, as well as a bit of background on Cheyenne Mountain's troubles and the formation of Dark Comet. Part two touches on Brown's views regarding the current licensing situation, how close Stargate Worlds came to actually releasing, and what fans can do to make their voices heard for the future of the Stargate gaming franchise. "Let them [MGM] know you want Stargate games. That's the biggest thing. If CME can manage to succeed with SGW and SGR, that's great, and that means not only will you have those games to play, but there will be more that follow from other studios," Brown says.

  • Judge awards Stargate Worlds assets to Cheyenne Mountain, MGM terminates license [Updated]

    by 
    Jef Reahard
    Jef Reahard
    11.10.2010

    The saga of Stargate Worlds took another interesting twist this week as an Arizona judge ended the legal battle over the assets of Cheyenne Mountain Entertainment. The company -- which is currently languishing under Chapter 11 bankruptcy protection -- will retain control of all its game-related resources. The action settles a fraud complaint initiated by Cheyenne against Dark Comet Games and Fresh Start Studios, both formed by former Cheyenne employees looking to use company materials for the Stargate Resistance shooter released earlier this year. Though the ruling grants Cheyenne full control of its Stargate assets, completion of the long-suffering Stargate Worlds MMORPG is doubtful due to the recent expiration of the IP license from MGM Studios. Cheyenne founder Gary Whiting told the gaming blog Nerdvana that MGM issued a termination notice on November 3rd. While the notice doesn't affect Stargate Resistance, it does provide a huge obstacle for MCA Financial Group's bid to save the license for Stargate Worlds. MCA is a Phoenix-based company called in to supervise Cheyenne's restructuring under Chapter 11. [Update: Apparently, there's some discrepancy with what Nerdvana is reporting, or what Gary Whiting is saying. This blog post explains a bit more on how the judge actually didn't award full control of SGW back to Cheyenne.]

  • Firesky confirms Dan Elggren's departure

    by 
    Lesley Smith
    Lesley Smith
    05.15.2009

    We reported earlier this week about rumours that Stargate Worlds' Executive Producer Dan Elggren had left Cheyenne Mountain Entertainment/Firesky for Gazillion Entertainment. However, the reasons for his decision were left rather vague aside from excerpts from Elggren's family blog. Firesky's Kevin Ballentine officially commented on his departure in an MMORPG.com blog post:"While we are saddened by Dan's departure, we believe that Stargate Worlds will benefit from this unforeseen change. Dan's guidance has been crucial to getting Stargate Worlds to this point, but we believe fresh eyes may find ways to improve the game moving forward. We wish to express our appreciation to Dan for all he has done for our company and wish him the best of success in his new endeavors. Dan will be transitioning his responsibilities to Rod Nakamoto, senior vice president of product development, over the next week."

  • Cheyenne Mountain Entertainment sued over unpaid bills

    by 
    Seraphina Brennan
    Seraphina Brennan
    03.17.2009

    The developers of Stargate Worlds, Cheyenne Mountain Entertainment, has already admitted to cash flow problems. They also have had problems with not paying their employees for at least 25 days of service. Now, problems are looking even worse for the Stargate Worlds developer as they find themselves the target of a lawsuit over unpaid bills.Capital Princess LLC has sued Cheyenne Mountain over an unpaid open account, according to the Arizona Business Gazette on azcentral.com as of March 5th. This just adds to the problems of the unreleased game, which makes us all nervous and wishful that Stargate Worlds will reach completion.We'll keep you informed on this situation as we get more information.

  • Cheyenne Mountain opens merchandise shop for Stargate Worlds

    by 
    Shawn Schuster
    Shawn Schuster
    12.17.2008

    Ordinarily, the opening of an online merchandise shop for an MMO wouldn't exactly be news, but there are two reasons why the new Stargate Worlds store raised a few eyebrows: The game hasn't been released yet, and the recent rumor of unpaid employees has fans worried (we're at 34 days now!).It has been speculated already that this store may be a "last ditch effort" to fund the Stargate MMO, but we'd hope that's not entirely the case. Regardless of how you would view preliminary funding through the sale of merchandise (even if it is on CafePress), this could actually be seen as a good thing. What's really wrong with helping to support a game you'd really like to see make it to launch, and getting a pretty sweet t-shirt in the process? Well, unless the game never launched...[Via FileFront]

  • Stargate Worlds interview with Cheyenne Mountain studio head

    by 
    James Egan
    James Egan
    10.24.2008

    GameZone recently spoke with Dan Elggren, studio head at Cheyenne Mountain Entertainment, about the upcoming title Stargate Worlds. The interview topics range from the challenges in moving the IP forward while remaining true to its origins, to the fact that sci-fi MMOs generally aren't as well-received as fantasy titles. Elggren goes on to explain how Cheyenne Mountain has tried to merge the feature set and gameplay expected from an MMO with the more visceral feel of tactical shooter. A key aspect of their business model is that it's predicated on regular content updates. "We'll be adding new story, new levels, new archetypes and, obviously, new worlds about every three months post launch. This will be free content that we're giving away on an aggressive schedule," Elggren says. The interview also touches on Stargate Worlds having opt-in PvP at launch, which he states should later evolve into 'platoon-on-platoon large scale PvP events'. Check out the GameZone interview with Dan Elggren for more info from Cheyenne Mountain Entertainment on what we can expect from Stargate Worlds. [Via Blue's News]

  • Stargate Worlds video shows impressive sub-orbital explosion

    by 
    Samuel Axon
    Samuel Axon
    10.10.2008

    Twiddling your thumbs in anticipation of the beginning of Stargate Worlds' closed beta test? The folks over at Ten Ton Hammer have an NDA-exempt goodie for people who are waiting -- a video of a Ha'tak class Go'auld attack ship exploding in the stratosphere of a planet.We were actually a little surprised at how spectacular the explosion looked. TTH alleges that it's part of some pre-planned event within the game, so it's a special case, but still -- it's pretty awesome, with some interesting shaders to simulate the shockwave, and attractive fire effects as the broken pieces of the ship plummet through the air. Hey, there's not all that much Stargate Worlds video out there, y'know? We'll take what we can get.

  • Introducing the Stargate Worlds YouTube channel

    by 
    Samuel Axon
    Samuel Axon
    09.29.2008

    Firesky has launched a Stargate Worlds channel on YouTube, and has promised that a new video will go live every week day from here on out. So far there are six videos, all of which are brief, punchy developer interviews related to the various weapons in the game.A few of them are a little painful to watch due to extreme geekiness, but there is a somewhat amusing running joke about the flamethrower weapon being a terribly kept secret. Its existence is unconvincingly denied in most videos, and in one it is confirmed but the developer insists that flamethrower gameplay is not ready to be shown to the public. He says this while a monitor behind him displays all kinds of in-game flamethrower carnage.Firesky proudly brags that the channel was the #1 most subscribed on YouTube during the week of the 21st, and that it sits comfortably in the top 25 for the whole month of September. That said, most of the videos have only had a couple thousand views, except for the very first video (the flamethrower one), which had 8,000 views. Huh; that's kind of like a microcosm of the monthly lifecycle of an MMO! Anyway, we've embedded the flamethrower footage on the other side of the jump.

  • New Stargate Worlds wallpapers feature in-game imagery

    by 
    Samuel Axon
    Samuel Axon
    09.28.2008

    The official Stargate Worlds website has been updated in two waves with nine new wallpapers, most of which show in-game locales and combat engagements. You can go look at them at the official site, or you can grab them right here instead! We're awesome like that.Most of the wallpapers depict a city, but we're apparently not quite Stargate SG-1 literate enough to identify it. There are a couple images of combat (including one of someone getting torched by a flamethrower; that's kinda cool), one shot of a Jaffa in the previously mentioned city (pictured above), and one montage of weapon concept art.Despite a few cash flow problems at the studio, Stargate Worlds' closed beta test is either already underway or imminent, depending on who you ask. So if you like these images, you might as well go sign up.%Gallery-32906%

  • Stargate Worlds open beta to come right before launch and not suck

    by 
    Samuel Axon
    Samuel Axon
    09.17.2008

    Stargate Worlds Studio Head Dan Elggren told videogamer.com in an interview that there will be an open beta test for the game immediately before the commercial launch date. That's not a shock; most MMO developers these days run a small open beta test in the one or two weeks immediately preceding launch.Elggren promised that the beta will be "pretty solid product," and pointed to Funcom's Age of Conan open beta event as the best example of what Cheyenne Mountain/Firesky is trying not to do. Our readers who participated in that beta may remember terrible performance and stability issues.In both videogamer.com's interview and in a chat with us earlier in the summer, the SGW team has acknowledged that open beta events are more marketing tools than technical ones. The closed beta (which will begin within the next few weeks) might be a different kind of affair though.[Via Ten Ton Hammer]

  • Stargate Worlds beta "just a few weeks away"

    by 
    Samuel Axon
    Samuel Axon
    09.12.2008

    Cheyenne Mountain/FireSky's Stargate Worlds beta test plans seem to be on track. At the Leipzig Games Convention, Studio Head Dan Elggren told the press that the beta would start in "early September/October." If you were worried that wouldn't happen, it might be time to stop worrying and start signing up (if you haven't already); there's an announcement at the official website saying that the closed beta test is "just weeks away."No further information was provided. We just got the above and a reminder to sign up. Since it's just the closed beta, though, you're not very likely to get in too terribly soon what with 200,000 applicants and all. That probably shouldn't upset you too much, since early closed beta tests tend to be about as playable as Ultima IX: Ascension.Hardcore Stargate Worlds fans will of course ignore these words of wisdom, because that's the kind of crazy gamers can proudly be.

  • Teal'c visits Stargate Worlds

    by 
    Samuel Axon
    Samuel Axon
    09.10.2008

    Stargate SG-1 actor Christopher Judge visited Cheyenne Mountain Entertainment's game development studio to check out Stargate Worlds last week. Judge played the part of Teal'c -- the Jaffa warrior on the SG-1 team -- for the entire run of the TV series and in the movies The Ark of Truth and Continuum, and has appeared on Stargate Atlantis as well.Members of the development teamed gushed about how awesome he was on the Stargate Worlds community site. "I wouldn't have thought I was the type to get embarrassed and feel like a blushing teenage girl (no offense to blushing teenage girls) when meeting a star like Christopher Judge but apparently I totally am," said one of the team members. The team got the impression that Judge was "SUPER excited" about the game.CME/FireSky put up a gallery of pictures from the visit. The studio was also visited by Formula1 race car driver Jonathan Summerton, which seems kind of random. If you want pics of that event, there's a gallery for that too.

  • Stargate Worlds reaches 200k beta signups, dev chat on Friday

    by 
    Samuel Axon
    Samuel Axon
    08.20.2008

    The Stargate Worlds team announced yesterday that 200,000 people have signed up for the game's beta test. That's not an unimpressive number, although both Age of Conan and Warhammer Online reported a lot more (but at later stages in development). Of course, history has shown that the number of beta applicants doesn't necessarily reflect on a game's post-launch popularity.In other Stargate Worlds-related news, the game's sound designer (Nick LaMartina) will be participating in a live dev chat that will be open to all on Friday the 22nd at 11:00 AM Pacific time. Head over to the Stargate Worlds website for details and links on reaching the IRC chat room where it will take place.When we visited Cheyenne Mountain Entertainment just over a month ago, a representative told us that the company was hoping to start the closed beta phase before the end of the summer. We've been a bit skeptical. Time's a-tickin'!

  • Stargate Worlds will be on display at Leipzig train station

    by 
    Samuel Axon
    Samuel Axon
    08.19.2008

    European Stargate fans take note: Stargate Worlds will be making an appearance at the Leipzig Games Convention in -- you guessed it -- Leipzig, Germany. As was the case earlier in the summer at Comic Con, Firesky/Cheyenne Mountain Entertainment have some special stuff planned.The team will be "taking over" the Leipzig Train Station, where they'll be showing "the latest" gameplay trailer (we don't know if it'll be new or not, but presumably, right?) and giving away various stuff, including t-shirts and dog tags. Apparently the prizes will be given out by "Stargate commandos." People in uniform, perhaps? Also, Studio Head Dan Elggren and marketing guy Kevin Balentine will be on site to promote the game and talk to the press.The Stargate franchise has always been popular in Europe -- especially in Germany, so we know there are a few of you out there who'll want in on this. And with that subsidized airfare, getting there might be almost affordable, right?

  • Interview: Stargate Worlds aims high with artificial intelligence

    by 
    Samuel Axon
    Samuel Axon
    08.07.2008

    MMORPG has posted its second video interview with the folks working on Stargate Worlds. Last time, it connected with Howard Lyon to talk about customization the game's user interface. This time, studio head Dan Elggren tells the site a little bit about the artificial intelligence that guides the actions of Stargate Worlds' hostile entities.Elggren explains that there are different types of AI behaviors -- personalities, if you will. An aggressive enemy might throw caution to the wind and charge the player with a knife, while a defensive one will play it safe behind cover. Elggren hopes this will make combat more dynamic in Stargate Worlds than it is in other MMOs. He also said that enemies might run away or retreat for the sake of self-preservation. Of course, enemies do that in plenty of MMOs already, but hopefully it's a bit more complicated than the "run at 15% health" trigger that we're used to seeing.

  • Stargate Worlds video interview shows off interface customizations

    by 
    James Egan
    James Egan
    08.05.2008

    MMORPG.com's Managing Editor Jon Wood is definitely on a roll with providing Stargate Worlds fans with new video content. We already mentioned that he put together a hands-on Stargate Worlds combat video, but he's also done a video interview with Stargate Worlds Art Director Howard Lyons about the game's user interface. The UI is built to be completely customizable, both in terms of graphics and the layout, Lyons says. Players will be able to swap out button types and adjust the visual priorities of the various interface elements. Multiple UI profiles can be saved and then exported and shared with other players. Have a look at the video for a closer look at the Stargate Worlds user interface, but MMORPG.com does has one caveat -- what you see is pre-alpha footage.

  • Early Stargate Worlds combat video shows off enemy AI

    by 
    James Egan
    James Egan
    08.04.2008

    Jon Wood at MMORPG recently put up a hands-on video of gameplay in Stargate Worlds. This latest footage gives us an early look at combat in Stargate Worlds. Primarily, it shows the importance of using cover to survive. Wood seems to like what he's experienced of the game so far, particularly in terms of the AI in Stargate Worlds."Getting taken off-guard by AI opponents does not happen very often. But when it does, it's just fantastic. It gets your heart going, causes you to panic," he says. The comments related to the video are drawing comparisons with Tabula Rasa but keep in mind this footage is from an alpha stage of testing. That being said, what do you think about how Stargate Worlds is shaping up?

  • Stargate Worlds Comic-Con event plans unveiled

    by 
    Samuel Axon
    Samuel Axon
    07.19.2008

    We learned a while back that developer Cheyenne Mountain Entertainment and publisher FireSky are teaming up with the United States Armed Forces and the creators of the Stargate SG-1 and Stargate Atlantis TV series to present Stargate Worlds at this year's Comic-Con. Fans will get to ask questions about the game and the series, as well as see gameplay footage. A life-sized stargate wll be deployed for photo ops, too.Now the schedule has finally been announced. It'll all go down in Ballroom 20 on Friday the 25th. From 10:45 to 11:45, the showrunners and stars of Stargate SG-1 will sit in a panel discussing Stargate Continuum, the new movie based on the series. After that, the Stargate Worlds presentation will run from 11:45 to 12:15. Finally, the cast and crew of Stargate Atlantis will talk about season 5 from 12:15 to 1:15. All Pacific time, of course, since the convention's in San Diego.So if you're just interested in the game, show up at 11:45 and leave at 12:15. We figure you'll go for the whole thing if you'll go at all though; most folks interested in this game are probably fans of the series too, right?

  • Chat with Stargate Worlds artists on your lunch break

    by 
    Samuel Axon
    Samuel Axon
    07.18.2008

    Cheyenne Mountain Entertainment is hosting another developer chat for fans who want to know more about Stargate Worlds. This time, the participating developers are Lead Artist Austin Germer and Lead Animator Carl Cross. The chat will take place at 11:00 AM Pacific and 2:00 PM Eastern, and will last for one hour. So that falls right on top of lunch for most folks -- or at least it can, if they schedule it right. So sneak in while eating a sandwich at your desk.The place to which you may sneak: IRC chat room #Stargate-Worlds at irc.sgwirc.com. Once you're in, ask up to three questions using the /q command. More info can be found at the Stargate Worlds community website. If you're new to the game and want an introduction before the chat, (shameless plug alert) check out the coverage of our exclusive visit to the game's development studio and our interview with the directors. Hey -- you knew we couldn't help ourselves.[Via Ten Ton Hammer]

  • Massively visits Stargate Worlds: The interview, part 3

    by 
    Samuel Axon
    Samuel Axon
    07.10.2008

    In part three of our interview with Cheyenne Mountain's studio head Dan Elggren, creative director Chris Klug, art director Howard Lyon, VP of technology Demetrius Comes, and senior marketing manager Kevin Balentine, we discuss endgame content and go into great detail about the graphics and combat.