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  • The Art of War(craft): Must-have PvP talents for hunters in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    10.28.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. We don't have much time before Cataclysm hits, so let's get down to business. We've talked about some optimal talents for death knights and druids for PvP, so now we turn our attention to hunters. Hunters have always had a tough time in arenas, not necessarily because the class was broken but because the format simply wasn't conducive to the hunter playstyle. It got so bad, in fact, that Blizzard designed an arena -- the Ring of Valor -- specifically to benefit hunters. On the other hand, hunters have always lorded it over in the open expanse of the battlegrounds. The good news is that battlegrounds will be cool again. Well, they've always been cool in my book, but soon they'll be rewarding cool gear, too. That means hunters will once again feel like PvP gods (without needing the help of an enhancement shaman). There's one big change to hunters in Patch 4.0.1 and that's the change in resource from mana to focus. The difference with the way focus behaves is that rather than a resource well that pays for spells and abilities (mana), hunters have abilities that generate focus in combat such as Steady Shot and Cobra Shot, and then a whole load of focus dumps. In a way it's like death knight runic power or warrior rage without the decay. This means you'll always want to have nearly full focus but never gain focus that will simply slough off because you're over your maximum. It's a careful balance of gaining and spending, although focus regenerates at a steady rate.

  • Scattered Shots: The misunderstood hunter abilities

    by 
    Brian Wood
    Brian Wood
    01.25.2010

    Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class. We hunters are a misunderstood class in so many ways. Other classes don't understand how our bond with our pets reaches beyond logic and min-maxing. They don't understand that though our class is insanely easy to solo and level with, we are one of the most difficult ranged DPS classes to play well in raids. They don't understand that we're just, well, cooler than them. But we're not here today to discuss the mental failings of other classes. We are here to discuss some of the hunter abilities most commonly misunderstood by hunters themselves. Sometimes the problem is the convoluted WoW tooltips that seem deliberately designed to confuse readers. Sometimes our abilities have interesting mechanics that aren't reflected in the tooltips at all, and of course sometimes people just plain misread abilities. Join me after the cut as we take a look at the three abilities most commonly misunderstood by hunters and explain how they really work. Not a week goes by that I don't get at least one email or comment about every one of these abilities.

  • Scattered Shots: Wrath of the Hunter

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.06.2008

    Welcome to Scattered Shots, where Daniel Whitcomb is totally making plans to walk with rhythm so that he can attract the worm.So with Wrath less than a week away, we got our work cut out for us, so to speak. Luckily, 3.0's early release has given us time to learn to handle our pets and respec to take advantage of new talents, but now the big push is upon, as 10 levels and a whole slew of new zones opens up for us. When you step off the boat or zeppelin in Borean Tundra or Howling Fjord, where will you go? What will you do? Here's a few quick Hunter specific tips to getting started in the Wrath of the Lich King.

  • Wrath Hunter Talent Analysis, Part I: Marksmanship

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    07.23.2008

    Hunter talents are out, and there's definitely a lot to say about them, both good and bad. While we have discussed some of the changes to the lower Survival tree, what we haven't touched on is all the new talents and the talent changes in other trees. If I was to sum it all up in one sentence, I'd say this: The 51 point talents look lackluster, but most of the rest is downright drool inducing. Marksmanship's early tiers are now full of easily obtainable goodies for any Hunter, Survival's gained even more group and raid buff utility, and Beastmastery has even more amazing pet synergy. There's a lot to cover, so we'll tackle it one tree at a time. First, we'll look at Marksmanship, which was once premiere Hunter tree, but has fallen a bit to Beastmastery in Burning Crusade. It's certainly seen some marked improvement for Wrath so far, and even if you don't plan to spec Marksmanship, you'll at least want to know about the first few tier talents, as you'll probably want to grab many of them anyway.