chinese-mmos

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  • Chinese MMO Revelation Online entering open beta January 15th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.24.2014

    Want to combine the free flight of Aion with action combat and an open skill progression system? That's a quick gloss of how testers report Revelation Online plays. But you don't have to take anyone else's word for it, as the game will be entering open beta on January 15th... in China. So you will have to muddle through not speaking the language of the game to test it. Alternately, you can start studying now and hope you have a natural gift for learning it in two months. Steparu reports that setting up an account will work even for international players, although there is the possibility that the game will require a cell phone or some other region-lock method. Players who don't want to fuss with that can rest somewhat easier knowing that the development team is looking into US publishing deals as well, but if all goes well, you can still try the game out early next year.

  • A bird's-eye view of China's MMO market

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2010

    To a western MMO developer, China's market is alluring in much the same way that winning the lottery is alluring to everyone else. There's a huge market right there, even disregarding the almost stereotypical amount of gold farming associated with the country, but thus far western games have yet to make much of a dent. The only one that's been largely successful is World of Warcraft, and even that has a bit of a tortured history. Scott Jennings has taken the opportunity to expound a bit on what makes China so appealing as an MMO market and why it's been so difficult to get a solid footing in. One of the points he makes is that, by and large, China hasn't attracted a good portion of the western market either -- Perfect World International comes the closest to making a splash, and it's nowhere near the popularity of, say, Runes of Magic. He also discusses several of the difficulties in negotiations between western businesses and the Chinese counterparts, as well as the government's vested interest in ensuring the market stays solidly in China. The full article also offers as comprehensive a breakdown of the entire World of Warcraft controversy as you're likely to find in one place, making it an excellent reference point for anyone interested in the vagaries of the worldwide market.