Choice

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  • POLAND - 2019/11/10: In this photo illustration a Microsoft Bing displayed on a smartphone. (Photo Illustration by Omar Marques/SOPA Images/LightRocket via Getty Images)

    Many Android phones will offer Bing alongside Google search in Europe

    by 
    Daniel Cooper
    Daniel Cooper
    09.29.2020

    Microsoft scores key markets in the latest browser choice auction.

  • Bashiok on choice and complexity

    by 
    Matthew Rossi
    Matthew Rossi
    03.02.2014

    It's not a secret that a lot of change is coming to Warlords of Draenor and WoW, and not all of us are sanguine about all of it. Enter Bashiok, the man, the demonic evil tree avatar, with a forum post about the nature of choice and how it informs complexity in our gaming. Bashiok's point about interesting choices vs. choices for the sake of having more choices is one that is worth discussing. There's complexity that comes from the interaction of options, and complexity that descends from an overwhelming variety of options. In the past, Blizzard has always tried to err on the side of lesser, more interesting choices as opposed to more choices that aren't necessarily choices at all. One need look no further than the change in Mists of Pandaria to our talent system. We lost talents that added things like 1/2/3% crit and gained decisions. Not everyone liked that change, but it's worthwhile to keep in mind when looking at future changes that happen. There's a lot of complexity in modern WoW that evolved over time as new systems were introduced, but not all of this complexity is based on meaningful options and gameplay. As we get closer to Warlords of Draenor, we're going to lose some of this evolved complexity, in order to clear out some room for more choices that matter. For the full text of Bashiok's post, click on through to the other side.

  • A firsthand tour of a WildStar adventure

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.18.2014

    WildStar's beta test is ramping up further and further. It's ramping up enough that pretty much everyone who isn't in the beta already is looking for a way to get in on it. Now's your chance! Hit this link for a giveaway that will grant you a chance to win a beta key for Wildstar. And one of the things you'd be able to see within the beta, if you were in, are the Adventures that have been all the talk of press releases lately. So what is an Adventure? Well, the DevSpeak video past the break will give you a nice top-level overview of that, so you could just go with that. Or you could ask me, because I got to make my way through one with the development team at Carbine Studios, getting a firsthand look at how the content is supposed to work and what's cool about it. That's also past the break.

  • WildStar previews upcoming adventures

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.11.2014

    It's fortunate for adventurers on Nexus that they won't be alone. And that's not just a matter of their faction; no, they'll have a little help from the Caretaker, a sentient AI left behind by the Eldan. Yes, he may have been waiting just a little while to deal with another sentient life form, but he's certainly not bitter about untold centuries of complete neglect without any word or even so much as a steady stream of information. So when you meet him in WildStar, why not let him take you on an adventure? The latest WildStar teaser is just past the break, and it hints at how adventures will work -- players will be put into a virtual construct wherein they can choose how to proceed, with consequences depending on which choices are made. They're also replayable, allowing groups to go back through and try different choices on the second time around. Click on past the break to let the Caretaker explain it in his own words... but you might want to sit a little further back from your monitor. He's a bit on edge. [Source: Carbine Studios press release]

  • The Stanley Parable dev promises to alter controversial PSA slides

    by 
    David Hinkle
    David Hinkle
    10.25.2013

    There is a PSA video called "Choice" within The Stanley Parable that some players are finding very offensive. Within the video, slides show a white man interacting with an impoverished black child from a third-world country. In one slide, he's giving the child a cigarette; another shows him setting the child on fire. In response to criticism on Twitter, creator Davey Wreden has agreed to alter the imagery in an upcoming patch. Wreden told Kotaku that "we always wanted the game to be something that could be played by anyone of any age" and that if "a person would feel less comfortable showing the game to their children then I've got no problem helping fix that!" Wreden concluded that the new slides could be added to The Stanley Parable in around a few weeks' time, but that changing the audio would pose a much more difficult task. The Stanley Parable, a remake of Wreden's original Source engine mod released in 2011 that has sold over 100,000 copies, is a narrative-driven interactive fiction game centered around player choice. In our review, we called The Stanley Parable a unique player experiment "we should all celebrate."

  • Breakfast Topic: Talent chaos

    by 
    Sarah Pine
    Sarah Pine
    04.16.2013

    Choosing talents is a fun aspect of playing WoW. Many talents are situational, or work in concert with certain glyphs to produce unique effects. Some healers and tanks use their second spec not for a solo or questing DPS build, but as another healing or tank spec specifically tuned to certain encounters. Some people have a PvE and a PvP build, or a battleground build and an arena build. The bottom line is that talents add options and choices, leaving players to determine what they like and what works best for them. New expansions and available levels bring us new spells and abilities, and with talents, we often get even more. I'll admit, I pretty quickly fall into the "overwhelmed by options" box. For me, the first question I ask myself when picking a new talent is, "Does this tier have a passive option?" I love passive options. I don't have to figure out where to keybind another button! This doesn't mean that I'll always take the passive option, of course. Sometimes it's just really not a good idea. For example, as a resto druid, there was no way I was ever going to pick Soul of the Forest over Incarnation. But for my feral spec, I picked Dream of Cenarius (though I am considering switching to Heart of the Wild), and both specs get Feline Swiftness. Though I can justify those choices in other ways, I won't pretend that the fact that they are passive abilities wasn't also a huge draw. My kingdom for extra spaces on my bars! How about you? Do you, like me, groan at the thought of having to rearrange your action bars yet again to make room for some new ability you can't pass up? Do viable passive options bring you inordinate glee? How do you deal with the glut of choice in this game?

  • Some Assembly Required: The sweet sorrow of choosing a new sandbox

    by 
    Jef Reahard
    Jef Reahard
    02.15.2013

    Late last year I penned a piece that looked ahead to 2013's most promising sandbox titles. Recent developments have necessitated that I add to that list, which is simultaneously staggering and somewhat stressful. My new MMO home is lurking in one of these games, but I must choose, and choose wisely! Help me out after the cut.

  • Researchers propose à la carte internet services, overhaul for web infrastructure

    by 
    Alexis Santos
    Alexis Santos
    08.11.2012

    A quintet of researchers funded by the National Science Foundation have envisioned a new internet architecture, one where features could be purchased à la carte. The proposed framework would allow users to fine tune their experience by choosing from a variety of connection services. Let's say, for example, that a customer's connection is fine for browsing the web, but it doesn't pass muster for streaming content -- a service dedicated to video delivery could be added to close the gap. "Ultimately, this should make the internet more flexible and efficient, and will drive innovation among service providers to cater to user needs," report co-author Rudra Dutta told The Abstract. A piecemeal next-gen web is no easy feat, however, as it would require revamping the web's infrastructure with new protocols for choosing particular features, completing payments and monitoring network performance. The group's rough blueprint will be presented at a conference next week, but you can thumb through their short paper at the source.

  • Barbara Walters names Steve Jobs most fascinating person of 2011

    by 
    Mike Schramm
    Mike Schramm
    12.16.2011

    This probably isn't the most important honor Steve Jobs has ever picked up, but Barbara Walters has named Apple's co-founder as the most fascinating person of 2011, as reported by USA Today. Unfortunately the article doesn't actually tell us why, instead focusing reality show personalities, only mentioning Steve Jobs at the end. If nothing else, this shows just how profound the effect of Steve's life and legacy has been. Amid an expected outpouring of emotion from the Apple community, several artists and mainstream news outlets have also honored Jobs and his work. Yes, temporary celebrity may be granted to these reality show stars and their ilk, but Jobs and his genius have built up a following across all kinds of different communities, and that's one of the most magical things about this man and his life.

  • Blizzard talks Mists of Pandaria talent tree tweaks

    by 
    Jef Reahard
    Jef Reahard
    12.08.2011

    Blizzard lead systems designer Greg "Ghostcrawler" Street has penned a small novella on the official World of Warcraft website. The subject of the text dump is talent trees, and more specifically, how they'll be affected by the game's upcoming Mists of Pandaria expansion. Street addresses 10 of the most common concerns that players have voiced regarding the changes, and some of his answers are more interesting than you might think. As an example, many WoW players have said that the talent revamp will result in fewer choices across the board. Street admits that this sentiment is "ultimately correct," though he does qualify that with an assertion that players will have more choices that matter. Head to Battle.net to read the rest of his explanations.

  • Fiesta Online whips up a creamy browser version

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2011

    With a current playerbase of over five million users, you'd think that Outspark would be plenty happy with Fiesta Online as it is. However, the publisher has decided that there are more steps it could be taking to widen the accessibility for this free-to-play title, and as such, the devs are preparing a new version of Fiesta Online that you can play in your browser. Coming this winter, the Fiesta Online browser edition will access the full game that current players experience. Players will be able to log onto either the browser or standard client and interact in the same game. Outspark says that this is only the first part of greater changes coming to the game. Outspark CEO Philip Yun says this is all about giving its customers more choice: "With such a large fan following we hear plenty of opinions on what players want. In preparation for more content coming in the future, we wanted to provide old and new players more ways to enjoy and play their favorite MMO." [Source: Outspark press release]

  • Dark Age of Camelot quest revamp in the works

    by 
    Jef Reahard
    Jef Reahard
    10.06.2011

    Big changes are in the offing for Dark Age of Camelot fans. The latest Mythic dev diary sets the stage for a "return home to the Albion, Midgard and Hibernia of old." While the diary is long on pseudo in-character prose, it's short on specific details. What we've gathered, though, is that extensive revamps are in the works for many of the game's quests and more than a few of its classic adventuring locales. Mythic's Kai Schober says that new and returning players "may be hard-pressed to find their way at the outset of their journey," and as such the devs have set about revisiting many of the game's famous towns and villages with an eye towards modernizing the progression path. New types of quests are also in store, and the diary describes them as full of "moral deliberation" that will make for "diverse gameplay experiences as well as provide unique item rewards." Read more at the official DAoC website.

  • The Soapbox: Subs and cash shops - Two great tastes that taste awful together

    by 
    Jef Reahard
    Jef Reahard
    08.30.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Hoo boy, The Secret World. On the one hand, I was really looking forward to it. On the other hand, it's now joined the likes of EVE Online, pretty much every Sony Online Entertainment title ever made, Star Trek Online, Champions Online, and Funcom's own Age of Conan in my personal double-dipping doghouse. Yeah, The Secret World is going to have a subscription model (hooray) and a cash shop (boo, hiss, and zomgwtf). This should surprise no one, really, since game industry devs have been going all Gordon Gekko on us for a while now, but it was nonetheless a disappointing reveal on several levels. Equally disappointing are the folks who defend the subscription-plus-cash-shop model and erroneously refer to it as an example of consumer-friendly choice.

  • New Secret World trailer focuses on factions, PvP

    by 
    Jef Reahard
    Jef Reahard
    08.25.2011

    The hype machine for The Secret World is swinging into high gear following the recent announcement of the conspiracy-laden MMORPG's spring 2012 launch date. The latest reveal is a brand-new trailer that focuses on the game's PvP elements. The first third of the two-minute clip is a bit of a recap for those of you who haven't kept up with the game to this point. There's a hidden world, take the red pill, dark days are coming, etc. The final two thirds of the clip features some new looks at PvP footage as well as more glimpses of the game's gorgeous visual palette. We also get a brief rundown on the three warring factions, and the Dragons, Templars, and Illuminati all come across as worthy adversaries in terms of both style and substance. Check out all the details and make your choice after the cut.

  • GDC Europe 2011: Freelance designer identifies key problem with MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    Sometimes we don't stop and think about just how strange our games are from a logical standpoint, but freelance designer Ernest Adams has, and he's not that pleased. Speaking to a crowd at GDC Europe, Adams said that the biggest problem in MMOs is that there's a disconnect between what the game tells us it's doing and what is actually happening. Mobs can never truly be "killed" since they respawn; NPCs don't perform any promised actions after you complete their tasks; and quests can be abandoned without any consequences. Adams feels that player actions should be able to change the world in a real, significant way and be permanent (including the possibility of, yes, permadeath). Player choice should trump developer intentions, he says, quests should be unique to each player, and the game should ultimately have an ending. Using the concept of a fictitious MMO called The Blitz Online, Adams hypothesizes how this might be accomplished. The game would take place during the attacks on London during World War II, and players would have to take action to shore up the city's infrastructure and defenses lest the situation grow worse. If enough players pitched in using their various skills, morale in the area would increase and the Nazis would eventually give up the attacks, causing the "win" condition for all. By focusing on player choice and a dynamic game world, Adams hopes that the experience would become much more real and personal for players. However, he admits that such a project might be a long shot: "I realize this game breaks almost all the rules."

  • Hyperspace Beacon: Illusion of choice

    by 
    Larry Everett
    Larry Everett
    08.02.2011

    Before I begin this little rant about Star Wars: The Old Republic, there are a couple things I want to make clear: This edition of the Hyperspace Beacon will have a lot of spoilers, and I really like SWTOR as a whole. First off, the spoilers mentioned here will be about the DragonAge and Mass Effect series of games. If you have not played through either one of those games and do not want to know how some of that story turns out, then you may not want to read this article. Secondly, SWTOR is a wonderful game. I have played it on a couple of occasions, and I believe it exhibits some of the qualities that have been missing from many of the current MMOs -- specifically, story. By no means do I want to discourage anyone from playing or pre-ordering this game, so if you're on the fence about this game, you may not want to read on because this article is not for you. Surely, fans of BioWare have played games like Mass Effect and DragonAge, and I hope you have played Knights of the Old Republic. These games really define what BioWare is and the types of games it can make. However, given some of the most recent announcements, I have to wonder if some of the staples that made these BioWare games great are going to be missing in Star Wars: The Old Republic. Have BioWare games gone from having choice to just the illusion of choice?

  • Lost Pages of Taborea: Content needs to meet the versatility of gear-upgrading

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.27.2011

    Last week I compared looting and class-bending in Runes of Magic with similar features found in RIFT. RoM's system of gear customization was a part of that article. This week, I want to talk business. Don't worry, I'm not a business major about to sling pie charts at you or talk about quarterly earnings. I want to talk a bit about business, specifically about how it might relate to decisions developers make concerning what kind of balance to put into an MMO. RoM's gear system is extremely flexible on the outside, but inside there are some restrictions. Some of these restrictions are imposed by the game, but some are imposed by players. In this week's Lost Pages of Taborea, let's take a look at how the flexibility and choice of RoM's gear system -- and other systems -- are in opposition to the game's content and some desires players have.

  • The Daily Grind: How many chances does a game get to hook you?

    by 
    Jef Reahard
    Jef Reahard
    06.23.2011

    With the glut of new (and undying) MMORPGs crowding the current market, sampling a large number of them can be extremely challenging. There simply isn't enough time to take it all in, and while choice isn't a bad thing per se, it can be overwhelming. Endless choices can also make it tough to revisit games. In years past, I've often returned to the site of earlier MMO disappointments and been pleasantly surprised by the gameplay experiences to be had after a bit of post-launch seasoning. These days, if an MMO doesn't hook me at launch (or before), that's usually all she wrote unless I've got a pre-existing attachment to the IP. What about you, Massively folk? For this morning's Daily Grind, tell us about your forgiving streak when it comes to MMORPGs. Do you check in on games that didn't meet your expectations in the past? How many chances does a game get to hook you? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Choose My Adventure: And so it began... again

    by 
    MJ Guthrie
    MJ Guthrie
    03.16.2011

    Well, this week has certainly been interesting. And by interesting, I mean not really usual. Then again, if any of you know me very well, that really should not come as much of a surprise; normal and MJ usually do not coexist in the same stratosphere. I am also not one to shy away from the untrodden path, and I tend to take off on my own tangents. Who needs easy when you can have interesting? Perhaps this quality alone made me a decent match for tackling the world of Xsyon for this round of Choose My Adventure. That, and a measure of patience. In my first true week of playing Xsyon, I really didn't get to "play" much of anything. Not in any sense of the word that most MMO gamers would be familiar with. That isn't to say that I didn't have any fun; on the contrary, I really enjoyed the time I did get in, and I look forward to really digging my toes into that rich Tahoe soil. Well, my shovel, really. So what were the unusual circumstances surrounding my first adventures? Hike past the cut for a deeper look at the week and some helpful tips for anyone planning to jump into game come launch.

  • Apple brings AT&T and Verizon together for a happy dance in latest iPhone commercial (update: HD video)

    by 
    Vlad Savov
    Vlad Savov
    01.22.2011

    The unthinkable has happened. After spending 99 percent of their recent marketing budgets figuring out ways to sling mud at each other, AT&T and Verizon have now come together to dance a merry waltz -- all in the name of Apple's hallowed iPhone. The latest commercial for the phone that really doesn't need advertising shows that you can FaceTime, read iBooks, navigate maps, and do everything else on the Verizon iPhone just as well as you could do it on the AT&T-friendly GSM variant of the device. As if you didn't already know. Still, it's fun to see these guys trying to turn their lack of competitive diversity into some sort of an advantage. Video after the break. Update: Now in HD!