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  • Colin Johanson talks about Guild Wars 2 betas and more

    by 
    Elisabeth
    Elisabeth
    07.11.2012

    In an interview posted this week, Colin Johanson, Lead Content Designer for Guild Wars 2, took the time to talk with Guild Wars 2 Hub about the importance of beta weekend events, ArenaNet's design process, and the company's attitude as launch gets ever closer. Johanson talked about how "incredibly nerve-wracking" taking the first demo to Gamescom two years ago was and how those nerves have transitioned steadily into "excitement as the game edges closer to release with each beta weekend." He also described how the beta events invigorate the team and get everybody champing at the bit to get back into making the game better. "Pride and hubris are dangerous things in this industry, though," he added, saying that the team members work diligently to listen to and incorporate feedback and remember who it is they are making the game for.