chronicles-of-telara

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  • RIFT devs on Russian revolution, improved itemization, and solo success

    by 
    Justin Olivetti
    Justin Olivetti
    02.06.2012

    RIFT Live Producer Hal Hanlin and Systems Producer Adam Gershowitz were flagged down by fansite Magelo to tackle a grab bag of various questions about the game, including the process of injecting this title into the hearts of the Russian populace. According to Hanlin, the Russian release of RIFT was "very smooth," and he credits Trion Worlds' partner in the region, GFI, with assisting in that. Even as itemization improvements continue to roll into RIFT, the devs state that they're constantly monitoring damage output. For the next patch, Warriors will see a buff to their DPS as attack power will be tweaked to boost the pain. Hanlin promises that "soloable content is very important to us" and pointed at the success of Instant Adventures and the Chronicles of Telara as proof that Trion has responded to the desire for such content in the game. The devs touch on small details from the recent patch and their vision for expert dungeons as well.

  • RIFT releases more patch 1.5 details, new features hit the PTS

    by 
    Matt Daniel
    Matt Daniel
    09.02.2011

    RIFT's patch 1.5 is set to hit the live servers later this month, and boy is it a doozy. RIFT's Community Manager Elrar hit the forums today to drop an information bomb on the players. This bomb exploded into a number of bullet points outlining the latest features that players can expect from patch 1.5 on the public test server. For starters, we've got the Planar Attunement system. This system is being introduced to allow progression for level 50 players, and it awards attunement experience for any activity that would normally grant you experience points. With each level of attunement experience accrued, players are awarded attunement points that can be spent in attunement trees (each associated with one of the six planes) to grant further bonuses for their characters. Also coming to the game are the Chronicles of Telara instances, which are one- to two-player instances designed for players just getting started on progression after reaching level 50. For players looking for a bigger challenge, the team is introducing Master mode dungeons, which are much more difficult than the current tier 2 Expert dungeons. Of course, with the greater challenge comes greater rewards, such as Marks of Ascension, which allow players to purchase tier 1 raid gear. For the PvP-minded, Accolades have been introduced into the game's Warfronts. These Accolades reward exceptional gameplay, such as getting the first kill of a match, killing a number of enemies without dying, or wiping out the entire opposing team. The full details can be found on the official forum posts, and all of this is up and available for testing on the public test server. So what are you waiting for? Go do your duty to Telara, Ascended! Thanks to ren54 for the tip!

  • Preview RIFT's Chronicles of Telara solo instance content on the PTS

    by 
    Matt Daniel
    Matt Daniel
    09.01.2011

    RIFT's patch 1.5 is just on the horizon, and to prepare for the patch's release, Trion Worlds has introduced solo dungeons to the game's public test server. This instanced content, known as Chronicles of Telara, provides quick gameplay for players who are craving a little bit of dungeon-flavored action but who don't have the time to gather a group and trudge through the trials and tribulations of a five-man instance. After the cut, we have a pair of videos showing off the Chronicles of Telara: Hammerknell solo instance. The first video, from ZAM's Nepabrite, takes players on a quick tour of the Dwarven fortress, complete with running commentary. The second video, from Torrac of the guild Result on the Immerwacht server, is devoid of any such commentary and simply allows players to follow along through the entirety of the instance. To feast your eyes upon both of the above, just slip on past the cut.

  • PAX 2011: RIFT sifts through the Ashes of History

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2011

    PAX has come and gone, but the good news keeps pouring out. Over the weekend, RIFT fan site Rift Junkies got the opportunity to grill Trion's Simon Ffinch and Hal Hanlin about the show itself and the upcoming 1.5 patch. Generally, the devs were pleased to see the crowds pack around Trion's booth, especially since playable stations were always full. They noted that many current RIFT players came to log into their accounts and show off the game to newcomers. Patch 1.5 was a major focus of the interview, and Ffinch and Hanlin said that casual players should rejoice at its approach. Tentatively scheduled for September, 1.5 will include the new Chronicles system that has solo or duoing players exploring hand-crafted instances. These instances are designed to be "snapshots" of the larger raids they're associated with, and will give both casuals and raiders a better glimpse into the lore behind the setting. For example, the Hammerknell Chronicle will tell the story of how the king and prince become corrupted. The patch, which is called Ashes of History, will also include the new planar attunement trees ("It's the players beginning to start taking controls of the powers of the planes," Ffinch explained) and the super-tough "master mode" for dungeons. It's interesting to note that this patch is setting the groundwork for the exploration of a larger Telara, as players will begin to find and renovate items that will eventually allow them to head to new zones. Hit the jump to watch the full interview!

  • Enter at Your Own Rift: Happy half-birthday, RIFT!

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2011

    It's hard to believe -- but amazing nevertheless -- that RIFT is almost a half-year old. Six months ago, hundreds of thousands of gamers rushed through the gates to become the first to explore Telara, included me, and we were introduced to what's become one of the most dominating MMOs of the year. Following this smooth release (and it was smooth), Trion Worlds set a remarkable standard for itself by pumping out meaty content updates at a steady, rapid pace and marketing RIFT out the wazoo. We've already witnessed two live events, numerous subscription specials, the addition of a ginormous raid, and my not having hit 50 yet -- to my eternal embarrassment. Of course, there have been bumps in the road as well: a lackluster initial world event, a segment of disgruntled players and opponents, and the looming specter of several heavy-hitting MMOs waiting in the wings. But for right here and right now, this is Trion's time, and the company is taking advantage of this half-year milestone to light the fireworks and lay out the good china in celebration. We got on the phone with Scott Hartsman and his Justice League to talk about what the studio has up its sleeves for this event -- and what's next for this rapidly expanding title.

  • Enter at Your Own Rift: One-point-four

    by 
    Justin Olivetti
    Justin Olivetti
    08.03.2011

    Last week, Karen provided an excellent analysis on Trion Worlds' broad, eight-page State of the Game address as the company outlined its plans for the game's long-term future. This week, we're still going to cast our eyes to the present. As we wrap up the final phase of RIFT's Waves of Madness (how much fun is water bladder throwing, huh?) and raid guilds bang their way through Hammerknell, it's the time to revel in a brand-new content update: patch 1.4. Yes, another patch. I think people are still in disbelief that Trion is able to pump out updates as rapidly as it has, and the current naysayer theory is that the company is merely polishing up content it wanted to get for launch but had to hold back for whatever reason. There's probably a kernel of truth to that, but it doesn't hold up from what we know. We know that Trion has parallel teams -- up to six of them -- working on live development, which includes world events and content updates. We know that some of the features we've seen in previous patches were a direct result of post-launch player feedback, so it can't all be capping off unfinished projects. Say what you will, but from where I'm standing, Trion's putting its actions where its mouth is by continuing a hot-and-heavy updating streak without showing any signs of slowing down. It's smart, too; by providing faster updates than most MMOs on the market and giving players incentive to stay, return, and try the game for the first time, Trion's firming up its position as an MMO that's here to stay -- not one that's going to fold up shop when future titles hit. So let's take a peek through the highlights of patch 1.4 as I offer my award-winning commentary on each of the points!

  • Enter at Your Own Rift: Forward thinking

    by 
    Karen Bryan
    Karen Bryan
    07.27.2011

    RIFT right now feels like it's in the middle of that quiet pause right before all hell breaks loose. In game, we're in the thick of the Waves of Madness event, and good old Scotty's ammunition is working well against the doors of Hammerknell Fortress. The question is, what will happen once the doors are finally broken? Outside the game, Trion CCO and Rift Executive Producer Scott Hartsman posted a "State of the game," which outlined what they have planned for the fantasy MMO down the road. But it actually leaves us with more questions than answers. In this week's Enter at Your Own Rift, we'll look at the world event as well as the summer update, and speculate on what's really coming to Telara.

  • RIFT's first State of the Game address floods players with news of the future [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    07.14.2011

    Trion Worlds has never been shy in talking about RIFT's upcoming content, especially considering how fast and furious said content's been flying down the pipe. However, the studio may have topped itself today as it gave its first State of the Game address, opening up about the title's history to date and both the near and far future of the team's plans. It's difficult to try to summarize all of this news in a brief paragraph -- so we're not even going to try! Instead, Massively joined a number of other news outlets for a conference call with the RIFT team and Scott Hartsman to clarify all of the exciting content, fixes and features mentioned in this address. So join us after the jump as we look at quality-of-life improvements, new types of rifts, vastly improved PvP experiences, solo dungeons, and something intriguing called "Instant Adventure."