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  • Kickstarter community head offers funding strategies, clears up fallacies

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.21.2013

    Kickstarter's Head of Community Cindy Au believes that names don't get projects funded, communities do. At today's MIT Business in Games conference, during the "Funding Your Game Company" panel in which she was a panelist, the conversation naturally veered onto the crowdfunding site ... and stayed there for quite some time. Kickstarter has become the easiest way to fund development nowadays, with the fewest caveats.With the one-year anniversary of the wildly successful Double Fine Adventure Kickstarter, which is what established the crowd funding site as a place of developer funds, we wanted to know from Au how she sees game projects on the site evolved. Kickstarter game projects raised $83 million in 2012."I don't think the strategy is that different. People have learned a lot from a whole year of other people doing it," Au told us. "They are committing more time to having a lot of assets they can show. That they might already have a playable demo. That they are thinking about their timeline more carefully. So that when people back their project they have a cleaner sense of how long the project is going to take."