civilization iv

Latest

  • Best selling PC games: AoE 3 and Civ IV battle for top spot

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    11.23.2005

    For the week ending November 13th, here's the best sellers list for PC games in the U.S. 1. Age Of Empires III 2. Civilization IV 3. Call Of Duty 2 4. Star Wars Battlefront II 5. World Of Warcraft 6. The Sims 2 7. City Of Villains 8. The Sims 2 Nightlife Expansion Pack 9. Battlefield 2 10. Call Of Duty 2 Collectors Edition As is obvious from the list, Civilization IV and Age of Empires 3 are deeply involved in a strategic battle for getting the most cash out of gamer's wallets. Age of Empires 3 has been out over a month now but is still topping the chart. With Civ IV being out just under a two weeks, has it already lost the momentum required to knock AoE 3 off the top spot?

  • Civilization IV demo released

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    11.23.2005

    Firaxis went ahead and released a demo of the fourth game in the Civilization series. The 314MB demo features a tutorial and 100 turns of a demo level. It's a good way to check out how the game will run on your machine but - let's face it - if you're a Civilization fan you'll already have the full version. First thoughts: whilst this game's no Age of Empires 3 (in terms of graphics) it's certainly very pretty. You can get the demo via Gamershell at the "Read" link below. [Via GameGossip]

  • Take-Two buys Sid Meier's Firaxis Games

    by 
    Ross Miller
    Ross Miller
    11.07.2005

    The house that Sid Meier has built, and made successful, is now officially a part of Take Two Interactive. The notorious publisher has been publishing Firaxis-developed titles for a long time now, including Pirates! and the Civilization series via its subsidiary 2K Games, so do not expect anything to really change other than some minor business-related shifts - no worries, Sid Meier is staying. In his own words, "2K Games has already been a tremendous partner to Firaxis...we're excited about all of the possibilities ahead of us as we work together to explore new ideas, new products and new consumer markets."

  • Civ IV pre-order deal gets fancy

    by 
    Ross Miller
    Ross Miller
    09.09.2005

    If you were a fan of Civilization IV, you were already giddy by yesterday's announcement that Sid Meier's precious baby would be arriving on store shelves a month early. Now you have even more reason to be excited: if you pre-order the game, you will receive the aptly titled Civilization IV Pre-Order Edition. On top of a very nice game box - which looks very much like the Gideon Bibles one finds in hotels - you will also receive "a CD soundtrack, a keyboard template, a tech tree poster, and a spiral-bound manual." Very nice, indeed – and the best part is that there is no additional charge to you, the strategy-loving fan.

  • Take-Two takes a hit in revenues; Civ IV to ship before Halloween

    by 
    Ross Miller
    Ross Miller
    09.08.2005

    Who needs trick-or-treating when you can conquer the world? Take-Two, in reporting losses of $28.8 million this quarter, has announced a couple of changes to the shipping dates of its upcoming games. Civilization IV, Grand Theft Auto: Liberty City Stories, and The Warriors will all ship before the end of October, but Bully has been pushed back to sometime after February 2006. Grand Theft Auto: San Andreas, whose hidden sex minigame caused it to be pulled off the shelves (and likely the big reason of Take-Two's quarter losses), will return to stores sex-free next week. Also announced for 2006, though in vague references, were two PSP games, a sequel to a Rockstar game, a brand new franchise for the Xbox 360, and of course "extensions of the Grand Theft Auto franchise." Because, honestly, what would 2006 be without some Grand Theft Auto controversy?

  • E3: More on Civ IV

    by 
    Vladimir Cole
    Vladimir Cole
    05.19.2005

    Here's another screenshot of Civilization IV, and some more dope about the game that Firaxis games promises will be even more addicting than the original. faster pace: remember how the early years of a Civilization map tend to blow by, but the years approaching 2050 can take what seems like hours? Firaxis promises "streamlined" gameplay for a "faster" experience. easier interface: Firaxis promises an interface that will be familiar and easy for veterans and newbies alike. The screenshots we've seen look a little chaotic, but they're not showing the city interface yet. more flexible tech tree: Flexibility and "open-ended gameplay" are the buzzwords of the moment, so there's no surprise that every game is touting this. new multiplayer options: There will be a persistent, turn-based server option, and it could be huge. It'd be great to be able to line up a game with someone over the net and have some trusted server somewhere store the information. Saving game information client-side (with the players' machines) exposes it to shenanigans. team-play: "team play offers a new way of setting locked alliances that result in shared wonder effects, visibility, unit trading and shared territory that delivers a plethora of new strategic and tactical options" The game's marketing team has also produced a funny little guide to help players of the game overcome their debilitating addictions to it. The brochure they're handing out on the show floor shows gamers in AA-like settings saying things like, "By the time I got to the Industrial Age, I was a full-blown junkie," and "The addiction just takes over. One more turn, one more turn, one more turn..."

  • Interview with Civ IV Producer

    by 
    Vladimir Cole
    Vladimir Cole
    05.18.2005

    IGN has posted an interview with Civilization IV's producer Barry Caudill, who provides more detail on the what's changed since the last Civilization title 3D engine still covers the 4000 BC to 2050 AD timeframe revamped movement and combat mechanics animated, dynamic landscapes (moving cows, flowing rivers) 18 civilizations better AI additional resources for trade new "religion" system for theocratic governments addition of the touchy (but historically accurate) topics of slavery and emancipation elimination of terrorism options (poisoning a city's water supply has become a taboo topic since the last Civ game) the most moddable version of Civilization ever Visit the folks over at CivFanatics.com for great commentary and analysis on the IGN interview linked below.

  • Sid Meier sits down with the Europeans

    by 
    Ben Zackheim
    Ben Zackheim
    12.07.2004

    Sid Meier, the ultimate in Game Gods, the peak of game design gurus, the upper crust of digital cake, etc. sits down with Eurogamer to give his two Euros on Pirates! The newly released game is getting the kudos it deserves. Anytime you follow up on one of the most beloved titles of all time, you have to be a little nervous. But now is his time to relax, and work on the Xbox version of the game, and, of course, Civilization IV. The interview is short, but we should be grateful for every word we get from this man of mans, this gamer of legends, etc.

  • Infogrames sells Civilization franchise

    by 
    Steve Parsons
    Steve Parsons
    11.24.2004

    In the "Hmm..." department, Infogrames has sold it's rights to the Civilization franchise. The video game behemoth seems to have a few financial problems at the moment and sold off the rights. See? This is what happens when you anger the ghost of Atari. The news is early in the article. The rest is all tedious financial stuff. Well worth reading if you can't sleep. You'll be out like a light. So, with the Civilization franchise having split in recent years, and now this, I guess we'll be seeing yet another company put out a Civilization game. If this goes on much longer, every company in the business will have put one out by the year 2020.

  • Civilization IV updates an old favorite

    by 
    Ben Zackheim
    Ben Zackheim
    10.23.2004

    It's the gift that keeps on giving. The next Civilization game is now official. The new screenies already prove that it will be a generational leap in the eye candy department. Spong says the game may be developed for consoles, as well as the PC. This is a good idea for a number of reasons. One, bigger audience. Duh. Two, there's nothing else even close to it in the console area. Three, a lot of the original fans who aren't playing games anymore may see it's available on their kid's Xbox and jump back in. Any chance to bond with the kid is a good idea, right?