class-specific-quests

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  • Maps and quest levels explained for Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.25.2010

    Since the earliest days of MMOs, players have asked a very simple question: "Where the heck am I?" And thankfully, the ubiquitous in-game map is there to provide an answer to the question. Of course, it's all too easy to feel a bit lost anyway with Final Fantasy XIV's maps, which are long on flavor and in-game writing and a bit short on what the various symbols actually mean. So the most recent developer dispatch on the official player site has clarified the symbols on the map and helped explain where to find crucial information. In addition, the dispatch covers the game's strength-indicating icons for monsters, as well as the intervals for new quests. There are also unlocking intervals for new class-specific guildleves, both regional and local. It's a good incentive to continue leveling a few classes instead of dabbling too broadly, something that's a definite possibility with Final Fantasy XIV's permissive cross-class system. Take a look at the full dispatch for more details on the most recent round of developer-answered questions.

  • Cataclysm: Class-specific quests removed

    by 
    Matthew Rossi
    Matthew Rossi
    10.21.2010

    Sit a spell, sonnies and lassies. In my day, we didn't have your fancy dungeon finders and PvP leveling. We had quests! And we did 'em. Class-specific ones. I had to run around Stranglethorn Vale collecting tusks from trolls! Both ways! You whippersnappers won't be able to do that in Cataclysm, no sir. Now that I've fulfilled my duties as Official Site Curmudgeon, as it were, we'll get down to brass tacks. Many class-specific quests are being changed or removed entirely. We'll let Nethaera fill you in on the details. Nethaera - Class Specific Quest Removal Azeroth is on the eve of a dramatic transformation, and as World of Warcraft changes, sometimes the old must go to make way for the new. Since the world elements that support them will be gone, many aging quests will exist only in the mists of the past. In particular, there's been some confusion regarding lower-level class specific quests that can no longer be completed. Never fear: class mounts and abilities remain available via class trainers, even though the quests associated with them are no longer available. Also, there are several low and mid-level weapons, trinkets and robes that were once awarded via class specific quests which are no longer available and their associated quests have been removed. We are looking forward to offering new quests, quest lines and rewards as players level through World of Warcraft: Cataclysm instead. For example, we plan a level 20 dungeon based quest which will offer weapon rewards appropriate to all classes. There will also be a similar level 50 dungeon quest which has a headpiece reward. source Alas, my worgen warrior won't be able to carry a Whirlwind Axe with pride. Blood elf paladins will still be able to get their tabards via a level 50 quest, and hunters working on Rhok'delar will be able to complete that quest at level 60 by running Blackwing Lair, as Nefarian will now drop the Mature Black Dragon Sinew. Otherwise, all the old class-specific quests are gone and new ones are coming in for levels 20 and 50. No word yet on if you can make an old-school Quel'Serrar in BWL as well, or if you still need to kill a level 80 Onyxia for a level 60 epic sword. World of Warcraft: Cataclysm will destroy Azeroth as we know it; nothing will be the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion (available Dec. 7, 2010), from brand new races to revamped quests and zones. Visit our Cataclysm news category for the most recent posts having to do with the Cataclysm expansion.

  • The Light and How to Swing It: Five things every Paladin must do. Period.

    by 
    Zach Yonzon
    Zach Yonzon
    07.22.2009

    After a unintended long hiatus, The Light and How to Swing It is back with a message from the Light. Inspired by a recent post by our very funny Christian Belt who writes the Mage column, we'll go and pick up his great idea and twist it a little bit, just like how Blood Elves used to siphon power off M'uru and twist it around. For today we'll go over all the things you have to do in the game in order to get the best experience out of your Paladin.Now, I'll preface the column to disclaim that I'm nowhere near as funny as Mr. Belt (regular readers rub that in among all our other writers with the exception of Allison Robert) - I'm actually quite humorless - and that obviously this list isn't going to be the definitive guide to playing a Paladin. It's just that for this exercise, I'm going to pick out several things in the World of Warcraft that should make your Paladin more, ah, complete.