client-optimization

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  • PlanetSide 2 launches Operation: Make Faster Game

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.13.2013

    It's easy for most players not to think about optimization. Games run the way they run, and you turn down options until you strike a balance between graphical prettiness and acceptable framerates. But developers spend a lot of time thinking about these things, and that thinking is precisely what's informing the new major development project for PlanetSide 2. Tech director Ryan Elam explains what this means in a letter to the community about what the team is planning to do with the game. Elam explains that at this point the team feels that the core game mechanics are where they need to be. What the game does need is to trim out bits of visual fluff and effects that force the game to run more slowly than it should. So the developers are working on simple ways to do that, like slowing the rate of updates on adjacent players to speed up large battles and simplifying the physics engine to not render changes that players cannot see or interact with. For a full list of the optimization projects, take a look at the letter. [Thanks to Gustavo for the tip!]