cloner-sickness

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  • Wasteland Diaries: Don't fear the reaper

    by 
    Edward Marshall
    Edward Marshall
    04.22.2011

    Dying in Fallen Earth is not much different than it is in most other games. It's usually just a temporary setback or a very minor inconvenience. But for some, it seems to be more than that. In this week's Wasteland Diaries, I would like to ponder what might go through the mind of a gamer when he takes a dirt-nap in-game. In the past few decades I've spent playing PC games, I've seen some pretty over-the-top reactions to dying. I've tried to infer what might be going through some of these extremely emotional people's minds when they buy the farm. Various death penalties evoke wildly different emotions in general, so I'll start there. When you die in Fallen Earth, you lose all of your current non-stance buffs. Most buffs can be easily re-applied, except for your food, drinks and other consumables. It's still not a major loss, especially now that food and drink components are ultra-cheap. If there's nobody around to rez you, you must respawn at the cloner and take a 5% durability hit on your equipped gear. It's still not a big deal. And you'll get cumulative cloning sickness, which can get pretty nasty, but you have to die a lot in a short period of time to warrant tier five. And the sickness only lasts five minutes. After the cut, I'll delve deeper into the plight of the struck-down avatar and try to determine what it all means.