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  • DUST 514 dev blog outlines dynamic battlefield mechanics

    by 
    Jef Reahard
    Jef Reahard
    04.26.2012

    Most FPS titles feature static mission areas, says CCP's CmdrWang. Over time, players memorize layouts, spawn locations, and objectives because nothing ever changes. Not so in DUST 514, the upcoming EVE Online-based MMOFPS. CCP is bringing its sci-fi sandbox design chops to the shooter space, and the company has broken down its dynamic battlefield concept in a new DUST dev blog. Each DUST planet will be divided into separate districts, which are basically large territories that contain resources and infrastructure needed to control the world. While planetary landscapes remain static, these districts can vary quite a bit from one deployment to the next based on what has happened in previous engagements and based on player placement decisions in regard to battlefield equipment. Memorizing the maps won't give you a huge advantage, CmdrWang says, because you may find a new choke point or structure clogging up your previous short-cut. Read more about DUST's emergent battlefield play at the official PlayStation blog.

  • DUST 514 dev blog details vehicle roles

    by 
    Jef Reahard
    Jef Reahard
    04.06.2012

    DUST 514 isn't at PAX this weekend, which probably explains CCP's strategic reveal of a new dev blog earlier this afternoon. We knew that the MMOFPS will boast a number of similarities to its EVE Online sibling (like the fitting screens, factions, and lore); one thing we didn't know, though, was that DUST will also repurpose vehicle hulls in a decidedly EVE-like way. Many EVE ships share the same hull visuals despite having radically different performance envelopes and combat roles, and DUST vehicles will definitely follow that trend, according to CCP's Cmdr Wang. DUST vehicles will also be powered by a capacitor (which should seem awfully familiar to you capsuleer types). Cap management will therefore play a vital role in the new game just as it does in the old. Finally, DUST's vehicle skill system also takes a page out of EVE's book. Today's dev blog finishes up with a look at a couple of high-level vehicle skills as well as some verbiage on module customization.