coh-revivals

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  • A Mild-Mannered Reporter: A marvelous, titanic super-hero September

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.02.2013

    I'm breaking up my usual format a bit for this month. Part of that is just out of necessity; DC Universe Online launched a big DLC pack that I talked about in the last column, which obviously was the focus for most of the past month. Champions Online just had an invasion event going that I didn't actually take part in; I've had enough invasion-style events to last the remainder of my natural life, even if the rewards for this one do look pretty awesome. Call me cynical. No, this month I'm focusing on two games, only one of which is actually out at the moment. One of these games has been firing on all cylinders and might force cynical old me to eat a bit of crow, which I'll happily do if it means that the game is better for everyone enjoying it. And the other... isn't. You can probably guess what I'm talking about, but you can also go ahead and jump past the cut to eliminate any possible doubt. I encourage it!

  • A Mild-Mannered Reporter: The rocky road ahead for city revivals

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.20.2013

    I can't currently talk about The Phoenix Project or Heroes & Villains in great detail because neither game is actually a thing just yet. They're both products of the best parts of City of Heroes fandom, of players deciding that if the game was going to shut down, they were not going to go gently into that good night. No, they were going to just make a new game that keeps all of the feel and winds up better besides. Rather than decrying what happened, they're building something new. This is a good thing, and the thought of having a new game in the same vein as the lost one makes me happy for understandable reasons. But at the moment, it's just that -- a thought. Both projects have big goals, and I don't fault either of them for lack of ambition. Nonetheless, I wonder whether either will wind up coming to fruition. The fact of the matter is that making an MMO is really hard, even more so when you're working in a genre with several pitfalls, and ambition alone does not make a game.