Collectible-Card-Game

Latest

  • Scrolls shuffles out of beta, cuts price to $5

    by 
    Mike Suszek
    Mike Suszek
    12.11.2014

    Minecraft developer Mojang launched its latest game, Scrolls, in full today. Scrolls is now available on PC, Mac and Android tablets, with an iPad version expected to arrive "some time in the new year." The card hoarding game pits players against one another on a hexagonal battlefield, earning gold and acquiring spells, enchantments and other strategy-boosting goodies. Scrolls entered open beta in June 2013 for $20, though the developer officially dropped the price of the full game to $5. It announced plans to shift the game's price in September, affirming that those who already bought the game will receive the $20 shard package, giving those players the ability to purchase decks, avatars and new scrolls without any additional cost. Mojang also began offering a free trial version of Scrolls today on all three platforms, for those interested in checking the strategy game out firsthand. [Image: Mojang]

  • Hearthstone expansion now live

    by 
    Jef Reahard
    Jef Reahard
    12.08.2014

    Blizzard's first Hearthstone expansion is now live. Goblins vs. Gnomes boasts 120 new cards and "throws a big wrench into the way Hearthstone works," according to CEO Mike Morhaime. Logging into the game between now and December 19th will net you three free expansion card packs. You can obtain additional packs for either 100 in-game gold or real money. [Source: Blizzard press release]

  • Blizzard gives thousands of Hearthstone bots the boot

    by 
    Mike Suszek
    Mike Suszek
    10.28.2014

    "Several thousand" bots have been banned from Hearthstone: Heroes of Warcraft recently, Blizzard revealed in a Battle.net blog. The developer found that the accounts were associated with third-party programs that automate actions within the game, and they will now be banned from the game until 2015. "As we've stated, fair play is at the core of the Hearthstone experience, and cheating and botting will not be tolerated," the developer said. "From this point on, accounts found to be cheating will be permanently closed without warning." Hearthstone players that believe they've encountered an exploitative account in the game are encouraged to report it to the developer at hacks@blizzard.com. The popular digital card game will reach Android tablets by the end of the year with Android smartphones and iPhone following in early 2015. [Image: Blizzard]

  • Hearthstone shuffles to iPhone, Android phones in early 2015

    by 
    Mike Suszek
    Mike Suszek
    10.22.2014

    Hearthstone: Heroes of Warcraft will reach iPhone and Android phones in early 2015, Blizzard revealed in a blog today. The developer said it is close to issuing versions of the collectible card game to smartphone players, but that "it's become clear that we need a little more time to get that version right." As a result, the small-screen smartphone version of Hearthstone won't be available until "early next year." As of September, Blizzard expected those versions to arrive by the end of the year, which is when it still plans on launching on Android tablets. "One of the biggest challenges with that is revamping the user interface so it feels intuitive and offers the same quality Hearthstone experience, but this time from the palm of your hand," the developer added. The CCG based on the World of Warcraft universe has already became mighty popular without getting a glimpse of the Google Play store: The free PC and iPad game reached 20 million downloads in September, and Blizzard also revealed that over two billion hours of the game have been played to date. Hearthstone began receiving its multi-part "Curse of Naxxramas" single-player expansion in July. [Image: Blizzard Entertainment]

  • RuneScape getting Hearthstone treatment with new card game

    by 
    Mike Suszek
    Mike Suszek
    10.14.2014

    RuneScape developer Jagex revealed a new complementary game to the studio's MMO today, Chronicle: RuneScape Legends. Set in RuneScape's primary world, Gielinor, the game is of the collectible card-battling variety and "focuses on quest building, allowing players to craft their own miniature RPGs against enemies." The game first debuted at Jagex's RuneFest event in London over the weekend, and the developer said it's been quietly working on Chronicle: RuneScape Legends "since the start of the year." Jagex's announcement follows the recent success of Blizzard's Hearthstone: Heroes of Warcraft, a card game based on the World of Warcraft universe. Hearthstone reached 20 million players as of September on PC, Mac and mobile platforms. Likewise, Chronicle: RuneScape Legends will launch in 2015 for PC and Mac as well as mobile and tablet devices. [Image: Jagex]

  • Final Fantasy creator sees mobile success in download numbers

    by 
    Mike Suszek
    Mike Suszek
    09.08.2014

    Hironobu Sakaguchi's name is credited with leading and assisting in the creation of many games over the years, from Final Fantasy to The Last Story, Chrono Trigger to Parasite Eve. The veteran designer announced his latest project in July, an action-RPG-puzzle game for iOS and Android called Terra Battle, before showing it off at PAX Prime earlier this month in Seattle. At its heart, Terra Battle is more RPG than puzzler, but it looked like a card game-style sidequest from a Final Fantasy entry more than anything else. In it, players slide card-like icons that represent their team of fighters to a battle grid, each with a mess of unique skills and abilities. One turn consisted of selecting a teammate, then gliding it on the grid, pushing teammates around before settling in a spot within four seconds. Depending on the enemies it was adjacent to and the fellow fighters it lined up with, it initiated individual and team attacks and spells. Within seconds, damage numbers, detailed character designs and ability names flashed on the screen in quick succession. The data stream was immediately overwhelming, then it evaporated from the screen. None of it made a lick of sense, yet the slide-and-move-on action was innate and enjoyable enough to encourage continued play.

  • WWE SuperCard superkicks 1.5 million downloads

    by 
    Mike Suszek
    Mike Suszek
    08.25.2014

    2K's free mobile trading card game WWE SuperCard has been downloaded over 1.5 million times, the publisher revealed today. In the game, players put together a deck of cards composed of WWE superstars, then pit their stable against other players in both exhibition matches and King of the Ring-themed tournaments. WWE SuperCard launched roughly a week and a half ago for iOS and Android. The publisher noted that over 82 million victories were recorded in exhibition mode, and that over 575,000 King of the Ring tournaments were kicked off since the game launched. Players logged in to the game for over 18 million unique play sessions, which averaged about 14 minutes each time. The free-to-play game allows players to purchase in-game currency that unlocks card packs, which range in price from $1.99 to $25, to acquire the game's 400-plus unique cards. 2K said it intends to update the game's roster and introduce new cards in the future. [Image: 2K]

  • Hearthstone: Heroes of Warcraft arrives on iPad with zero compromises

    by 
    Mike Wehner
    Mike Wehner
    04.17.2014

    When new games make the trip from PC to mobile it's usually a dumbed-down affair, but Blizzard's fantastic Warcraft-inspired collectable card game is anything but dumb in its iPad debut. In short, it's just as addictive, gorgeous, and slick as the version we played many months ago on Mac. You begin a game of Hearthstone by choosing a hero. This choice will dictate your overall strategy, letting you rely on your character's magic, weapons, or loyal minions to take out your adversary. Early on, your matches are chosen for you, sending you through a lengthy tutorial and story mode that pits you against many different styles of opponent. Matches play out on a single screen where your cards go up against those of your foe. Your hero has a set amount of life, and the cards your opponents play against you can harm either your hero or the minion cards you have previously played, depending on their strategy and any "Taunt" cards you have on the board (which must be attacked first). You'll grasp the rules and play style after just a game or two, but your long-term strategy will be ever evolving. At the heart of the strategy is your deck of cards, which can be customized to suit your battle plan. You can unlock card packs either by purchasing them or by earning gold through battle victories. A good strategy matched with a solid deck is crucial to besting the real-world opponents you will be matched with in the Arena mode, and you'll see an endless number of play styles as you gain experience. Hearthstone on iPad is just as good, if not better than its PC counterpart, and if you're an iPad owner who is already in love with the desktop version, you're going to adore it on a touchscreen. Dragging and dropping your cards onto the play field feels even better with your finger than it does with a mouse, and even novice players will have a blast. Hearthstone is free on the App Store and even if you don't want to toss in a few bucks for additional card packs, there's still dozens of hours of good fun to be had. Give it a shot, and you won't be disappointed.

  • Hearthstone plays its cards on iPad today

    by 
    Mike Suszek
    Mike Suszek
    04.16.2014

    Blizzard's collectible trading card game Hearthstone: Heroes of Warcraft is now available for iPad. The free-to-play game was first announced at last year's PAX East event in March 2013 as a cross-platform, multiplayer strategy game intended for PC, Mac and iPad. The World of Warcraft developer revealed details for the game's single player campaigh just last week. Hearthstone entered open beta on PC and Mac in January. [Image: Blizzard Entertainment]

  • Call in sick to work, because Hearthstone: Heroes of Warcraft just launched for OS X

    by 
    Mike Wehner
    Mike Wehner
    03.12.2014

    Blizzard's Warcraft-inspired collectable card game, Hearthstone: Heroes of Warcraft, is now available for anyone and everyone with a capable Mac running OS X 10.8 or newer. The game -- which has been in closed beta for a number of months -- has seen a meteoric rise in popularity since its debut, and as a player myself I can tell you that it's definitely worth checking out. The game is free to play, with additional card packs available for purchase in-game. You can also earn game currency by besting opponents online, which you can then also spend on upgrading your card collection. Head over to the official Hearthstone homepage to download the game and give it a go. Blizzard is also planning a release for Hearthstone on iPad which should take place later this year.

  • Perfect Ten: Online collectible card games that will tap your heart

    by 
    Justin Olivetti
    Justin Olivetti
    01.16.2014

    While it might be a stretch to put collectible (or trading) card games in the same family as MMORPGs, it's hard to deny that their audiences are pretty similar and quite open to a little crossover between genres. Massively has made mention of TCGs as their numbers and popularity seems to be on the rise online. That led up to the day that my editor came into my office, smacked an Elmer Fudd Pez dispenser out of my hand, and told me that I better do a top 10 list on card games "or else." "Or else what?" I chirped before thinking. "Or else you'll be our full-time Darkfall columnist," my editor said. So hey! We're talking about card games today! How about, I don't know, 10 of them?

  • War of Omens CCG strives to cross Kickstarter finish line

    by 
    Justin Olivetti
    Justin Olivetti
    01.08.2014

    War of Omens, a deck-building CCG by Fifth Column Games, is making an attempt to meet its Kickstarter funding goal by January 13th. The game is set in a dark fantasy world and has three factions to which you can pledge loyalty and undying devotion. The devs describe War of Omens a hybrid between deck-building games like Dominion and traditional collectible card games like Magic: The Gathering. Players will purchase cards during play that will then be shuffled into their inventory for future rotation. There are also resources to collect and use during the course of a match. Fifth Column is asking for $30,000 in funding to finish the title. As added incentive to donate, all those who chip in $10 or more will be given an early access beta key. You can get a look at how a battle works after the break. [Thanks to Mike for the tip!]

  • Hacker reveals League of Legends collectible card game

    by 
    Mike Foster
    Mike Foster
    10.14.2013

    Things got a bit weird in the League of Legends community last night when a hacker took over Riot Games president Marc Merrill's Twitter account. The intruder, working under the sinister alias, "Jason," used the opportunity to out League of Legends: Supremacy, a collectible card game built from the League of Legends universe. In a series of tweets from Merrill's account, the hacker posted images and files related to the project including card art and the main sign-in page for the game. According to "Jason," Supremacy was fully completed but never announced or revealed to the League community. Riot did trademark the Supremacy name last year, lending credence to the hacker's claims. Marc Merrill eventually recovered control of his account, noting, "We're always working on a variety of new ideas for League and beyond. Lots of experimentation that may never see the light of day." Make of that what you will. [Thanks to Dengar for the tip]

  • Blizzard adjusting Rogues in upcoming Hearthstone patch

    by 
    Jef Reahard
    Jef Reahard
    09.30.2013

    Hearthstone's upcoming patch is detailed in a new blog post on the game's official website. The update "covers a wealth of bug fixes and quality of life improvements," according to Blizzard. There's also a blurb about class balance, with particular attention paid to Rogues, who will be "adjusted to bring them more in line with the other classes." Crafting, golden cards, and social improvements make the cut too, but you'll need to click through to the links below for all the details.

  • Apocoplay unveils new digital CCG, Alteil: Horizons

    by 
    Mike Foster
    Mike Foster
    09.05.2013

    Seems like everyone's getting into the digital card game business, with Blizzard's Hearthstone: Heroes of Warcraft and Cryptozoic's HEX leading a pack of big-budget, flashy releases due sooner rather than later. As of today, there's one more contender in the ring. Boston-based indie startup Apocoplay has just launched a Kickstarter campaign to fund Alteil: Horizons, a digital collectible card game that relies on "turn-based RPG-style tactics" and the introduction of a day and night cycle that changes the behavior of specific cards. Apocoplay is reaching out to notable artists for card designs; according to the studio, interest has been "secured" from the likes of Ctrl+Alt+Del's Tim Buckley and Saturday Morning Breakfast's Zach Weinersmith, along with artists who have worked on things like Pacific Rim and The Legend of Zelda. Here's head producer Sean Molyneaux (no relation to Peter Molyneux) on the announcement: I've been in this industry long enough to see collectible card games grow from a niche interest here in the US to a hugely popular mainstream genre. Fast growth like this means that new CCGs have to be very high-quality to get attention, and with the caliber of artists we've signed and our focus on deeper, tactical gameplay, Horizons can be the best out there. Apocoplay is seeking $100,000 for Alteil: Horizons' development and is offering decks and other bonuses to funders. [Source: Apocoplay press release]

  • HEX Kickstarter finishes strong

    by 
    Mike Foster
    Mike Foster
    06.07.2013

    HEX: Shards of Fate is a trading card game and MMO hybrid created by Cryptozoic, the studio behind the World of Warcraft Trading Card Game. If that sounds like a thing you would like to play, you're not alone: HEX's Kickstarter campaign just coasted to success on the pledges of over 17,750 backers, raising over $2,277,000 and obliterating the team's original goal of $300,000. (And those numbers are still rising!) Thanks to HEX's massive cash haul, Cryptozoic will be able to add 17 of its 18 stretch goals, including a HEX-themed novel from a "premiere fantasy writer," tablet support, a motion comics game intro, playback support, more particle effects for cards, 10 extra dungeons, and five additional game boards. Cryptozoic is continuing to accept pledges through its official website -- there are 17 backer tiers available promising access to the game's beta and the usual special backer-type items. [Update: All backer tiers are now sold out except for the $50 "Slacker Backer." Thanks to Eamil for the tip.]

  • HEX: The MMO is in the cards

    by 
    Martin Waterhouse
    Martin Waterhouse
    05.28.2013

    Massively was recently invited to meet with Cory Jones, president and chief creative officer of Cryptozoic, to get some greater insight into HEX, the studio's upcoming MMOTCG -- that is, massively multiplayer trading card game. At first, I had a difficult time associating a "massively multiplayer" aspect with a trading card game. My two-decade-old memories of very briefly playing Magic: The Gathering simply wouldn't let me get past my initial assumption about the head-to-head nature of these types of games. Even the online version of Magic used essentially the same structure as the offline version, with digital representations of Magic cards and an online challenge ladder. So imagine my surprise when a well-established box-and-trading-card-game company like Cryptozoic announced it was producing HEX, an MMOTCG using Kickstarter as a funding vehicle.

  • Magic 2014 coming soon with new campaign and cards, sealed deck play

    by 
    Mike Schramm
    Mike Schramm
    05.10.2013

    For a long time, Wizards of the Coast would not release anything official on iOS, even though the biggest collectible card game -- Magic: The Gathering -- seemed perfect for Apple's touchscreen platforms. Then, last year, we finally got Magic 2013 on the iPad, and now Wizards of the Coast is preparing Magic 2014. When the update is released in about a month, it will offer lots of new features and content to the iPad and Android devices. That second platform may not matter much to us here at TUAW, but it's a sign that Wizards is continuing to rethink its mobile strategy. The company kindly showed us the latest version of Magic: The Gathering running on the iPad this week, and it's very impressive. It runs faster than ever, and while the campaign is similar (you undertake a series of single-player challenges, or can take on other players in multiplayer), Magic 2014 has a definite emphasis on story that the current version doesn't have. Magic 2014 was designed to attract new players, so the various missions serve as a tour of the game's lore and background, with each section culminating in a battle against a "Planeswalker," one of Magic's big heroes. In addition to the new campaign structure, there's also new content, including lots of new cards from the past year of Magic. There are even some new cards from the Magic 2014 Core Deck, which isn't set to release until after the iOS app has arrived. That means that playing with this game will be the first time some Magic players can officially sit down and play with the new cards. There will also be more of a newer card type called slivers, so even if you've played Magic 2013 completely, the new version should offer up some more twists and turns. One of the biggest problems fans have had with these Magic: The Gathering video games is that in the single-player campaign, you don't get to build your own decks. Rather, you get to unlock cards for a certain deck. While there is some choice in which cards you use, all of the cards are basically tied to specific decks, so building a custom deck is out. Wizards is aware of this concern, and has an answer in Magic 2014. Sort of. The game will introduce a new mode called Sealed Deck play, where players will get six booster packs, featuring random cards from a larger pool, and will then be allowed to build their own deck from those opened cards. It's not complete freedom, because you only get a certain number of booster packs to choose from, and you'll need to make decks from those. But it does allow for a very structured bit of deck-building, and Magic 2014 contains a whole campaign and a PvP option centered just around using these sealed decks. On the game's initial purchase, you can create two total decks in this way, and then you can buy more slots for these built decks via in-app purchase. If you want to play with a sealed deck, but don't know how to build a Magic deck, the game offers an "autobuild" option. There are plenty of tutorials and difficulty options, so no matter what your level of Magic experience, 2014 has plenty to offer. The biggest drawback might be that while there are lots of new options and content, the game itself hasn't changed. Stainless Games is the company that makes both the console and the iOS versions, and as a result, both versions use the same pacing, same graphics and same gameplay. There's no iOS-specific touchscreen moves or fun tablet-specific tricks or graphics. But that's fine. The point of this is to play Magic, and Wizards and Stainless both deserve a lot of credit for producing such a well-made game. Magic 2014 should be available on the iPad in the next few months or so. We'll keep an eye out for it, and let you know when it's finally arrived.

  • Paladin and Warrior go mano-a-mano in new Hearthstone video

    by 
    Matt Daniel
    Matt Daniel
    04.25.2013

    Blizzard's online World of Warcraft CCG, Hearthstone, is supposed to be heading into beta sometime soon™. But to hold fans over until then, the studio has released a new video featuring a duel between the Warrior and Paladin classes, complete with play-by-play commentary. Whether you're looking to wrap your head around the basic rules of the game or trying to pick up on some more advanced strategies to get a leg-up on the competition, this video has something for you. So what are you waiting for? Click on past the cut for the full video; it's time to d-d-d-d-duel! Or something like that, anyway.

  • Watch Might and Magic: Duel of Champions' producer destroy Massively

    by 
    Beau Hindman
    Beau Hindman
    04.19.2013

    Might and Magic: Duel of Champions is a new collectible card game brought to us by Ubisoft Quebec. Some folks might say that trading card games are a dime a dozen and that once you've played one, you've played them all. But I think the genre is always moving forward and expanding, introducing new designs and interesting ways to play, which is true of Might and Magic's latest go at the TCG market. During my tour, I found myself up against producer Stephane Jankowski. Unfortunately for me, he is no stranger to the game. He takes it quite seriously, going so far as to "go easy" on me so that I was not embarrassed. Little did he know that I am a noob at every game out there, so no harm was done. Might and Magic: Duel of Champions is a great game for those who want not only more strategy but also a faster pace. The tutorial walked me through some of the basics, but I learned more in the hour I played with Stephane than I had playing during the previous week. Click past the cut to watch the livestream and read up on what makes this one stand out.