combat-timing

Latest

  • TERA play diary talks world size, combat timing, and more

    by 
    Jef Reahard
    Jef Reahard
    03.15.2011

    The Isle of Dawn may be the proverbial newbie area when it comes to TERA, but if En Masse Entertainment's recent Community Play Diaries are any indication, the locale is anything but a smallish tutorial zone. En Masse's Jason "BrotherMagneto" Mical and Evan "Scapes" Berman are back with another diary entry that aims to give readers a glimpse into everyday play sessions involving the upcoming fantasy MMO. The fact that the dynamic duo are still on the Isle of Dawn after several weeks worth of diaries speaks to the sheer size of the place. "The Island of Dawn feels big, and when you look at the game map, it's really just a tiny blip. One of these days, I'm going to have to do a run-across-the-world adventure and time myself," Mical writes, while also hinting at the vastness of Arborea proper. This week's diary sees Mical and Berman carving a path through the Isle's numerous mobs toward Leander's Outpost. Along the way, they find time to discuss the finer points of TERA's action combat, and more specifically, the way that timing, motor skills, and repetition will determine your success -- as opposed to RNG and better equipment. "Since this is my alt character and I haven't played AnungUnRama since last week, fighting the terrons and noruks feels a little sluggish, and it's not hard to see why -- my timing's all off," Mical explains.