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  • Feedback Loop: Best Android phone, cameras in tablets, finding good deals and more!

    by 
    Dave Schumaker
    Dave Schumaker
    04.05.2014

    Welcome to Feedback Loop, a weekly roundup of the most interesting discussions happening within the Engadget community. There's so much technology to talk about and so little time to enjoy it, but you have a lot of great ideas and opinions that need to be shared! Join us every Saturday as we highlight some of the most interesting discussions that happened during the past week. Happy Saturday! Did you survive April Fools' Day? We did and are here to bring you another edition of Feedback Loop. This week, we debated the merits of the Samsung Galaxy S5 versus the new HTC One, asked if cameras in tablets are a good idea, talked about how to find the best gadget deals online, sought advice on the best everyday cameras and wondered what's up with these crazy luxury feature phones. Head on past the break and join the conversation in the Engadget forums.

  • Darkfall siege revisions, dungeon reworking, and more

    by 
    Matt Daniel
    Matt Daniel
    05.06.2011

    Aventurine has posted its most recent Darkfall activity report, and it covers quite a bit of ground. The first highlight is on the studio's worldbuilder team and its recent work remaking dungeons and clan cities and testing a new lighting system which should allow you to see yourself getting ganked in a brand-new light (rimshot). The art team, meanwhile, has completed numerous new assets including some truly towering trees, flags and banners, and ruins. On top of this, Darkfall players will have some new enemies to slay in the form of newly created monsters like the Imp. To finish this off, players will soon be able to pretty up their characters with the addition of fabulous new hairstyles. The key piece of information offered is about the new siege system, which has been entirely revamped and is ready for testing. For the full onslaught of information on all this and more -- including interactive map changes, blood spatter behavior (oh boy!) and racial/capital quests -- head on over to the full piece on Darkfall's official site.

  • Aventurine discussing major prestige class revisions for Darkfall

    by 
    Jef Reahard
    Jef Reahard
    04.22.2011

    Aventurine is looking for your feedback on Darkfall, and while there's no official survey, there is a lengthy list of bullet points that the developers are debating internally -- as well as an ongoing discussion in the comments section of the Darkfall Epic Blog. Topics include the possible implementation of lawless/lawful areas, clan vendors, capital city tower buffs (which would essentially turn Darkfall's starting areas into safe zones), and a recycling component for the game's crafting system. Producer Tasos Flambouras also addresses some huge theoretical changes to the game in the form of the prestige class system. "We're working on an improved concept to prestige classes where players get to make 'class'-based selections which can lead to the ultimate specialization, especially combined with the right equipment. The philosophy behind this is that while the armor system limits, the new 'class' system extends a player's specialized powers to new levels. [These] are major changes to the game to say the least," Flambouras writes. Head to the Darkfall Epic Blog to make your voice heard.

  • Darkfall devs planning crafting, alignment revamps and more

    by 
    Jef Reahard
    Jef Reahard
    11.28.2010

    Curious as to whether Aventurine listens to user feedback relating to its Darkfall MMORPG (and if so, what it does with said feedback)? We were too, and as such we found the most recent activity report to be an interesting read. Aventurine's Tasos Flambouras gives us a bit of insight into the creative process, outlining a developer meeting that saw a good bit of discussion regarding GUI suggestions, alignment considerations, and newbie experience feedback. "This is a topic of great importance for us and we might call it the newbie experience but changes in this should improve the general player experience as well," he writes. Regarding alignment, Flambouras states that "we agree [with the playerbase] that as far as alignment goes, going red is too forgiving when it needs to be more of an active decision with implications for the player." He also touches on a potential auction house implementation, a significant crafting revamp, and quest and questing system enhancements. While none of these items is divulged in detail, the report is an interesting look at considerations currently on the table for Agon's near future.