concepts

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  • Electrolux Bio Robot Refrigerator: because you want to store your food in ectoplasm

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.21.2010

    Well, what do we have here? Oh, just an insane fridge concept that we can really get behind... because we want to store our food in green goo without using any electricity. The Bio Robot refrigerator works by cooling a biopolymer gel via luminescence. Food gets loaded into the gel, and the surface tension of the gel creates an individual pod for each piece added, meaning that nothing is touching anything else, and no odors transfer. The refrigerator itself would take up a lot less space than current models, and could apparently be stored horizontally, vertically, or in zero gravity conditions! So how close to reality is this thing? Sadly, probably not very. Hit up the source for more images of this kitchen beauty.

  • 3 Pin British Plug: go ahead and yank it

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.18.2010

    Yanking cords out of sockets is a terrifically satisfying way to take out your aggression on electronics, but it's not very safe. This British-only concept solution seeks to change all that, with some internal fortification and an external ball attachment to show you where to grip. Why not make a ritual out of rebellion?

  • The Art of God of War III at Gallery Nucleus

    by 
    Mike Schramm
    Mike Schramm
    03.29.2010

    The God of War III art team held a panel this past weekend in Alhambra, California, at a place called Gallery Nucleus. In front of an audience packed to capacity, artists (from left to right above) Scott Seeto, Jung Ho Park, Izzy, Andy Park, Cecil Kim, and Andrew Kim spoke and answered questions about how they'd come up with the art designs for Kratos' final story ("as far as I know," Cecil Kim said, "there is no more God of War"). They were first asked about bringing the game into the HD generation, and how that affected their work on the games. Mostly, it just meant more work for them -- they pointed out that even when the camera isn't close-up on Kratos, you can still see the muscles in his back tense as he pulls out his blades. Art designers in HD have to be meticulous about details, and as a result, character development takes about six times longer. The team also said that they were impressed by the PS3 hardware -- on the PS2 versions of the game, the developers knew how far they could push the older console, but on the PS3, "we still don't know what we can do with it." %Gallery-89162%

  • A Mild-Mannered Reporter: Return of community news

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.24.2010

    There's quite a bit to crow about in the City of Heroes community of late. Since the last time we've taken a look at the community, we've had a huge amount of new information about the next expansion, a double XP weekend, and the usual regimen of alien invasions and parallel universes. (July's release of Going Rogue will greatly increase the parallel universe portion.) And if you live on the east coast, you also have the opportunity to meet the Paragon Studios crew without traveling to the other side of the country! Have I mentioned that I live on the east coast? So next week, expect a very weary me to be dishing out a whole bunch of news from PAX East, as I'm going to be following the crew around like a forlorn puppy. But that's then and this is now. Today, we're going to be looking at some of the interesting community threads that have popped up over the last month, from the serious to the amusing.

  • Windows Phone 7 Series' cutting room floor is an extravaganza of bright colors and chunky fonts

    by 
    Chris Ziegler
    Chris Ziegler
    03.17.2010

    It's hard to argue that Windows Phone 7 Series' Metro UI concept isn't utterly unique in the mobile world, but it was wasn't the only option Microsoft considered -- far from it, in fact. The company has published a bunch a design concepts it churned through on its wild, wacky journey to finalizing Metro as we know it today, and one thing's for certain: they'd clearly planned on simple, square lines, partially-obscured typography, and in-your-face colors pretty much from day one. After careful consideration of everything they've got here, we still think we like the production design best, but that's kind of besides the point -- why, pray tell, couldn't these have just been user-selectable themes?

  • GDC: The UI of The Beatles Rock Band

    by 
    Mike Schramm
    Mike Schramm
    03.14.2010

    Most UI panels at the Game Developers' Conference tend to be full of dry technical information, all about how the team developed their own font kerning tool and organized menu elements in a data-driven fashion. The Harmonix UI panel this morning hosted by Senior Artist Kevin McGinnis did have that stuff (McGinnis is a self-diagnosed font geek, and did sound overly excited about formatting bitmaps), but it was also full of art -- beautiful The Beatles: Rock Band inspired art. McGinnis talked about the different concepts the team had tried -- they first attempted to do a very clean, serene respectful version of the menus, but then decided to go much more colorful. They hired a few artists to build the menus up into actual 3D spaces (after accidentally telling Apple Corps that yes, the menus would all be animated), and McGinnis even showed off the 3D model that the camera zooms around in to guide the player into the game. You can see all of the art in the gallery below, from the various pieces of flair to the menu designs and concept work. %Gallery-88131%

  • OO HD wireless projector concept reaches for the stars, almost grabs 'em (video)

    by 
    Sean Hollister
    Sean Hollister
    03.10.2010

    David Riesenberg obviously had his head in the clouds when he dreamed up the OO High Definition Wireless Projector, but it's not like we're kvetching about his imagination's ability to go far beyond the limits of most humans. For one thing, the concept 1080p projector looks (and lands) like a stunning orange UFO; for another, the specs are otherwordly. Should the device ever come to market, Reisenberg says it will pack SSD storage, WiFi and internal decoder chips into its svelte, 11-inch round carbon fiber frame, as well as three independently articulated legs for balance and a Li-ion battery for up to three hours of cord-free HD streaming and playback. Did we mention it's got a matching touchscreen remote? And our deepest affection, forever and ever? See what we're drooling over in Riesenberg's subtle video homage to a certain interstellar piano waltz right after the break. [Thanks, David] %Gallery-87841%

  • Ekokook concept kitchen's mantra: waste not, want not

    by 
    Laura June Dziuban
    Laura June Dziuban
    02.02.2010

    If, like us, you've spent a fair amount of time in a kitchen cooking up a storm, then you're probably aware of one of the major drawbacks of major home-cooking... it generates a ton of waste. That's right -- up to 85 or 90 percent of a family's trash can be generated within the vicinity of the kitchen. Faltazi's concept kitchen should be interesting for just that reason -- Ekokook is designed to generate essentially zero waste. The solid waste -- things like glass -- are ground down using a hand-activated steel ball, and there's also a manual paper shredder which compacts the leftovers into small bricks. Water is stored, filtered, and reused, with waste water being used to water plants. Oh, and there's also an eco-friendly earthworm compactor in a drawer! Does it get any better? Well, there's a video after the break to check out.

  • USB Inserts bring ads into the print age and back again... or something

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.30.2009

    Be honest: you really want to crack open a magazine and find one of these paper-thin USB key ads, right? No? Well... here's the thing. We really think this is a cool concept -- made to order, super slim, die cut USB drives that can be tucked in the pages of a newspaper or magazine (if you know what those are) -- with whatever content a company wants to throw on there. However, we're also not really sure the inserts would be compelling enough for us to ever consider loading up whatever content was on it. Regardless, that phone on the right sure seems to be familiar...

  • Art from GRIN's canceled projects revealed

    by 
    Griffin McElroy
    Griffin McElroy
    09.13.2009

    We knew that GRIN was working on a project in conjunction with Square-Enix titled Fortress at the time of its closure -- however, the portfolio of Bionic Commando lead character designer Björn Albihn offers a look at a few more of the studio's games which might have been. In addition to concepts from Fortress, the art collection includes a look at a spaghetti-western shooter called The Cult, a PSP game called Switch and a number of character models from an untitled project. All the models look amazing -- particularly the designs for The Cult. Though the smiling developer has closed its doors, we certainly hope these projects will see the light of day in some form or another. [Via Superannuation]

  • Art Lebedev's Navigarius GPS concept proves it's hip to be round

    by 
    Ross Miller
    Ross Miller
    08.11.2009

    Say what you will about Art Lebedev Studio's retail products -- which are very cool, even if the price tag's pretty sobering -- its concepts are most covetous, and the Navigarius GPS device is certainly no exception. Touchscreen controls, USB, microSD, cigarette lighter adapter, a thin, detachable stand -- and did we mention the display itself is round? Square screens are for squares, we always say. It's the perfect gadget for our futuristic dashboards, something to tinker with while we wait for the Luxofor traffic light to turn green. Catch another glimpse after the break.

  • Sony Ericsson bracelet phone concept unearthed in patent app

    by 
    Laura June Dziuban
    Laura June Dziuban
    06.18.2009

    Yeah, we can probably safely leave this one in the file we found it in: you know, the one marked "never going to happen." Regardless, when we spied this little dude on Unwired View, we thought we'd pass along the weirdness. Unearthed in a Sony Ericsson patent application mysteriously dubbed "Mobile Terminal," what we have here is a bracelet mobile phone concept, sort of reminiscent of LG's infamous GD910 watch phone. This one's got some added fun in the form of keys on the side of the wristband for a fuller typing experience. Like we said, it's never going to happen, but that won't really stop us from hoping.

  • The Daily Grind: Games with potential

    by 
    Krystalle Voecks
    Krystalle Voecks
    05.04.2009

    One of the things people chalk growth in an MMO up to is the strength of the IP - especially when you're talking about an established IP in popular culture like Star Wars, Lord of the Rings, Star Trek, etc. Of course, some others will point out that there's something to be said for a completely new experience with an interesting story or idea behind it. City of Heroes, while based on comic books, wasn't based on any one comic in particular. EverQuest was general fantasy. World of Warcraft, while based on the Warcraft RTS wasn't nearly as much of a pop-culture buzzword then as it is now. Assuming all games have good mechanics - do you think that having a well-known IP can offer more potential in terms of creating an MMO these days, or do you feel that a well-timed new concept with a fresh new IP would do better? What particular games do you think have the most potential - and are they new franchises, or old, established stories already well-known to popular geekdom? Will it take a new spin on an old IP to really make things interesting in terms of upcoming games?

  • How to make an iPhone game

    by 
    Mike Schramm
    Mike Schramm
    02.11.2009

    The folks at Gogogic asked Twitter if they wanted to see how the company's iPhone games were made, and since the answer was in the affirmative, we all get the benefit of looking into just how one iPhone developer put their game together. It starts with a wiki; the company keeps a collaborative site of all the ideas they have for upcoming games, and if the decision is made to go ahead with an idea, that wiki page branches out into the planning documents behind the eventual app. Concepts are drafted in sketches, conversations, and outlines, and eventually they feel like they have the idea "fully developed," at which point the game goes into a proposal pool, and then is eventually picked for production.That begins with an animatic, as you can see above -- before they ever write the first code line, they map out what will happen in certain game situations. It looks like they used Flash to put that together pretty easily, but you can see how well it shows off game design elements and how things should work during gameplay. After that, there's nothing to it but to do it -- the game is coded, art and sound elements are put together, and of course the usual run of playtesting and so on takes place (the company is going to show off how to test and publish games in a future post).The game above turned out to be called Symbol6 (Hexago was a working title), and is in the App Store right now. Thanks to Gogogic for sharing a look behind their process -- there are tons of developers working on apps at the moment, and it's neat to see how someone else does it.

  • ASUS gets bamboo happy at CeBIT 2008

    by 
    Paul Miller
    Paul Miller
    03.10.2008

    In case you weren't aware, ASUS has a little bit of thing for bamboo, and its passionate displays of affection were unapologetic at CeBIT this year in Germany. The company was showing off a number product concepts on the show, as seen above, and while little info was given on specs or releases, they certainly seem to be a sign of things to come. We're actually a bit more excited about that Essentio 5110 bamboo desktop than the various laptops, but, as demonstrated by the EcoBook, ASUS is probably going to be pushing this mostly in a laptop direction.[Via Crave]

  • Fujitsu intros a handful of concept designs at CES 2008

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.06.2008

    Fujitsu isn't just updating old laptops, you know. The company currently has scores of mad geniuses sweating away on new, bizarre, and possibly unnecessary concepts, too. For your viewing pleasure we present the "Card Viewer," an information device which consists of multiple electronic sleeves that can be detached while retaining their digital data. Also on tap is the "Clerk Browser," a device worn on the wrist which is meant to provide information to shopgirls, car dealers, and other people trying to sell you something. The company has also been working on a "Fabric PC," which -- you guessed it -- is a PC based around soft, flexible materials, and the "Customer Browser," an information device which provides maps of stores, product location and information, and on-line help. All of these, needless to say, aren't and won't be available any time soon... so enjoy!%Gallery-12699%

  • In Intel's future we wear computers, still have to work and exercise

    by 
    Paul Miller
    Paul Miller
    04.13.2007

    Intel's got a whole bunch of fancy ideas for the wearable and ultramobile computers of the future in this cute little conceptual video it pushed to the YouTubes. Thankfully Intel escaped the oh-so-tried Minority Report concepts and skipped straight to wrist-based computers and a myriad of OQO and iPhone look-alikes. Mostly it's just a ploy to promote Intel's upcoming McCaslin UMPC platform, which can do few of the actions depicted, but it's always fun to peep one manufacturer's vision of the future, no matter how unlikely or impractical its vision might be. Peep the video after the break.[Via GigaOM; thanks Dillon]

  • Australians conquer bike safety, forest fires

    by 
    Paul Miller
    Paul Miller
    04.07.2007

    The Australian Student Design Awards are home to quite a few interesting ideas this year -- along with a few head scratchers and wishful thinking. We're particularly digging this Pulse Bicycle Safety Helmet. The concept features an "Ear Drop" Bluetooth headset on one side of the helmet, leaving your hands free and your traffic-side ear listenin' for danger. You operate the headset with three easy-to-find buttons on the helmet, and the USB Ear Drop can plug into your computer to track your training, along with providing your vital info in case of an accident. There's also a rear headlight for helping cars spot your shiny noggin at night. Other highlights of the Student Awards include the "entile" interlocking edutainment system, a fire tracking UAV for rural fire department use, and the solar powered Ersa water condenser and power generator.[Via Popgadget]

  • Fujitsu flaunts color e-ink, future tech concept horn o' plenty

    by 
    Jeannie Choe
    Jeannie Choe
    03.20.2007

    We're feelin' what Fujitsu's done so far this year, but now we've got an idea of what it might bust out with in the near future. Last week's Fujitsu North American Technology Forum 2007 was an opportunity to flaunt not-yet-real (at least not in the US) concepts like color e-paper and FPcodes, among a few others. We've seen Fujitsu's elusive e-paper prototype before, and it's still not ready, but at least now we know that the 8-inch, 640 x 480 color display is about 0.03-inches thick, with a 12-inch version in the works and an ambitious goal to reach 2.5-meters. It requires virtually no power and can operate with a teeny boost of focused energy like radio waves from a cellphone. In addition to this e-paper flight of fancy, Fujitsu was showing off a waterproof RFID tag, along with those QR-killin' FPcodes and their vein pattern identification system we've seen before.

  • Joystiq readers redesign the PS3 controller

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    01.25.2006

    Since we started our latest redesign contest we've had an overwhelming response from you, our readers. Now we can proudly show you the winner of the contest, along with three runners-up! And the winner is...