conspiracy-thriiller

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  • Chaos Theory: What I wish I had known when I started TSW

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2013

    Getting into The Secret World can be tricky. As I said a few months ago, this game is a fusion of the MMO with the adventure game, and that requires a mental adjustment if you're going to really enjoy things. That's not where the divergence ends, of course; you have the limited questing system, the AP skill wheel, the dozen or so currencies, the travel system, and the separation of statted gear and cosmetic outfits to understand. With promotions, sales, and new issues keeping the game in the spotlight, new folks are constantly entering the game just as I did over a year ago. I look back at my first month or so in The Secret World and wince at the way I kept trying to play the game like a standard MMO and becoming frustrated when it resisted my attempts to do so. If I had to sum up that month, it would be "messy." I eventually persevered, graduated from Solomon Island, and found my footing in TSW, but it could've been a lot smoother if I had just understood a few things that I shall now pass on to you.

  • Chaos Theory: Exciting times in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    10.07.2013

    Do you feel it? That electric buzzing in the air of The Secret World (not to be confused with the sounds of buzzing heard by the bee-blessed)? I don't know about you, but I sure can. It's a very exciting time to be a fan of this Lovecraftian-horror-conspiracy-flavored game. Why, you ask? I am more than happy to share my reasons with you. It's exciting because things that had been slowly building up have kicked into higher gear and are gathering speed; long-anticipated things are just barely out of reach but will soon be within our grasp. We are also this close to getting Issue #8 with its scenarios, augment systems, and Venice. And there's a new issue cover with a name and date to prove it! We are also inching ever closer to getting -- for the very first time ever -- a whole new region in the game, replete with new missions, new nooks and crannies to explore, and new foes to face. Oh, and new lore! But that's not even all. We have a long-term event going on now as well as the return of a favorite very soon. So if you haven't been in The Secret World lately, now would surely be a good time to jump back in.

  • Chaos Theory: The Secret World's scare factor

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2013

    There's a subgenre of horror video games that sometimes falls within "survival horror," where the developers design an experience where you're limited in some fashion to make you feel more vulnerable. Alone in the Dark, Silent Hill, Eternal Darkness, Amnesia -- all of these give you characters that move slowly, fight poorly, get freaked out easily, or have to cower in the shadows because they can't fight at all. This feeling of vulnerability amps up the fear because whatever is going bump in the night is much more powerful than we are. The game trains us to avoid confrontations as much as possible, which triggers a second scare technique: keeping the monsters more in your imagination than on the screen. There is nothing more terrifying than what our minds can conjure up, at least in video games, and a good dev knows this and uses it against us. Yet for all of its horror trappings, The Secret World takes a polar opposite approach. We are the super-powered, heavily-armed, nimble-footed, nigh-immortal hunters. We come, we see, and we shoot to kill. On top of that, we're almost always surrounded by other players to give us psychological and physical support. So that makes me think: Is The Secret World scary? If so, how does it accomplish this without an inherent feeling of vulnerability that's present in the other games I listed above?

  • Chaos Theory: The Filth is on! A guide to starting TSW's long-term event

    by 
    MJ Guthrie
    MJ Guthrie
    09.23.2013

    Hot diggity dog -- it's finally here! Ever since we learned the title of A Dream to Kill last May, we've known that Issue #7 was going to to go out with a black-pulsing-slithery-tentacled bang. And The Secret World fans have been waiting with bated breath for the game's first first mega multi-month collaborative event, the culmination of which will be the introduction of Tokyo! I thought that would get your attention. Yes, there's not a Secret World fan out there who isn't looking forward to the release of Issue #9 and all the glorious new areas to explore and missions to complete; in fact, it will be the first full new zone to come to the game since launch. Wait, so why all the fervor and why am I babbling on about Tokyo when we haven't even gotten Issue #8 yet? Because the Agartha filth event (as it was known up until now) was the first step toward both of these new issues. And now that step has been taken! It's called The Whispering Tide event, and the mere fact that it has started means that Issue #7 is at an end and players must now actively work to open the Tokyo portal in Agartha. But this portal cannot be opened until the filth is pushed back and wiped clean from the World Tree. So if you want to get to Tokyo, you've got to jump in and contribute to the effort; the more players contribute, the faster it will go. And this guide is the perfect way to get started!

  • Chaos Theory: Twenty-plus outfits you can get by questing in The Secret World

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2013

    Just about everyone I know in The Secret World is a total fashion junkie. My cabal meets once a week to allegedly run dungeons and other difficult content, but really we're just there to show off our spectacular and creative outfits. And because statted gear is completely removed from your character's visuals, there isn't that typical pull to balance looks and numbers. Everyone is free to look the way that he wants, provided he's picked up enough costume pieces to do so. MJ did a terrific job the other week outlining the myriad of ways that you can assemble your wardrobe in The Secret World because she is a fashion junkie. And because I am also a fashion junkie, I'm going to pick up the topic and focus on just those quests that reward you with an item or two that pops into your dressing room. I'm always paranoid about overlooking a quest (or side-quest) because it might be one of the rare ones that gives you a cool article of clothing. So to help any fellow paranoid players out, here is a list of over 20 clothing items that you can get from quests.

  • Chaos Theory: Get your bling on with our guide to The Secret World's Gilded Rage event

    by 
    MJ Guthrie
    MJ Guthrie
    09.09.2013

    One saying I grew up hearing was, "Be careful what you wish for because you might just get it!" Well in this case, I couldn't be happier that I did! After pleading the case for event encores in The Secret World, we actually have just that. Starting last Friday and lasting for two full weeks is a continuation of the Guardians of Gaia anniversary event. However, Gilded Rage is not an exact duplicate of the one enjoyed when TSW celebrated the one-year mark of its release; rather, it's an additional performance after the main event with definite similarities to the original (fighting a golem!) as well as some distinct differences (fighting A golem!). And this is the place to get the scoop on all of it! Whether you missed the event the first go-around and you want to get in on the experience (and the AP!) this time or you are driven to complete the pet collection (gotta catch 'em all!), this is the guide for you. With tips, tricks, and valuable intel, you can make the most of this golden opportunity.

  • Chaos Theory: Three ideas to improve TSW's replayability

    by 
    Justin Olivetti
    Justin Olivetti
    09.02.2013

    In my opinion, a lot rests upon The Secret World Issue #8's shoulders. While the past few issues have offered up top-notch story arcs, I gobbled them up quick and then looked sadly at an empty plate while wishing for seconds. It's the blessing and curse of quality content that takes a lot of time to make and far, far less time to play through. So our eyes are on the promise of Issue #8's scenario system and the possibilities that it might bring. MJ did a great job of touching on the potential there, but I'd like to add that the game sorely needs a system like this because there are only so many times you can run the same missions and dungeons before getting really restless. It doesn't have to be just up to scenarios to cure the replayability blues, however. Off the top of my head, I can think of three ways that the devs (given appropriate time and resources, of course) could add more layers of fun and activity into the current framework of The Secret World.

  • Chaos Theory: The Secret World's most secretive faction

    by 
    Justin Olivetti
    Justin Olivetti
    08.19.2013

    In a game full of mysteries, there are secrets and then there are secrets. Some things are spelled out for us pretty clearly, but others are hidden and are only glimpsed and hinted at over the course of our adventures. It's to the player who sharply observes and is diligent at hunting down lore that many of these are revealed. And so it is with the story behind The Secret World's most secretive faction. As we know, there are several major players in the Secret War: the three playable factions of the Templars, the Dragon, and the Illuminati; the sinister corporate Orochi Group; and the UN-like Council of Venice. But there's another faction that isn't completely invisible from view yet also doesn't go to great lengths to make itself known. These are the Phoenicians, the black sheep of the bunch. I was only peripherally aware of the Phoenicians through my first play-through of TSW, but now that I'm going back through it again, I find myself trying to piece together these stories and secrets. I was fascinated with the concept of a fourth (unplayable) faction that didn't quite fit in the mold as the rest of the bunch. Today I want to share what I've learned.

  • Chaos Theory: A guide to The Secret World's tokens and currencies

    by 
    MJ Guthrie
    MJ Guthrie
    08.12.2013

    In life and in games, the overarching method of commerce involves currency. Occasionally, you might find a game (or a friend) that will work with the bartering system, but that is far from the norm around these parts. Then you have The Secret World. TSW has the best -- or worst, you could say -- of both worlds. Bet you didn't know you would take up coin collecting when you started playing, did you? With a plethora of different currencies that can be spent only at certain places for certain things, players have keep tabs on whom they can spend what with and where said whos actually are. Wondering what those Credits of Ca' d'Oro are good for? What about whether Sequins of Solomon Island can be used in Transylvania? This handy guide will help demystify coin collecting and show you the ins and outs of all those tokens filling up your wallet.

  • Chaos Theory: Advantages of The Secret World's contemporary setting

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2013

    One of the greatest aspects of The Secret World that I love is the fact that it's set in today's world. Well, OK, it's some parallel universe version of Earth where every conspiracy, cryptozoological creature, and bizarre myth is able to simultaneously exist without a majority of the population knowing, but it's still home. Contemporary settings in MMOs are few and very far between. Fantasy takes the top spot, of course, followed by science fiction, historical (think pirates and period pieces), and geek genre settings like steampunk and post-apocalyptic. But to play a game set in today's world? It's just not done, not really. Except in The Secret World. From where I'm sitting, this gives TSW several major advantages that it can and does wield over the competition. Just because the game world resembles our own (with a few more zombies and werewolves, natch) doesn't mean it is stripped of fascinating allure. Actually, it opens doors that just aren't present in your typical fantasy game and paves the way for pop culture references that -- for once -- aren't anachronistic.

  • Chaos Theory: The joys of build-swapping in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    07.29.2013

    Unless you've only ever played sandboxes, chances are you're used to wielding just one or two types of weapons in your games because access to others is restricted. As such, forethought often goes into what you play. Whether you decide on your death delivery system based on how cool it looks, playstyle (melee or ranged), or roleplay reasons, you're stuck with it unless you roll another alt. So it's understandable if you settle into a familiar routine of keeping to just two select weapons when playing The Secret World. However, if that's the case, then you are missing out on one of the key aspects that make TSW unique. Previously, we covered how to improve your DPS build, but we focused mainly on gear and stats, only touching on swapping out abilities. This time, we're going to zero in on the ability to swap between weapons and abilities on the fly and how it can really enhance your experience.

  • Chaos Theory: Nursery tales and TSW's issue #7

    by 
    Justin Olivetti
    Justin Olivetti
    07.22.2013

    I look forward to a new issue in The Secret World as I do any much-anticipated book release. I can't wait to dive right into it, experience a great story, and come out of it changed somehow. We've been waiting months for a new story arc in this game, and now it's finally here. Warning, massive spoilers ahead! While MJ got an advance tour of the issue, I purposefully remained ignorant of it so that I could experience it for the first time on the live servers. The whole affair begins with Who Horrifies the Horrors? in the Besieged Farmlands in Transylvania. The one-eyed Carmen told me that something's agitating the local werewolves, and when the scary beasties that you know are terrified, then it's probably not good all around. It turns out that the werewolves aren't being agitated; they're being hunted, ripped apart, and slaughtered. The alive ones practically trample over me trying to escape the area, but I'm not going to give them a free pass just because they're scared. A little cleanup with my trusty shotgun and those mongrels won't need to worry about fear any more.

  • Chaos Theory: Been there, done that, got the guardian event t-shirt in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    07.15.2013

    The hardest part about writing about The Secret World's anniversary Guardians of Gaia event was stopping long enough to write! No, seriously, it was completely addicting; you kept thinking, "Oh, just one more guardian," and soon the entire day and half of the night was gone. And then the weekend. I should know because I hardly left the game this past week! (But let's keep that between us, shall we?) What could be so compelling that it kept me logged in for more hours than I'm willing to admit even to comrades at a gaming site? It all started innocently enough: I simply came to the aid of someone trying for a guardian pet reward. Quite the critter aficionado myself, I was more than happy to help, Sounds harmless enough, right? Wrong! That was only the beginning. Little did I know what I was truly in for as the event turned out to be a veritable smörgåsbord of AP, SP, and loot as well as a shining example of community cooperation. And I got a t-shirt! Unfortunately, it couldn't all be sunshine and kittens... I mean gloom and golems (this is TSW after all!). Something invariably has to go wrong, or it wouldn't be a true MMO, right? There was a definite black cloud that hung over the otherwise festive occasion. And I hope it is one that Funcom will address and dispel for any future events.%Gallery-193850%

  • Chaos Theory: The Secret World's Transylvania transition

    by 
    Justin Olivetti
    Justin Olivetti
    07.08.2013

    A couple of weeks ago, I finished my first "playthrough" of The Secret World, having wrapped up the last quest and main storyline in Transylvania. Oh, sure, Funcom's going to push the finish line further away in the coming issues, but until that happens, this is the end of the road for the solo experience. I was so darn eager to get into Transylvania after Egypt. For me, Egypt is the weakest part of the solo game, with dull desert zones, statues you're supposed to empathize with, and a truncated main story that didn't really pay off in the end. It wasn't all bad, of course; Last Train to Cairo is six kinds of awesome, and Said and Nassir are two of the most memorable characters this game has produced. But Transylvania seemed like this juicy fruit that hovered just out of reach the entire time I was in Egypt -- and I couldn't wait to be there. I wasn't let down when I finally arrived, either. Transylvania's "old Europe" charm felt like a refreshingly distinct experience than what I'd encountered before, and I thoroughly enjoyed my journey through its three zones. Before my new Dragon alt dims my memories of my time among the bats and wolves of Romania, I wanted to jot down what I felt made this a special place to visit.

  • Chaos Theory Extra: Touring The Secret World's Issue #7

    by 
    MJ Guthrie
    MJ Guthrie
    07.06.2013

    I know what you're thinking. No, really -- I am a mind reader, and I've been honing my skills. Like right now, you want to know what The Secret World's next big update, A Dream to Kill, is like. Nailed it, didn't I? Of course, that would be why you came here in the first place. And this is definitely the place to be because I've been to Issue #7 and I'm going to share my experiences with you. You could just wait until next Monday when the DLC is released to find out for yourself, but why wait if you don't have to? My tour was guided by none other than Game Director Joel Bylos himself, so I was able to slip in some questions between my oohs and ahhs. Wondering what juicy tidbits he revealed? Then join me for a look at what you can expect next week along with a glimpse of the future. Don't worry; I will clearly label any spoilers for those who want to be shocked first-hand. (Hint: The images in the gallery below are a bit of a spoiler!)%Gallery-193222%

  • Chaos Theory: Reflecting on The Secret World's first year

    by 
    MJ Guthrie
    MJ Guthrie
    07.02.2013

    Bring out the cake and light the candle! Exactly 365 days ago today, the MMO stork delivered a new bundle of joy to gamers, one with a modern setting, cerebral challenges, and a unique take on the genre. And now that little bundle has sprouted up, weathering its share of growing pains over the last 12 months to carve out its niche in the MMOverse. Happy first birthday, The Secret World! To commemorate this auspicious occasion, I was going to burst out in a traditional song, but then I got an even better idea. I decided to instead do that other mainstay staple that happens at the celebratory gatherings for youngsters: bring out the baby scrapbook! As both new friends and old gather together to help celebrate this milestone, join me in flipping through the the pages of TSW's memory album chronicling the ups and downs of its first year of life.

  • Chaos Theory: An adventure game is you!

    by 
    Justin Olivetti
    Justin Olivetti
    06.24.2013

    I grew up on adventure games before I even knew they were called "adventure games." One of my earliest memories of a friend's computer was playing Adventure. Following that, I was hooked. Maniac Mansion. King's Quest. Zork. Planetfall. Leisure Suit Larry. Space Quest. The Secret of Monkey Island. Sam and Max Hit the Road. Indiana Jones and the Fate of Atlantis. Myst. Gabriel Knight. Syberia. The Longest Journey. Back to the Future. The Walking Dead. I've never stopped loving the fun of exploring these worlds, "earning" the next page of the story, and finding out all of the bizarre ways I could die. However, at some point in the '90s, games journalists apparently decided that "adventure games were dead." It's something we started hearing a lot of, especially in comparison to all of the fancy new graphics, gameplay features, and fast-paced shooters. Adventure games were seen as a relic of a time when computers couldn't process heavy graphic loads and players were a lot more patient. I never bought into the "adventure games are dead" mindset. I see them coming back like crazy these days, especially on tablets and mobile devices. And lo and behold, Funcom did something that I would have never thought possible: The studio made an MMO out of an adventure game. That's The Secret World, if you weren't following along.

  • Chaos Theory: A guide to auxiliary weapons in The Secret World

    by 
    MJ Guthrie
    MJ Guthrie
    06.17.2013

    With Issue #7 A Dream to Kill inching closer and closer, my anticipation for the new auxiliary weapon coming to The Secret World is reaching near impossible heights. I'll admit it: As a pyro at heart, I am giddy with the thought of wrapping my hands around a permanent flamethrower! And I'm certainly not alone in that sentiment, either. But an excitement for the new weapon doesn't diminish any of the current ones that are already in game; each auxiliary weapon -- the rocket launcher, the chainsaw, the quantum brace, and the whip -- is awesome in its own right with distinct skills and style. Is one right for you? Heck yeah! If you aren't taking advantage of an auxiliary weapon, you are depriving yourself of some extra oomph in your fights, not to mention an eighth active and passive skill on your hot bar. How do you know which one is better for you? Honestly, you needn't choose just one; as with regular weapons, you can earn all four. But with a hefty price of 35 SP per weapon, payable all at once, it's impossible to get more than one at a time. So which do you choose first? And then how do you go about getting it? This guide will give a general overview of the four current auxiliary weapons and the paths to acquiring them.

  • Chaos Theory: The Secret World is getting filthy

    by 
    MJ Guthrie
    MJ Guthrie
    06.10.2013

    So apparently some of you have operatives who have successfully infiltrated the Massively secret lair because someone has gotten a peek at my master plan... I mean, to-do list... and jumped ahead to this week's topic without me! I know we've talked before about how the real-world setting of The Secret World makes it ideal for blurring lines between game and reality, but I wasn't expecting this. Well, no matter. You cannot thwart the master plan; it has already begun. *maniacal laugh* This stage of my brilliant scheme involves taking a closer look at another little nugget found in the May Game Director's Letter. On the surface we see that The Secret World will be getting even filthier at the conclusion of Issue #7 as the nefarious filth will actually break through the Tokyo gate and begin to infect Agartha itself. But more than that, we are witnessing the implementation of a long-term event that will continue to give new content as it progresses. Could this be the harbinger of dynamic events to come that will breathe more life into the world? We can certainly hope!

  • Chaos Theory: Increasing The Secret World's replayability with Issue #8

    by 
    MJ Guthrie
    MJ Guthrie
    06.04.2013

    I've said it before, and I'll say it again: The Secret World just keeps getting better and better. While the horror-themed conspiracy game is obvious not perfect (heaven help the rest of the MMOverse if it were!), it is definitely traveling steadfastly along that long, dusty road of improvement. Every time Funcom delves deeper into the lives and plots of The Secret World's denizens by adding to the story, it gets better. Every time new experiences are offered through new missions or features, it gets better. Ditto every time more choice is added through new weapons or customization. But for all the advancements and added content over the past year, there are a few issues that, when addressed, would get the game really trucking down that road and make for one heck of a ride. Luckily for fans, it just so happens that one of those very issues appears to be getting some attention come Issue #8: replayability. Behold the hope that is scenarios!