contact

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  • Import review: Contact

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    04.11.2006

    Gamebrink has posted a review of Contact, currently the most anticipated DS title that doesn't involve a duo of energetic plumbers. Instead, you get an eccentric professor looking for the parts of his downed spaceship in an original RPG that supports Wi-Fi play. The article praises the game for its unique story, excellent presentation and varied locations. I especially like how the game breaks the fourth wall right off the bat, having the professor communicate to you as the player on the other side of a mysterious portable device. The professor will quiz you about some of your favorite things at the start of the game, often sharing his own opinion regarding your answers. It's a cute little gameplay device that, according to the review, really boosts the immersion factor (often quite tricky for a portable game to get right).The only qualm brought to light was the fact that the game's combat system comes across as a bit shallow. Still, if an RPG has enough personality and a great story to tell, it can often get away with such issues. It's when things are the other way around that you start having problems. The English version of Contact should be out later this year, courtesy of Atlus.[Thanks Sense!]

  • Gamespy previews Contact

    by 
    David Hinkle
    David Hinkle
    04.05.2006

    Gamespy is running a preview of the game Contact, the collaborative effort of Grasshopper Manufacturer (Killer 7) and Marvelous Interactive (Harvest Moon: Friends of Mineral Town), adapted for localization by Atlus. One of the upcoming WiFi-compatible games eliciting the most interest, and for good reason, Contact tells the tale of an extra-terrestrial professor who crashes to Earth and meets a boy named Charlie, whom he enlists to aid him in repairing his ship. By encountering others in his travels and befriending them, Charlie then brings them into this world and can enlist their aid to accomplish said goals. The preview is a good piece, chock full of information on the game's interesting WiFi implementation and other goodies. In connecting with friends, your character becomes a NPC in their game, complete with your own scripted dialogue and look. The game is currently scheduled for a July release in America.