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  • SOE Live 2013: Delving deeper into EQN's Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    08.04.2013

    EverQuest Next Landmark: Didn't see that one coming, did you? The public announcement for this new building MMO at SOE Live definitely took most people by surprise. But after the shock wore off and the initial information sunk in, players were very eager to learn more about this separate-yet-tied-to-EverQuest Next title. And SOE obliged with an entire panel dedicated to creativity and Landmark. During that hour, developers discussed things like the hows and whats of construction, the social aspects, and how Player Studio will work. Oh, and they mentioned a little something about how housing can transfer to EQN proper. I also got to speak with Franchise Director Dave Georgeson separately for added insights.

  • Some Assembly Required: Tramell Isaac talks Player Studio for PlanetSide 2

    by 
    MJ Guthrie
    MJ Guthrie
    07.26.2013

    Ya'll might remember a little reveal last year at SOE Live -- the one about Player Studio. It basically took player-created content up a notch, giving players the chance to put items they design into the games they love and actually make money off of their creativity. Initially, that ability to create content for cash only applied to EverQuest and EverQuest II, but Free Realms was added soon after. Though also slated to join in the Player Studio party, Vanguard, and PlanetSide 2 have remained noticeably absent. Cue PS2's big entrance. That's right folks: The MMOFPS is finally getting in on the fun. On Monday, July 29th, PlanetSide 2 will officially launch into the realm of Player Studio. Keen-eyed players may even notice that the groundwork has already been laid; the necessary information has been soft-launched on the official website for potential creators to peruse. So what does this all mean for a game that is decidedly different from the fantasy settings of its SOE siblings? I sat down with Senior Art Director Tramell Isaac to discuss how this new tool fits into the war effort.

  • Some Assembly Required: How do you define player-generated content?

    by 
    MJ Guthrie
    MJ Guthrie
    01.04.2013

    During a recent conversation with my fellow Some Assembly Required columnist, it became apparent that we had slightly differing opinions on the definition of player-generated content. We both agreed that it was content generated by players (obviously), but when it came to the type of content, our opinions diverged. Seeing as PGC is one of the founding premise behind SAR, I thought it would be a good idea to start the new year out by defining the term more precisely to give us a stable foundation to build on. After all, we want to be on the same page, don't we? Of course, that gives you the chance to weigh in with your opinions as well! What is the first thing you think of when you hear the term? Let's see whether your ideas about player-generated content mesh with mine, more closely resemble Jef's, or embody something totally different.