contested

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  • What to do about perpetual losers?

    by 
    David Bowers
    David Bowers
    02.23.2008

    Many Alliance players have this impression that the Horde is constantly united, more cooperative, and generally understands how to play better than the Alliance does. Whether this is true or not is not something I myself can speak for, though I have heard my Horde friends say they have just as many clueless PvP people as the Alliance does. So perhaps both factions can relate to Mendax's complaint that so many people seem to go into the battlegrounds with no idea how to win, and somehow fail to learn how, even in spite of playing a great deal and getting a lot of good gear. Their tendency is just to go in and lose over and over again, repeating the same old proven-to-fail methods for various reasons: possibly because they don't know anything better, possibly because they don't care anymore, and possibly because they've already identified themselves, their faction, or everyone else in their faction as born losers.In any case, Mendax thinks that Blizzard should make the battlegrounds themselves reward you for better play, so that the game mechanics themselves encourage you to play in such a way that you're more likely to actually win. First of all, they could provide more honor for kills near contested objectives (such as flags or towers), and secondly, they could deny all bonus honor if you lose. His first idea quite interesting -- I like the possibility that the reward system of the battlegrounds could somehow teach you to play better in itself, if that's really possible. However, while I can understand his reasoning in removing all bonus honor gain for losing teams, I think this would just make the "losers" stop queueing up altogether. We might be happy to get rid of whiners, complainers and all them, but in the end would the increase the waiting time in between battles be worth it? And in any case, would the "losers" really go away, or would they just look for ways to get around the system?

  • Zul'Aman and Scarlet Monastery becoming safer for Alliance

    by 
    Robin Torres
    Robin Torres
    10.26.2007

    Level 70 Elite Tauren guards (not to be confused with L70ETC) have been stationed outside Zul'Aman on the test server. I agree with Elizabeth that the race choice makes no sense, but according to CM Nethaera, the guards (in some form) are there to stay. This is, of course, in response to the overwhelming complaints from Alliance players that have to go to Horde territory in order to try out the new instance.Nethaera also says that they will be implementing a Contested Area around Zul'Aman to further alleviate the unbridled ganking currently occuring there. She says that in the past, they could only flag entire zones as contested, but now they have the ability to change the PvP status of just an area within a zone. This change will be implemented on the PTR first before coming to live servers.They are also going to be surrounding other instances with contested areas, such as the Scarlet Monastery. Unfortunately for the Alliance players currently trying to farm the Headless Horseman, this change will come a bit late. But maybe it will be implemented in time for next year's event.Players have been voicing concerns about changing the areas in lowbie zones to contested. How will it affect the level 10s trying to quest around these new contested areas?