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  • E3 2013: World of Warplanes soars into open beta on July 2nd

    by 
    Shawn Schuster
    Shawn Schuster
    06.11.2013

    After last week's initial open beta details for Wargaming.net's World of Warplanes, today we get a date for that open beta. Beginning on July 2nd, players will not only join the public testing but see several new features, including "in-game tactical tips to help pilots learn the ropes of aerial combat, the implementation of crews and crew skills, access to consumables and premium ammo, a brand-new tutorial, [and] two new in-game maps." For more information on joining the open beta, head on over to the North American or European World of Warplanes websites and check out the brand-new E3 trailer after the jump. [Source: Wargaming.net press release]

  • E3 2013: Bungie reveals Destiny's first 'gameplay' video

    by 
    Bree Royce
    Bree Royce
    06.10.2013

    During tonight's Sony press conference at E3, Bungie revealed a fresh new trailer with some gameplay bits for its upcoming co-op FPS, Destiny, a game many MMOFPS fans would gladly claim as one of theirs. With thanks to our sister site Joystiq, we've embedded it after the cut. Expect no less than breathtaking vistas, terrifying dropships, and guns that are on fire.

  • E3 2013: The Elder Scrolls Online will land on the PS4 and Xbox One

    by 
    Bree Royce
    Bree Royce
    06.10.2013

    Bethesda has just announced plans to bring The Elder Scrolls Online to the PlayStation 4 and Xbox One in spring 2014. Sony confirmed during its conference at E3 tonight that the PS4 will be the first platform (or possibly just the first console -- it's unclear) on which the ESO beta will be available. The game was slated to release on PC this fall, but the press release (and a tweet from Bethesda's Pete Hines) seems to imply that the PC launch window has also been delayed to next spring: "The game will launch on these consoles, in addition to the previously announced PC and Mac versions, in Spring 2014." ZeniMax has also today released a brand-new trailer to coincide with the announcement; we've tucked it behind the break. [Thanks to everyone who sent this in! Additional source: Bethsoft press release.]

  • E3 2013: The Crew racing game boasts 'persistent online world,' boss fights [Updated]

    by 
    Jef Reahard
    Jef Reahard
    06.10.2013

    Here's another one for the is-it-or-isn't-it-an-MMO file courtesy of E3 2013. The Crew, a racing title from publisher Ubisoft, boasts a "persistent online world" that spans the entirety of the United States. The Escapist reports that other drivers encountered by the player may be AI, but they may also be other player characters. Ubisoft's press conference revealed that the game has no lobby system, so players can chat, group, join crews, and play through group content in the game world proper. Vehicle customization is apparently a big deal as well, as is the ability to "infiltrate and take over a criminal organization one city at a time." [Update: Joystiq reports that the title will be coming to PC and next-gen consoles. Click past the cut for a demo video. Thanks to Paul for the official website link!]

  • E3 2013: Ubisoft announces 'MMO shooter' The Division

    by 
    Jef Reahard
    Jef Reahard
    06.10.2013

    Ubisoft has announced Tom Clancy's The Division, a "massive online" title about which very little is known. Game Informer labels it an "MMO shooter," but thus far there is no information about the number of supported or simultaneous players or whether or not the title will feature some sort of persistent world. The website says that Ubisoft has "designed the title without classes and with solo play in mind," including a flexible build system, instanced encounters, and group content that encourages players to actually group due to a lack of difficulty scaling. Touch Arcade reports that tablet players can jump in as drones alongside regular players. You can view a gameplay teaser after the cut. [Thanks to Paul for the official link!]

  • E3 2013: World of Tanks hits Xbox 360 this summer

    by 
    Mike Foster
    Mike Foster
    06.10.2013

    E3 has only just begun, but we've already received some pretty big news on the MMO front: Wargaming.net has announced that its absurdly popular free-to-play bash 'em up, World of Tanks, will be launching on the Xbox 360 this summer. The Xbox 360 version of the game has been "tuned specifically" for the console and will feature 15-on-15 matches. World of Tanks Xbox 360 Edition will remain free-to-play, as long as you're an Xbox Gold subscriber. The E3 trailer is behind the cut.

  • The Daily Grind: What must E3 deliver to MMO fans this year?

    by 
    Bree Royce
    Bree Royce
    06.07.2013

    The 2013 Electronic Entertainment Expo kicks off next week, and Massively will be on the show floor feeding opinions and news and videos back to you this year as every year. Our lineup is more than respectable when it comes to upcoming MMOs; we'll be looking at blockbuster MMOs like The Elder Scrolls Online, WildStar, ArcheAge, and Final Fantasy XIV as well as up-and-comers like HEX and Black Gold, just to name a few. But even with a full roster of games to preview, I've worried the last few years that E3 is being eclipsed, at least for MMO fans, by more player-friendly and MMO-friendly venues like PAX. What do you guys think -- am I wrong? What must E3 deliver to MMO fans specifically this year to seem more like a chance for the industry to showcase games in one convenient location and less like an advertising platform for the biggest companies as they trample each other with hype? Bonus question: What, above all else, do you want Massively's attendees to focus on at E3 this year? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • PAX Prime 2013 registration is up and running

    by 
    Elisabeth
    Elisabeth
    04.17.2013

    The time has come once again to prepare for PAX Prime! Registration for the four-day con went live earlier today. In typical PAX fashion, four-day tickets sold at a jaw-dropping rate and are now unavailable. You've still got a chance to swipe up single-day tickets for as many days as you like, though. PAX Prime 2013 will be held in Seattle's Washington State Convention center and runs from Friday, August 30th, until Monday, September 2nd. Of course, if you can't make it to PAX or the thought of spending that much time with that many folks is wearisome to you, we'll have all the juicy news right here. (We just can't attend the parties for you.)

  • E3 2012: Dragon Eternity's cross-platform warfare and weddings

    by 
    Jeffery Wright
    Jeffery Wright
    06.25.2012

    Harken back, o reader, to ye olden days of E3 2012, if thou canst recall, as a great and powerful force of dragons has arrived among us. OK, so E3 wasn't that long ago (although it often feels like it), but something dragon-like has certainly surfaced: During the expo, I saw an impressive demo of Dragon Eternity, a cross-platform fantasy MMO from Game Insight, and as of this morning, the embargo on all the details of that demo has finally lifted. Hit the break and I'll tell you all about it!

  • The Firing Line: Defiance, Arctic Combat, and other E3 leftovers

    by 
    Jef Reahard
    Jef Reahard
    06.15.2012

    Ah, home. A full-screen monitor, a fridge stocked with Diet Sunkist, plenty of columns to be written, and my own vehicle! Public transportation doesn't agree with me, folks, as I learned last week at E3 in Los Angeles. I also learned a lot about PlanetSide 2, a little about DUST 514, and tidbits about Defiance and something called Arctic Combat. For this week's Firing Line, I figured I should pay a little lip service to those last two. And we'll also recap some of this week's crucial online shooter news. To the cut!

  • E3 2012: SOE teases Vanguard F2P trailer

    by 
    Jef Reahard
    Jef Reahard
    06.12.2012

    Sony Online Entertainment hasn't revealed the release day for its free-to-play version of Vanguard yet, but the firm did slip a new trailer past us at last week's E3 shindig in Los Angeles. The spiritual successor to EverQuest has been playable since early 2007, of course, but it looks like SOE is gearing up for a relaunch of sorts (or at least a reboot of the game's long-dormant PR machine). The trailer runs a hair under two minutes and bills Vanguard as both "the ultimate experience for true gamers" and an "action-packed seamless world." The clip also gives us a good look at many of the game's classes, races, and various locations throughout its sprawling three-continent world. Check out the embed after the break. [Thanks to John for the tip!]

  • E3 2012: CJ Games Global's arsenal of games

    by 
    Andrew Ross
    Andrew Ross
    06.11.2012

    At this year's E3, we got a bit of time to sit down with CJ Games Global, part of CJ E&M, to talk about everything from its origins in Korea to its transition to the states and some of its MMOs, including work with Uncharted Waters Online, the re-release of Prius Online, and upcoming games Sin Streets, Bloody Hunter Online, Monarch, and Hounds. CJ E&M's main focus has actually been in the movies, owning theaters and distributing films. It's also gotten some KPop stars for its music division, but... well, you're at Massively to hear about games, right? That's where Netmarble comes in. CJ E&M bought Netmarble and opened eight studios, six of which focus on PC gaming. Oh, and of course, the company publishes just a few hundred games. This also led to the opening of CJ Games Global in April to help bring over Korean games and publish others, such as Uncharted Waters, with 64 more games to be published in the next three years. One of the main goals of CJ Games, though, is releasing games that aren't as well represented in the current market, such as Uncharted Waters.

  • Massively's E3 2012 awards and impressions

    by 
    Jef Reahard
    Jef Reahard
    06.11.2012

    E3 is a sweaty, seething mass of geekdom incarnate. There are other big-ticket gaming events, of course, but they don't quite compare. From its sunny, southern California locale to its tacky and omnipresent booth babes, there's the Electronic Entertainment Expo and then there's the rest of the circuit. And the people, oh-em-gee, don't get me started. The snippets of color you catch at a show like this are among the week-long highlights. "I love sushi," for example. This one exploded above the normal hum of conversation, it was heavily accented, and it drew hearty guffaws for minutes thereafter. Plenty of other noteworthies found their way onto my scribble pad, though tragically, none of these gems is printable. Oh, and next year, remind me to pack an extension cord, thanks. Anyhow, you're probably here to see Massively's Best of E3 2012 awards, yeah? Go on ahead past the cut; I've got to find a charging station. %Gallery-157784%

  • E3 2012: DUST 514 hands-on

    by 
    Jef Reahard
    Jef Reahard
    06.10.2012

    Well, my first E3 is in the books, and though I got a good look at pretty much everything, I spent most of the time looking at shooters. MMO shooters came first, of course, and there was plenty of PlanetSide 2, Defiance, and even an 8v8 lobby title called Arctic Combat to be had (more on this last in an upcoming The Firing Line). There was also CCP's DUST 514. This is a title that I'm rooting for both because of my affinity for EVE Online and because the design document is outrageously ambitious. While my first hands-on with the game featured its share of warm fuzzy moments, it also exposed a few concerns about CCP's grab for the casuals.

  • E3 2012: A chat with Final Fantasy XIV's Naoki Yoshida

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.09.2012

    Final Fantasy XIV's major upgrade had been announced well before this year's E3, but this was its first public showing. While many of the major changes were only appreciable by long-term fans of the game, what was there was massive, ranging from major changes to the interface to several dazzling new areas. It was a lot to take in, and needless to say, we had some questions. Luckily for everyone, executive producer Naoki Yoshida was on hand to answer some of those questions and discuss the game's pending update. Previous interviews with Yoshida have indicated that the version 2.0 update should begin alpha testing in late September, with a beta to follow not long after. He's also stressing the fact that version 2.0 is a major change for the game, almost an entirely new game in many respects, and while the live game has seen the fruits of a great deal of work there's still more to be done. As Yoshida put it, the game is an MMORPG, but it's an RPG before that, and a Final Fantasy game even before that.

  • The Mog Log: What we saw of FFXIV at E3

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.09.2012

    When it became clear that we weren't getting our 2.0 trailer at this year's E3, I sort of assumed that Final Fantasy XIV fans would have to be content without much new information. As usual, Naoki Yoshida proved me wrong in the most excellent way possible. So while we've only seen the tip of the iceberg about what's coming into the game, that tip is providing quite a bit of fascinating information all on its own. My first thoughts on seeing the screenshots for the second version was that it might as well be an entirely different game. It's familiar elements ported into an altogether unfamiliar setting. I've been looking forward to it before, but I think this was the first time that I truly believed that this was going to happen and that it would be awesome. So if you've been following along with the game's E3 coverage across the web -- and I know you have -- let's just dive into reaction.

  • The Road to Mordor: Breaking down Riders of Rohan's pre-purchase

    by 
    Justin Olivetti
    Justin Olivetti
    06.09.2012

    This past week or so has been absolutely nuts with all the new information flooding in about this fall's Riders of Rohan. We've gotten confirmation about the release date, the expansion website, pricing information for the different expansion pack editions, a partial feature list, an official FAQ, word of a forthcoming instance cluster, and a first look at the mounted combat system. Expansions always rile up the Lord of the Rings Online faithful, and I'm pretty jazzed to see whether Turbine can pull off what's probably the most epic addition to the game since Mines of Moria. I'm going to save analysis of the expansion as a whole until next week because today I want to dive into the slightly confusing morass of pre-purchase options and pricing to see what's worth pursuing -- and what might be worth ignoring.

  • E3 2012: Hands-on with World of Warplanes

    by 
    Jeffery Wright
    Jeffery Wright
    06.09.2012

    It was difficult to miss one of the most impressive booths on the show floor at E3. Wargaming.net established its dominance on the floor by setting up computers and allowing all E3-goers to play its latest games against the Wargaming development team. Its flagship title at E3 was World of Tanks, but I sneaked away to the team's press room to watch a demo of something similar. World of Warplanes is one title out of three that Wargaming.net is proud to show. For the unfamiliar readers, Wargaming.net launched World of Tanks last year, and its booth at E3 2011 wasn't quite as large as this year's.

  • SOE to bring back Station Cash subscription purchases -- for a week

    by 
    Justin Olivetti
    Justin Olivetti
    06.08.2012

    We reported this morning that SOE had quietly removed the option to purchase non-recurring subscriptions in its MMOs with Station Cash. SOE President John Smedley arrived on the EverQuest II forums to apologize for how it was handled and assure players that this purchase option would return for a limited time so that last-minute partakers could take advantage of it: "I'm sorry we didn't do a good job of messaging this. It was handled while we were at E3 and that was bad. Very simply put, we pulled the non-recurring subscriptions because we want a closer look at the numbers and how our overall pricing of subscriptions is impacted by it. I don't want anyone thinking they were pulled because of double SC promotions or anything like that. "We're trying to figure out the right balance of things that make our customers feel great about our pricing and balance that against our customer base as a whole. We aren't saying they are going away for good. We're just looking carefully at the data right now and how we do this right. Please be patient while we figure this out. These non-recurring subscriptions are something we're still working through and we want to make sure we do this right. Obviously as a business we have to make sure the decisions we're making good for our players, and I assure you that's what we're trying to do. "I've asked the team to put them back up for a week to let people buy them with existing SC. I'm not sure when it will be back up. Maybe today or maybe Monday (a lot of our team went to E3)."

  • E3 2012: Hands-on with Core Blaze

    by 
    Jef Reahard
    Jef Reahard
    06.08.2012

    What can I say about Core Blaze? Gorgeous is the first word that comes to mind, and I'm not just talking about the cosplayers and the giant weapon sculpture that Gamania trotted out for its E3 demo event. The game is built on the Unreal Engine 3, and it puts Epic's toolset to fine visual use. Rain drops bead and run on your monitor. River water looks refreshing enough to drink. The game's day/night effects are slick too, and to hear Gamania's reps tell it, the cycle (along with inclement weather) determines the effectiveness -- or ineffectiveness -- of certain attacks.