corporation

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  • EVE Evolved: Tough lessons in corp management

    by 
    Brendan Drain
    Brendan Drain
    02.27.2011

    Back in November, we began the Massively Mob -- an EVE Online corporation designed to help our readers get into EVE despite the game's steep learning curve and harsh death penalty. The primary goal of the Mob was was to provide advice and assistance to new players as well as a financial safety net to help them overcome the game's notoriously steep learning curve. Free corp ships were available to help players try out the many things the game has to offer without that fear of losing a lot of belongings in one newbie mistake. Players flocked to the corp in droves, many just starting EVE or returning to give the game another shot. One member set up a forum, another a killboard, and a third provided a free teamspeak server. Members wrote helpful guides; the forums filled with ship fitting advice and mission fleets flew almost every night. Regular events and contests kept the corp alive with activity, and for a time everything was good. We started out with the best of intentions and set our sights on the very difficult task of being a large corporation that does a little bit of everything. It's been a bumpy road; the corp has lost its way several times and we've learned some very tough lessons. In this week's EVE Evolved, I dig up some tough personal truths and share my experiences of the difficult job of corporate management.

  • Deutsche Bank ditches BlackBerry for iPhone, Apple puts chink in RIM's enterprise armor

    by 
    Christopher Trout
    Christopher Trout
    01.26.2011

    For years, suit-and-tie circles have bowed to BlackBerry as the king of corporate communication, but iOS has been creeping in on enterprise territory, calling into question RIM's sovereignty in the boardroom. The folks at Deutsche Bank Equity Research struck the most recent blow to RIM's enterprise dominance with the announcement that they'll buck BlackBerry for iPhone, following a trial using Good Technology's secure email app. The company tested the app in conjunction with Microsoft Exchange Server, delivering AES 192-encrypted email and calendar data to employees, and, according to the firm's research analyst, the iPhone proved an easier and faster solution to BlackBerry. Last summer, AT&T announced that 40 percent of iPhone sales are enterprise, and we just reported on RIM's possible move to devices beyond the BlackBerry. We're not saying it's off to the guillotine with the old standard bearer, but it definitely looks like there are new contenders for the enterprise crown.

  • EVE Evolved: Does EVE make players better at other MMOs?

    by 
    Brendan Drain
    Brendan Drain
    12.12.2010

    Every now and then on the EVE Online forums, someone will make a post about World of Warcraft. Sometimes a player will ask why CCP doesn't adopt an idea or two from the industry giant, or sometimes he'll just announce that he's quitting as soon as the next WoW expansion comes out. Recently, I saw a rather inflammatory statement in one of these threads that made me think. Someone wrote that "When a player quits EVE and goes to WoW, the average IQ in both games increases," implying that only stupid people quit EVE and that even the stupidest EVE player is smarter than the average WoW player. It's an absurd and really quite offensive statement to make, but the above quote did get me thinking about whether playing EVE actually helps players to be more effective in other MMOs. Having gone from EVE's harsh world to more forgiving lands, I've definitely found that my experiences in New Eden have taught me to play MMOs more effectively. From the situational awareness that EVE's PvP forces on players to the organisation required for co-operative ventures and the complex trading experience EVE provides, there are definitely lessons to be learned that can apply to other MMOs. In this week's EVE Evolved, I look at a few of the ways playing EVE can make someone more effective in other MMOs.

  • EVE Evolved: Joining the Massively Mob

    by 
    Brendan Drain
    Brendan Drain
    11.28.2010

    At the end of last week's article on preparing for EVE Online's Incursion expansion, I mentioned that part of our expansion preparation here at Massively would involve opening a Massively corporation in the game. This is something I've always wanted to do but haven't had the time to properly launch. I've been running the Pillowsoft corporation in EVE for the past six years or so, during which time the corp has been involved in almost every major game expansion. In two and a half years of the EVE Evolved column, I've had countless readers ask to join my corporation and have had to turn them all down. With Incursion rapidly approaching and Pillowsoft's latest wormhole expedition coming to an end, we now have the perfect opportunity to start a proper Massively corporation. In addition to providing financial help and some solid guidance to newer EVE players, the corp will be running frequent contests and event nights for any readers who want to participate. If you don't want to leave your current corporation but still want to hang out with other Massively readers and take part in our contests and events, don't worry. We also have an option just for you! In this week's EVE Evolved, I introduce the EVE Online Massively Mob and explain how you can get involved.

  • EVE Online player steals $45,000 worth of ISK in massive investment scam

    by 
    Brendan Drain
    Brendan Drain
    09.11.2010

    It seems like every few months we hear about another major theft or scam in EVE Online. In most MMOs, acts of theft could earn the perpetrator a permanent game ban. In EVE Online, however, it's an accepted part of the game that people are strongly encouraged to protect themselves from. Even the game's developers have acknowledged that corporate infiltration, scamming and theft are just another part of the harsh criminal underworld of New Eden. With its latest official game trailer, CCP Games told an impressive tale of corporate theft and revenge, showcasing some of the emergent gameplay that typifies EVE. Last week, the latest big scam to come out of the criminal underworld of New Eden came to completion. The popular investment scheme Titans4U turned bad, with the creator "Bad Bobby" stealing all of the company's assets. The theft was the ultimate conclusion of a plan that was set in motion years ago. Bobby began his investment career by running several smaller schemes to build up a positive public image. Over the years, he ran increasingly larger and more popular schemes and always returned on investments. Just over a year ago, his reputation-building efforts paid off as his good name secured the successful launch of the massive Titans4U investment fund. Skip past the cut for the full story of how this apparently secure investment scheme turned into one of EVE's biggest scams to date.

  • EVE Evolved: The game doesn't really start until...

    by 
    Brendan Drain
    Brendan Drain
    06.27.2010

    While reading the latest Anti-Aliased, Seraphina Brennan's weekly opinion column here at Massively, I couldn't help but apply what she was talking about to EVE Online. Sera's opinion piece was centred on the idea that games should be fun right from the start. If there's a period of boredom or grind before you get to the fun parts of a game, the developers are doing something wrong. While this is most often attributed to theme-park MMOs, with their rush to endgame before the game really opens up, I can't help but think EVE falls into the same trap. Despite its open-world sandbox nature with no forced progression or crafted endgame, I catch myself saying "EVE doesn't really start until ..." all the time. Most often I'm talking about how EVE's core gameplay really begins with PvP, and how motivationally essential it is to join a good player-run corporation. I've always found EVE's social structures and PvP to be its two most powerful components. Over the years, I've watched players who get involved in them stick with the game for years, while others who don't quickly become bored. I find myself wondering whether anything can be done to bring those parts of the game to new players right from the start. In this opinion piece, I look at the idea that EVE doesn't really kick off for players until they get into PvP or join a good corporation. I go on to suggest a few changes to the new-player experience that might help bring these elusive endgames to new players.

  • Perpetuum launches major patch, approaches open beta

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.27.2010

    If you like giant robots, PvP, and a sandbox environment, you've no doubt been following the development of Perpetuum with no small amount of interest. After all, the upcoming game includes all of those, along with some stunning graphics and deformable terrain to help keep players invested. The game is currently in the midst of closed beta testing, and is rolling out new features and improvements, especially with the most recent patch. Referred to by the developers as the game's largest patch to date, it expands the game's quality of life significantly and brings the game that much closer to release. NPC corporations have gained more assignments, and there are six levels of security associated with them -- improved, naturally, by successfully completing more assignments for said corporation. They're now offering unique ammunition as a reward, which cannot be reverse-engineered. Prototypes have been improved, with the advantage that they now can have a slight edge over "normal" versions and are that much easier to reverse-engineer. Best of all for new players, the first stages of the game's tutorial have been added. While Perpetuum isn't yet in open beta, the team seems confident it won't be too much longer before everyone can try out the latest improvements. [Thanks to GM Gremrod for the tip!]

  • EVE University turns six years old today

    by 
    Brendan Drain
    Brendan Drain
    03.15.2010

    EVE Online has made a name for itself as an MMO with a steep learning curve. Getting into the game can be a daunting experience for new players, particularly if they want to get involved in PvP. Six years ago today, EVE player "Morning Maniac" founded the EVE University corporation in an effort to combat exactly that problem. Since then, they've been EVE's best-known new player training corp, providing free training and supplies to players getting to grips with the game. The program has seen over 10,000 new players pass through and graduate on to bigger and better things. Their success has spawned many other training corps over the years, including those focused on piracy. In his six year birthday announcement, Kelduum Revaan of EVE University talked about how the game had changed over the years, adding that "one thing has remained constant - there are always new players, and there is always more to learn." At last year's five year anniversary, a brief history of the corp graced the EVE news. Since then, EVE University has gone from strength to strength, with some impressive achievements over the last twelve months. Over 3,000 new players entered the program this year, for a time making EVE University possibly the biggest single corp in the game. They were even recommended by PC Gamer magazine as the best place for new players to start their EVE journey. This year also saw the opening of their wormhole operations division and the opening of access to NPC nullsec regions for members. The corp looks forward to expanding operations and we at Massively wish them every success over the coming year.

  • EVE Evolved: The importance of corporate goals

    by 
    Brendan Drain
    Brendan Drain
    03.07.2010

    When new EVE Online players give up and quit the game, their reasons are usually very similar. A lack of drive to play the game is common, with players logging in only to change skills. Similarly, people complain that the game is boring and isn't really taking them anywhere. Most of these reasons boil down to a basic lack of motivation, purpose and goals. As a sandbox game, EVE doesn't really lead the player anywhere after the tutorials and it can be easy to get lost. This is where the EVE community steps in by providing a whole host of player-run corporations to help pilots find their way in EVE. As a very social game, I don't think EVE truly takes off until you get into a good corporation. In addition to help and advice, a good corp with some solid corporate goals will offer players a sense of purpose and direction that can be hard to find on your own. The opportunity to be a part of something bigger than yourself and accomplish goals you could never hope to on your own can be a great motivator. Whether your corporation's goal is to build a freighter from scratch, run a massive industrial complex, engage in PvP or even lay claim to a system, it stands a much better chance of being achieved when pilots cooperate. In this opinion piece, I show how the whole can be greater than the sum of its parts as I look at a few of the goals corporations commonly work toward as a team.

  • EVE Evolved: Staying safe in high security space

    by 
    Brendan Drain
    Brendan Drain
    02.28.2010

    One of EVE Online's defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone will pick a fight with you. Many pilots opt to stay in the relative safety of high security space but even this isn't an absolutely safe area. Suicide attacks, corporate wars, can flippers and loot thieves are a common sight in New Eden and if you don't know how to handle them, you could find yourself on the business end of a 150mm railgun. In this guide for newer EVE players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.

  • EVE Evolved: Running your own corporation, part 2

    by 
    Brendan Drain
    Brendan Drain
    10.11.2009

    end-legacy-contents -->Corp operations - Mining Op: Corp mining ops are a great team-building exercise and

  • EVE Evolved: Running your own corporation

    by 
    Brendan Drain
    Brendan Drain
    10.11.2009

    The term "corporation" in EVE Online is something of a misnomer. While a corp can be run as a full-on business entity, most are just like guilds or clans in other MMOs. It's a group of pilots that join together under one banner for mutual benefit, organised operations or even just to have some nice people to chat to while you mine. For those that can't find a good player-run corporation that's compatible with their aims and goals, there are a few options. One option is to stay in one of the many NPC-run corps but perhaps the most interesting choice is to start your own corp. With the upcoming 11% tax being applied to NPC corps, some of the people currently in those corps may even want to start their own one-man corps to evade the tax. Running your own corporation provides you with additional tools like corporate hangers and the ability to set up starbases or declare war on other corps. It also opens the opportunity to recruit like-minded individuals and friends into your group so you can work together on anything from mining and mission-running to full-on PvP and piracy. EVE is one of those games that really starts to take off once you start working together with people. Starting your own corp can, however, be a daunting task that carries with it responsibilities and risks.For all those that have ever wanted to run their own corporation, in this article I explain how to the process of starting a corp, recruiting and keeping the corp secure against threats. I also go into detail on some of the corp operations you can hope to enjoy with friends.

  • The Daily Grind: Will you be trying out DUST 514?

    by 
    Krystalle Voecks
    Krystalle Voecks
    08.20.2009

    With the announcement out of GamesCom a couple of days ago, EVE Online players have been buzzing. The new project revealed by CCP, DUST 514, seems like one of the most ambitious things we've heard in some time. Not only are CCP intending to build a completely new MMO strictly for the console, but they're tying that MMO into their other property. Unbalancing EVE Online could upset a great deal of hardcore followers and result in a very large loss of revenue for their company. That said, if they are able to pull it off, without a doubt we'll be witnessing a fairly large evolution of the genre. Companies will likely stop trying to figure out how to shoehorn extant MMOs on consoles (where they have patching issues thus making it prohibitive) and perhaps look into making separate but complimentary MMOs that can play well together instead. Now having said that, the question is how many MMO players will likely make the jump into an FPS environment on a console to play in the EVE Online IP? As much as I personally tend to suck at FPS games (ask anyone who has played L4D with me, seriously) I really love EVE and have to admit I'm looking forward to playing DUST 514. Truthfully, my little industrial corp really won't likely ever be hiring DUST mercs to protect Sovereign space (we'd have to get some first). But the idea of playing on the planet as a gateway to building connections with a corp and making some ISK sounds like tons of fun. Especially as I have a lot of FPS-fiend friends that I could likely talk into playing with me. What do you think? Do you think MMO players and FPS players can successfully play together? Is there enough crossover? Will FPS players care, or will it be purely about the ISK, with the highest bidder getting the best players? Are you looking forward to (or dreading) the ramifications of DUST 514 when it comes to control in your corp's Sovereign space? Or are you one of the folks like me who is in a corp that doesn't have Sov, and thinks this could be a fun way to potentially make some ISK - and connections - from the couch while enjoying a nice change of pace? For those of you of a more sinister bent, are you already targeting which corps you plan to merc out as a DUST soldier and then screw over? The questions are myriad - so we'd love to hear from you! Will you be checking DUST 514?

  • EVE Evolved: Finding the perfect corporation in five easy steps

    by 
    Brendan Drain
    Brendan Drain
    08.02.2009

    It's said that sandbox MMO EVE Online doesn't really begin to shine until you join a good player-run corporation. There's only so much a lone pilot can accomplish and a lot of the game's most rewarding experiences are based around groups and collaboration. Wormhole expeditions, PvP, territorial wars, politics and much of EVE's other emergent gameplay routes rely heavily on forming groups and friendships in-game. In fact, I think you'd be hard pressed to find an MMO which doesn't have its game experience improved by group activities and forming friendships. But just as choosing the right corporation for your play style can make the game a lot better, choosing the wrong one or not joining one at all can ruin a new player's experience of the game. Over the past few weeks, I've had several emails from readers looking for advice on how to find a good corporation. In this article aimed at new and prospective EVE players, I introduce a simple five-step approach for finding that perfect corporation who can turn playing EVE from a potentially boring experience into a very rewarding one. (UPDATE: I had accidentally disabled comments, comments are now enabled on page 2)

  • The state of nature: Philosophy applied to EVE Online

    by 
    Seraphina Brennan
    Seraphina Brennan
    04.22.2009

    EVE Online, in short, is constant, controlled chaos. Alliances are made daily, are trained upwards, and ultimately fall. It's all just a question of when they fall that really differentiates them. Yet, amazingly, out of this controlled game of warfare comes a spark of philosophical intrigue -- the concept of state of nature.Steven Croop from the Warcry Network has written a feature article discussing the states of EVE Online's types of government versus the old philosophical concept. He theorizes that the same state of self-preservation, noted in the original philosophical concept, does make an appearance in EVE. While the state has changed from its original form (struggle for survival versus struggle to not lose expensive stuff) it still drives the individual of EVE to seek out forms of government for protection, such as corporations and alliances.Interested in the full read? Check it out over at Warcry and get your dose of philosophical goodness.

  • EVE Evolved: Mercenaries, the hired goons of EVE

    by 
    Brendan Drain
    Brendan Drain
    02.16.2009

    In the harsh, hyper-capitalistic world of EVE Online, everything is for sale and everyone has a price. If you've had the misfortune of making some enemies with deep pockets that really like to hold a grudge, you might find yourself staring down the gun barrel of one of EVE's oldest professionals – The mercenary. In this article, I examine some of the main types of mercenary contracts and take a talk about the two most impressive mercenary groups to date. What is a mercenary in EVE?The mercenary is another of those professions in EVE that just plain wouldn't work in other MMOs. In a society where everything has a price, you can always pay someone else to do your dirty work and execute your evil plans. Good mercenaries are more than just guns for hire, they're a tight-knit unit of professionals with the skills and experience required to achieve literally any objective.

  • EVE Evolved: Making the most of your EVE Online free trial

    by 
    Brendan Drain
    Brendan Drain
    12.29.2008

    var digg_url = 'http://digg.com/pc_games/EVE_Evolved_Making_the_most_of_your_EVE_Online_free_trial'; Like many MMOs, EVE Online offers a free trial to let players try the game out before they buy it. While this lets you see if you like the gameplay before committing, the sheer scope of EVE makes it practically impossible to experience everything the game has to offer within the trial period. Additionally, since the learning curve is relatively steep to begin with, it's very easy to become overwhelmed in a short trial period. These factors can make it hard to experience what EVE is really like, meaning it's hard to make an informed decision.In this guide, I explain how you can maximise your time and fun with the EVE free trial and help make an informed decision on whether it's the game for you.

  • EVE Evolved: PvP masterclass - The dark side

    by 
    Brendan Drain
    Brendan Drain
    11.09.2008

    One of the big lures to EVE Online is the fact that its PvP isn't just shoehorned into consensual duels and battlegrounds. Instead, EVE PvP can occur anywhere whether you like it or not and punishments are levied after-the-fact for engaging in unsanctioned combat in designated safe areas. In the previous three parts of this exhaustive guide on where you can take your PvP career, I described the different types of PvP EVE has to offer from small gang warfare to massive territorial fleets. In this final part, I explore EVE's evil side as I talk about piracy and corporate infiltration.Griefing?:In most MMOs, stealing from other players or indiscriminately killing them for fun or profit can be considered griefing and may be against the rules or worse. In the cold, harsh universe of New Eden, however, piracy and theft are just another facet of the complex player-based gameplay. From the common gatecamping pirate to the criminal masterminds behind the Guiding Hand Social Club heist, players of all kinds are drawn into the criminal underworld of EVE Online.If piracy, theft and corporate infiltration sounds like your cup of tea, continue reading as I delve into the dark side of EVE Online.

  • EVE Evolved: PvP masterclass - Fleet warfare

    by 
    Brendan Drain
    Brendan Drain
    11.02.2008

    Fleet warfare in EVE Online is a big step up from the small, casual PvP gangs discussed in last week's PvP Masterclass article. In this guide, I explore the day to day activities of EVE's largest combat machinations, from 30-man faction warfare gangs to 300-man territorial fleets. In stark contrast to a small and highly mobile gang, a large fleet is a lumbering hulk that favours combined firepower and good co-ordination over all else. Massive fleets of hundreds of pilots routinely clash in the outskirts of EVE's lawless 0.0 space. But when they move at the speed of their slowest member and are really only as good as their fleet commander, what can you do to make sure your fleet is a success?Fight-by-numbers:The essence of fleet warfare is that using more ships is usually better. By focusing all attacks on one enemy at a time, a larger fleet has a very high damage potential. It also allows a more diverse range of ship types to take part in the fight such as an electronic warfare wing or sniper squadron. Forming a large fleet usually requires some planning and co-ordination, making them less suited to casual PvP and more suited to organised assaults on specific targets like POS.Read on as I tackle the question of how to make a fleet effective from the perspective of both the fleet's individual members and the fleet commander.

  • EVE Evolved: PvP masterclass - Gang warfare

    by 
    Brendan Drain
    Brendan Drain
    10.26.2008

    PvP Masterclass is a series of articles explaining PvP from the bottom up and showing you how to get involved even if you're a new player. In part 1 of this series, I examined the main types of PvP a player can choose in EVE Online and showed the directions players can take their PvP careers. In this second part, I explore how small gang warfare fits into the PvP landscape of EVE and help you decide what avenues you should pursue if small gang warfare is your cup of tea.Numbers game:A complaint I hear all too often today is that small gang warfare in EVE is dead, that PvP is a numbers game and competing on the battlefield means having the biggest blob. It almost always transpires that these people are trying to shoehorn small gang warfare into places it's not suited for like major 0.0 territorial conflicts or that they're neglecting the importance of intel-gathering scouts. Small gang warfare isn't about your gang of five ships trying to take on a blob of two hundred. It's about putting together a small, tight unit of pilots and picking your fights carefully.Whether you're planning to pirate, fight for the Gallente Federation or declare war on your neighbours, small gang warfare is for you. Read on as I examine the small roaming gang, one of EVE's oldest and most fun avenues of PvP.