cost

Latest

  • Chinese government to make Foxconn suicide findings public

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    06.15.2010

    We've been struggling to wrap our heads 'round this whole Foxconn imbroglio since the beginning, and while we're pretty skeptical about any official reports we'd be remiss if we didn't mention that the Human Resources and Social Security Ministry in China was looking into the thing, and that they'll be releasing the findings somewhat soonish. According to Vice Minister Zhang Xiaojian, recent strikes at various factories including Brother and Honda (strikes seemingly sparked by the Foxconn incidents) do not constitute "a 'wave' of unrest." Well, that's good -- for business owners, at least. And while the families of the Foxconn suicides maintain that long hours, low pay, and harsh management are to be blamed, Zhang added that "the psychological problems of the workers" can be added to the list. Psychological problems caused by low pay, long hours, and harsh management, perhaps? [Thanks, Xinh]

  • Foxconn axes suicide compensation, relocating some production to Vietnam or Taiwan

    by 
    Richard Lai
    Richard Lai
    06.09.2010

    At yesterday's annual shareholder meeting, Foxconn revealed that it'll no longer be compensating families of dead employees as a move to discourage further suicides. CEO Terry Gou reasoned by exhibiting evidence that showed the money -- an amount almost equivalent to ten years' worth of salary -- was a major motivation for the suicides. One such exhibit was a man's suicide letter that contained the following message for his parents: "...now I'm going to jump off Foxconn, really leaving now, but you don't have to be sad, because Foxconn will pay a bit of money, this is all your son can repay you now." Gou also blamed a possible "Werther Effect" created by the news coverage, which might have led to six of the twelve suicides all taking place in May. Consequently, the company will be handing over its welfare management work to the local Chinese government, as it's unable to deal with too many social responsibilities. In the same meeting, the company made an unsurprising announcement that it's looking to relocate some manufacturing work, amid a worsened earnings forecast due to increased wages -- basic salary has gone up from ¥900 ($132) to ¥1,200 ($176), rising to as much as ¥2,000 ($293) for those who meet new performance criteria. This will involve setting up a fully automated facility in either Taiwan or Vietnam, while the existing Vietnamese plant will be receiving more orders. Chairman Samuel Chen also said that Foxconn will be working with its clients to share the load -- no further details on this, but we suspect Apple's rumored direct subsidies are part of the plan.

  • Rising labor costs in China may lead to pricier electronics, manufacturing relocation

    by 
    Vlad Savov
    Vlad Savov
    06.08.2010

    You might recall that Foxconn, faced with the searing spotlight of the world's attention on its working conditions, recently announced not one but two wage increases for its employees, which is now looking like part of a larger trend in China toward higher pay. The city of Beijing has said it'll be raising its minimum wage by 20 percent, to 960 Yuan ($140) a month, and is expected to be followed by others. The New York Times pins this on numerous factors, including growing competition for workers, state authorities insisting on higher standards, and a national policy effort to ease the gap between rich and poor. All good news, you might think, but these worker-friendly measures are taking their toll on manufacturing costs, and now there's talk of companies relocating production to cheaper locales. Vietnam, India and Indonesia are the prime suspects for taking production duties away from China, with some companies also apparently contemplating shifting to poorer regions within the nation. These changes are unlikely to perturb high-end electronics manufacturing in the short term, due to its more sophisticated infrastructure and supply chain, but the end consumer might still feel their effect in the form of higher prices. Inflation within China and a projected increase in its currency value are likely to drive up the cost of exports, so we'd advise buying what you need sooner rather than later. [Thanks, Daniel]

  • iPad international data plans roundup: Japan gets SIM-locked devices, Spain gets a great deal more (updated)

    by 
    Vlad Savov
    Vlad Savov
    05.10.2010

    With international pre-orders now being taken, more data plan details have started emerging for Apple's iPad. We now know that Rogers will be charging Canadians pretty similarly to how AT&T treats American 3G users, albeit with the inclusion of a 5GB monthly data cap on the pricier tariff. O2 has also outed its plans, though it's not much better news in the UK where it's matching Orange's pricing with a 3GB monthly allowance for £15 per month ($22), while Vodafone has completely lost its marbles with a 250MB offers a 1GB option costing £10 a month and 5GB costing £25 per month. Apple engages in a bit of false advertising in Germany, claiming unlimited data plans with O2 (€25) and Vodafone (€29.95), but there are clear limits set out on the carriers' sites of 5GB and 3GB per month, respectively. Finally, Japan gets the stiffest deal of all with iPads there officially confirmed to be SIM-locked to Softbank Mobile's network, something that has already earned plenty of ire from the local populace. The carrier does offer a variety of monthly payment plans for obtaining your tablet, though its data tariffs are nothing special: ¥2,910 ($32) for a month's unlimited use if you sign up to what seems like a longer-term plan, or ¥4,410 ($48) for a 1GB allowance if you go pre-paid. There's a third option for spendthrifts, costing ¥1,510 ($16) for 100MB pre-paid, but that's not even enough for you to watch a full Engadget Show, so we'd probably advise against it. You can find price breakdowns for each country after the break. [Thanks, Bram] Update: Rogers has killed that lovely third option shown in the image above. Hope you weren't excited about it. Update 2: Turns out Apple had the wrong details about Vodafone UK too -- you get 1GB of data if you spend £10 a month. [Thanks, Rob] Update 3: Movistar, Telefonica's consumer arm in Spain, has announced a pretty stonking deal: if you already have a smartphone data plan costing €25 a month, you can get a Micro SIM and 3G data on your iPad for free. Espana totally just won the "best place to own an iPad" contest. Update 4 (12 May): The perpetually-emailing Steve Jobs has apparently chimed in to say Japan's iPad 3Gs accept international SIMs, so feel free to pick one up and take home on your next trip to Fukuoka. [Thanks, David]

  • Sony PS3 upgraded with cooler 40-nm RSX graphics chip, profits await (updated)

    by 
    Thomas Ricker
    Thomas Ricker
    04.26.2010

    It's a milestone folks: the PS3 hardware is finally ready to generate a profit. The loss-leading console once estimated to cost Sony more than $800 per (losing between $241 and $307 per console sold back in 2006) has likely turned a corner thanks to a reduction in manufacturing costs. While Sony isn't saying anything on the matter, PocketNews confirms that the latest PS3 SKU -- CECH-2100A spotted in the FCC back in February -- uses an improved RSX graphics chip based on smaller 40-nm processes similar to the PS3 Slim's new 45-nm Cell processor. The result is a 15 percent decrease in console power consumption when compared to the 120GB CECH-2000A PS3 Slim sporting a 65-nm RSX. The cooler running chip allows for a stealthier heat sink and power supply in addition to a smaller cooling unit. Those changes combined with fewer adjoining chips around the shrunken RSX should make the console cheaper to build which is good news to Sony's sagging bottom line. Update: PocketNews has confirmed with Sony that the RSX graphics chip is built using 40-nm processes (not 45-nm). Post updated to reflect the change.

  • Hands-on: Savant shows off their iPad interface

    by 
    Mike Schramm
    Mike Schramm
    04.09.2010

    Savant AV brought their iPad road tour to a location that happens to be pretty close to me in Irvine, California. So, I headed down there to take a look at their brand new iPad app, an interface for wirelessly controlling their high-end home automation systems. The company helps dealers put together home automation and home theater solutions, and because all of their software is designed around Mac OS X, they've jumped headlong into using the iPhone and iPad as control units for their automation systems. With a full Savant setup installed, you can control your climate systems, audio and multimedia, lighting, and even security cameras all around your home directly from your iPhone or iPad. The systems aren't cheap; even the low-end systems will run you from five to ten thousand dollars, and of course, the sky's the limit on how luxurious you want to get. The good news, though, is that by using the iPad, Savant is actually able to put more value into the systems that they do sell. Before the iPad, a significant chunk of the cost was taken up by "glass," as founder Robert Madonna told us -- huge, expensive touchscreens that relied on custom, often clunky software. However, with the iPad, Savant can just hook into Apple's already available tools and hardware, and create much better looking applications that run on official hardware and lower the end cost. %Gallery-90117%

  • Vaja now selling iPad cases

    by 
    Mike Schramm
    Mike Schramm
    03.22.2010

    Out of all of the iPod or iPhone cases I've seen, Vaja makes my personal favorites -- I bought one of their cases for my 80gb iPod, and it's still the best gadget case I've ever owned. They're a little pricier than some cases, but the exquisite leather, custom design, and solid crafting makes the purchase worth it. And now they've introduced an iPad case as well. Of course, the iPad's use chart looks a little different -- it doesn't necessarily seem like the kind of device you'll be pulling out while walking around, and you probably don't need a great leather case if you're just going to use it as a satellite computer around your home (not that anyone knows for sure how they're going to use their iPad yet). But Vaja makes some quality cases, and while they haven't announced all of their iPad options yet (the Retro Slim Jacket is the only one available right now), it might be worth looking at if you'd rather put a little leather on your new Apple tablet. Customization is not yet announced but likely -- when I ordered my iPod's case, there were a whole bunch of different case styles and colors to choose from. Cost on the one they've got is $120, and they're saying it takes about 25 days to get each custom-made case put together. A Vaja case isn't something to be purchased lightly, but quality like this doesn't come cheap or fast.

  • Case-Mate's Hug allows induction charging on the iPhone

    by 
    Mike Schramm
    Mike Schramm
    03.16.2010

    There are a few features that I'd love to see added to the iPhone's hardware (an IR transmitter would be nice, for one thing), but first and foremost among those is probably an induction charger. It's a little lame to have a device that so easily goes wireless, and then have to come back and plug it in again after usage. Of course, Apple will take their sweet time adapting new technologies, so until then, I might have to make do with Case-Mate's Hug solution. It's a $100 case that slides on the back of your iPhone and allows the unit to charge without ever plugging in a cable -- just stick it on and wait. Which sounds good, but then you notice that the case actually blocks the iPhone's dock completely, so you have to take the case off anyway to do your regular syncing. And of course it also adds size and heft to the phone, which is probably more than you want to pay to just have a phone you can stick on a charger. Looks like Apple's reasoning in leaving the technology out of the hardware is pretty solid. Nevertheless, if you can't wait to "give your iPhone a Hug" (clever but cloying), the case is available now.

  • Dear Aunt TUAW: Should I buy the 3G iPad?

    by 
    Erica Sadun
    Erica Sadun
    02.19.2010

    Dear Auntie T, I was hoping you could help me decide something since I think many people will be trying to figure out the same thing. Namely, is the 3G on the iPad worth it for my purposes? I live in NYC, which has lots of available Wi-Fi. I have a laptop and I also have a Sprint mobile broadband for those rare occasions when I can't pick up Wi-Fi somewhere. I noticed in the last few months that I haven't used it at all. The places I use my laptop (library, cafes, graduate school classes) all have Wi-Fi. These are the same types of places I'm planning on using my iPad (with one exception: Beth Israel hospital doesn't have Wi-Fi, although I've yet to need my computer there) Is the 3G price tag, coupled with the AT&T price tag, worth it? Should I get the Wi-Fi only version now and wait for the price drop and hardware bump sure to come in version two? I would greatly appreciate your opinions on the matter. I've read your blog for years and highly respect the articles and advice you produce. Love, Your niece Trish

  • iPad vs. iPhone: what does 3G cost you?

    by 
    Chris Ziegler
    Chris Ziegler
    01.27.2010

    With the announcement that the iPad would continue Apple's often-rocky relationship with AT&T to serve up wide-area data, we wanted to know: exactly what does an iPad cost you over the course of a couple years? Granted, the iPad doesn't support voice calling -- nor does it require a contract, unlike the iPhone -- but for anyone who uses an iPhone primarily for browsing and gaming, this could make for a serviceable alternative that saves money over the long term. Follow the break for the full rundown.

  • Droid more valuable than Nexus One or iPhone 3GS according to iSuppli

    by 
    Thomas Ricker
    Thomas Ricker
    01.15.2010

    Ah, here we go again: another report from iSuppli breaking down the bill of materials (BOM) for one of our favorite smartphones. This time it's the Droid / Milestone under scrutiny, Motorola's beefcake slider that currently sells for $560 month-to-month on Verizon ($199 on contract). According to iSuppli's analysis, Droid brings a $187.75 bill of materials that breaks down into $179.11 worth of components and $8.64 in manufacturing costs. Naturally, the BOM does not include licensing fees, software costs, accessories, or the massive outlay this device has received in advertising support. Nevertheless, it makes for interesting apples-to-apples fodder when comparing costs with the Nexus One ($174.15 in materials only), iPhone 3GS ($178.96 materials and manufacturing), and original Palm Pre ($138 materials and manufacturing). The single most expensive component on the Droid is the 16GB removable microSD card ($35) bundled with the Droid. And after a controversial MOTO report that demonstrated a lackluster capacitive touchscreen on the Droid, it's interesting to compare the Droid's 3.7-inch TFT LCD ($17.75) and capacitive touchscreen overlay ($17.50) with that of the iPhone 3GS ($19.25 spent on a smaller 3.5-inch LCD and cheaper $16 touchscreen overlay) and Nexus One (whopping $23.50 for 3.7-inch AM-OLED display and $17.50 for the touchscreen assembly). Rounding out the top-end costs are the Droid's 5 megapixel autofocus CMOS sensor ($14.25), Qualcomm baseband processor / RF chip ($14.04), and TI application processor ($12.90).

  • Component shortages lead analysts to forecast rise in prices of personal electronics

    by 
    Vlad Savov
    Vlad Savov
    01.13.2010

    As you might well know, we're not the biggest fans of analyst blather, but this piece of research by Gartner is backed by some substantial numbers. The FT reports that DRAM prices have recently risen by 23 percent, followed closely by LCD prices with a 20 percent jump, both in response to the financial crisis the whole globe seems to be suffering from. Because the effects of recently renewed investment in capacity building won't be felt for a while, we're told to prepare for higher prices throughout this year -- a significant combo breaker from the previous decade's average of around 7.8 percent drops. Oh well, let's just cling to the encouraging signs for the future and ignore this bump on the road to gadget nirvana. [Thanks, Ben W]

  • Nexus One hardware costs $174.15, US multitouch still priceless

    by 
    Vlad Savov
    Vlad Savov
    01.09.2010

    If, while perusing the Nexus One teardown, you were doing a mental tally of just how much each internal part may cost, here's your chance to compare your numbers to some professionally obtained figures. iSuppli reports a preliminary estimate of $174.15 for the cost of materials needed to build each handset. The research firm also congratulates Google on keeping a bill of materials comparable to most recent smartphones while having "the most advanced features of any smart phone ever dissected by iSuppli's Teardown Analysis Service." Costliest of all things was the 1GHz Snapdragon ($30.50), followed by the AMOLED display ($23.50) and memory ($20.40) from Samsung. The Bluetooth and 802.11n WiFi transceiver cost $8.20, and perhaps the most egregious spend was $12.50 on a 5 megapixel camera that many of us might never use. Hilariously enough, Google has spent $17.50 on what is clearly identified as a "capacitive multitouch touchscreen assembly" from Synaptics, though enabling it clearly remains a bridge too far.

  • Sony still loses about $40 on every PS3 Slim sold

    by 
    Andrew Yoon
    Andrew Yoon
    12.11.2009

    "It Only Does Everything" Well, except make money. Three years after the launch of the original PS3, Sony has yet to profit from the hardware. It's getting close, though. The redesigned slim PlayStation 3 is smaller -- and thanks to the passage of time -- much cheaper to manufacture than the launch models, which lost Sony over $200 with each unit sold. According to iSuppli's teardown analysis, a current PS3 system costs $336.27 to make, about $500 cheaper than the first batch of consoles. With the system retailing for $300, Sony is still incurring at least a $40 loss per system, when you account for marketing and other additional costs. (This also means that Sony lost about $17.6 million over Black Friday week on PS3 hardware sales.) The single most expensive component to the system is still Sony's proprietary Blu-ray disc drive, which is estimated to cost about $66 to make. Other components have dropped significantly in price thanks to a switch from 65nm conductors to 45nm. The end result is a far more power-efficient system that requires less power and cooling technologies. "In light of these factors, the PlayStation 3 probably is already at or near the tipping point for profitability," iSuppli's Andrew Rassweiler added. So, if for some reason you need Sony Corp to lose money, you better rush and buy a PS3 now before they make those things profitable! [Via CNET]

  • Eliminate now available on the App Store

    by 
    Mike Schramm
    Mike Schramm
    11.03.2009

    Ngmoco's Eliminate has been building up buzz ever since it was announced, and now the first-person shooter is out on the App Store to try for yourself. As you can see above, it offers some relatively basic FPS gameplay when compared to shooters on other platforms (I've been having a lot of fun with Borderlands lately), but given that this is the iPhone we're talking about, this kind of twitch 3D gameplay is actually pretty impressive. You can play online over 3G or Wi-Fi, and as you play, you can earn credits and level up, which gives you access to more weapons and better gear. The game itself is free, but it's all based around a microtransaction system where you buy "energy" which allows you to earn those aforementioned resources. You get a certain amount of energy per day on your own, and if you use it up, you can't progress any further unless you get out the wallet or wait another day. And the game uses ngmoco's own Plus+ social interface to track leaderboards and accounts. Interesting plan, and we'll have to see if players vibe with it or not. Some have already voiced strong concerns about the in-game pay-to-play microtransaction system. If that doesn't vibe with you, and you'd rather play some old-school (and old business model) FPS gameplay instead, id's Doom Classic also got released on the App Store last weekend. That game comes at a cost of $6.99, but then again, with old-school Doom, you know exactly what you're getting into. And you won't have to buy any extra energy to charge your BFG and slay any demons you happen to come across.

  • Sony PSP Go game dev taken aback by lofty ESRB rating costs

    by 
    Darren Murph
    Darren Murph
    10.12.2009

    Nothing really new here -- the ESRB has been charging a nominal fee to get its saucy logos on your game for years upon years now -- but the discussion of fairness has recently surfaced with the introduction of Sony's UMD-less PSP Go. A few game developers are voicing concerns about the amount the ESRB charges (we're hearing around $2,500) in order for their titles to receive a rating, particularly when those very same titles don't have such a costly requirement in Apple's App Store. Subatomic Studios, for instance, can charge $2.99 for the iPhone version of Fieldrunners, while the same game is priced at $6.99 on the PlayStation Store. Naturally, the ESRB would love to get in on App Store ratings, but it's hard to say just how long (if ever) that cracking process will take. So, any of you devs put off by the ESRB fee? Put off enough to sidestep PSP Go development altogether?[Via Joystiq]

  • Using iWork as an image editor

    by 
    Sang Tang
    Sang Tang
    09.19.2009

    I recently noted the image-editing functionality of Preview.app, which can act as a "good enough" image editor for many that don't have access to Photoshop. While it's difficult to argue with the free price tag, Preview is not without its limitations. Fortunately, many of these limitations are unlocked if you happen to own Apple's iWork suite, which in its own right can serve as an image editor for the budget-minded.Read on to see how to use iWork in this unconventional way.

  • Making the most of Preview.app for image editing

    by 
    Sang Tang
    Sang Tang
    09.17.2009

    Inspired by Bear Grylls's (of Discovery's Man vs. Wild) "make the most out of your situation" scenarios, I present you with a tutorial for making the most out of Preview.app. While not as powerful as graphics editing powerhouse Adobe Photoshop, Preview can oftentimes get you from Point A to Point B -- and sometimes quicker too. Like Bear Grylls, you'll need to parachute out of a plane and into the house of a friend who doesn't have Photoshop -- just kidding. First, a little bit of background. Preview comes pre-installed on Mac OS X, and it's the default image viewer on the system. For PC-to-Mac converts, you could think of it as the Microsoft Paint of OS X; except that it can do a whole lot more. Besides the ability to open a host of image file formats (JPG, BMP, GIF, among them, and even PSD and AI files), Preview can also open PDF files natively. I actually prefer it over Adobe Acrobat for opening PDFs, as I find that they open much quicker using Preview. And like Adobe Reader, Preview contains advanced features, such as annotating.

  • PS3 Slim hardware still losing money

    by 
    Thomas Ricker
    Thomas Ricker
    08.25.2009

    The Times Online had a sit-down with Sony Computer Entertainment boss, Kaz Hirai, after the big Gamescom show last week in Cologne. You remember, the event that saw the official launch of the PS3 Slim. The Q&A is an interesting read in whole, but the answer that stands out comes in response to a question about whether the lower-priced $299 PS3 Slim will be sold at a loss relative to its cost to manufacture. "Yes," was the quick answer from Kaz. That's a surprise for two reasons. First, the PS3 Slim benefits from more efficient 45-nm manufacturing processes used on its smaller, less power-hungry Cell processor. Also, just last month Sony's CFO told investors that manufacturing costs of the PS3 had dropped by "about 70%, roughly speaking" -- that comes to about $240 based on original manufacturing estimates of $800 when the PS3 launched back in 2006. Regardless, a console being sold as a loss-leader is nothing new in the gaming industry and, as Kaz points out, will almost certainly be offset by looking at the PS3 as a platform that includes the hardware, software, peripherals, and services.[Via GamesIndustry.biz]

  • The Queue: Are you a god?

    by 
    Adam Holisky
    Adam Holisky
    07.20.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.A simple question instead of an introduction.%Poll-31854%Go get her, Ray!Some music too which you can listen to while reading today's Queue. And some more. Don't watch the videos, they're dumb. But the music is great.Angus asked... "Why is there a defense channel for every zone? Specifically, why would anyone be attacking the Twisting Nether? I found this to be my most amusing channel. The raid or instance ones are funny, but this one always cracks me up."