crafting-mmo

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  • Some Assembly Required: A Greed Monger interview

    by 
    MJ Guthrie
    MJ Guthrie
    11.26.2012

    With so many games out there and in development for the themepark and PvP crowds, you had to be wondering when a different demographic would start feeling the developer love. I'm talking about crafters! Of course, the brains behind Some Assembly Required love crafters and all they represent; after all, this column is a celebration of all things player-generated, and what's more player-generated than in-game crafted goods? So trust me when I say we are always on the lookout for games that focus on crafting. And one such upcoming game is Greed Monger. We first heard about Greed Monger when the crafting-focused game appeared on Kickstarter. And we aren't the only ones keeping our eyes on this game; fan support has helped the game not only reach its initial Kickstarter funding goal but exceed many of the stretch goals as well. From the campaign page, we know some small details about the game. Joining the ranks of games like Xsyon, Greed Monger will boast a world that's nothing but what you make it. It's a blank slate with no NPCs, no buildings, and no quests -- players will build this free-to-play game from the ground up, crafting everything as they go. Of course, we were interested in learning even more, so we chatted with Jason Appleton, the game's producer and project lead, to get the scoop.

  • Crafting-focused sandbox Greed Monger launches Kickstarter campaign

    by 
    MJ Guthrie
    MJ Guthrie
    11.05.2012

    Perhaps it's from Kickstarter gaining in popularity, but MMORPG addicts... er, fans... are seeing a surge in the number of indie games in development, especially sandboxes. And joining the crowd of crowd-funding is Greed Monger, a new title that heralds its primary focus as crafting. According to the Kickstarter page, Greed Monger is being developed for both PC and Mac. Other features include non-instanced housing, no global chat, a player-driven economy, no predefined skill trees, community events, and animals that only drop crafting materials. On top of that, every finished item that exists in game is player-crafted. The game will be free-to-play, with the team's future development funds coming from purchases of land parcels, not cash shop micro-transactions. Check out a basic demo video after the cut. For more details, as well as screenshots depicting housing and a video showing off a castle that the highest contributors can acquire, check out the game's campaign page. [Thanks to Bryan for the tip!]