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  • Captain's Log: Star Trek Online's Season 8.5 changes

    Last week I wrote about a few of the revamped Federation-Klingon war missions in Star Trek Online's upcoming Season 8.5. This week a few more notable changes and teasers were released, including the news that Star Trek Online has a new Executive Producer and a Star Trek actor's voice will be featured in during the upcoming anniversary event! Pardon me sir, but haven't we met before? The game's new (and returning) EP, Stephen D'Angelo, posted a blog last week announcing his return to the command chair, along with the news that former EP, Daniel Stahl, has been reassigned to another top-secret project. Many of us had already heard about the existence of another game in development at Cryptic, so it's not so much of a surprise to hear of personnel shifts in this regard.

    Terilynn Shull
    01.20.2014
  • Cryptic toughening up Star Trek Online's Undine

    Cryptic is tweaking Star Trek Online's Undine, otherwise known as species 8472. You might recall from Star Trek: Voyager that the Undine were powerful enough to give the Borg fits, so Cryptic has "decided to go back and make them a little bit smarter, a little bit faster, and a little bit tougher." The latest STO dev blog, penned by systems designer Jeff Hamilton, has all the details.

    Jef Reahard
    01.17.2014
  • Star Trek Online updates Klingon War episodes

    As we heard yesterday, part of Star Trek Online's Season 8.5 will be devoted to revamping a dozen early episodes from the game in order to bring them up to par with later efforts. Cryptic Designer Jesse Heinig wrote a dev blog explaining what these changes will entail for the Federation's Klingon War story arc. "Rather than turn one or two more episodes into feature episodes, though, we've chosen to go through and make noticeable improvements on all of them," Heinig explained. "The stories remain the same and much of the gameplay is still there, but we've tweaked the missions to be faster, more dynamic, and more visually interesting." The revamped episodes will take advantage of better encounter pacing, removal of unneeded encounters, accomodation for player ships with cloaks, additional art and environments, cleaned-up dialogue, career-specific options and rewards, and fly-out messages from NPCs to enhance storytelling.

    Justin Olivetti
    01.16.2014
  • Star Trek Online's Season 8.5 coming January 30th

    Newly promoted Executive Producer Stephen D'Angelo penned a dev blog today giving players a heads up regarding Season 8.5 and the fourth anniversary of Star Trek Online. D'Angelo said that 8.5 will be arriving on January 30th, which should kick off the game's anniversary event as well. When this happens, players will have an opportunity to earn one or more new "hybrid" starships that use Dyson technology, explore a brand-new featured episode with a Star Trek actor, and enjoy 12 revamped Federation episodes. Other changes coming include the elimination of the hourly event calendar, the ability to swap between starships and builds on the fly, more slots for ships, and an "easy equip" feature to outfit ships painlessly.

    Justin Olivetti
    01.15.2014
  • Stahl vacates STO lead role for 'exciting new project' at Cryptic

    Star Trek Online executive producer Daniel Stahl is now former Star Trek Online executive producer Daniel Stahl, according to a post from new executive producer Stephen D'Angelo. He writes that Stahl "decided to step down from the captain's chair to pursue an exciting new project at Cryptic Studios." D'Angelo also thanks Stahl for his service, which included leading "STO for three of the four years since the game launched." D'Angelo previously served as STO's executive producer for six months when Stahl left Cryptic for Zynga before returning and reclaiming his original post.

    Jef Reahard
    01.14.2014
  • Captain's Log: Investigating Star Trek Online's Season 8.5 revamped missions

    It's not very often that the devs at Star Trek Online manages to completely surprise the playerbase with something unanticipated. This week Star Trek Online Community Manager Brandon Felczer posted a list of patch notes for the Tribble test server as well as a new screenshot for the Friday gallery, stating that the screenshot was from the upcoming "Season 8.5" patch. The patch notes contained a lot of changes that none of us was truly expecting, most of which (but not all, of course) are being generally well-received. The biggest shock is that the patch will include the first new PvP arena in years. Also included in the notes was the announcement that the devs have been busy revamping several of the low-level Starfleet missions to improve their look as well as their pacing. I've had the opportunity to jump on the Tribble test server to check out some of the revamped missions. Of the 12 missions on the list, I've played four: Stranded in Space, Kuvah'Magh, Researcher Rescue, and The Ultimate Klingon. Many of the screenshots are from the updated missions, so beware -- there be spoilers ahead!

    Terilynn Shull
    01.13.2014
  • A Mild-Mannered Reporter: 2013 in review for superheroes

    2013 was the first year in which City of Heroes didn't exist. The masses of hero fans cried out in anticipation of a new game but found nothing. All there was to be found was a deafening silence and three other games that scratched similar itches but didn't quite manage to hit the same heights. But we've talked about that as much as it can be discussed, and quite frankly I'm more interested in the now. We've got three titles that are still duking it out, trying to find their voices, and so forth. And then we have the header of Plan Z, which covers several different projects but at the same time serves as an interesting look at the community as a whole. So in the wake of a quiet December, let's look back at 2013 for the major titles and for the hopefuls. It was a year in which quite a bit happened, not all of it good, but it was still one that might have a big impact on the future of the superhero MMO field.

    Eliot Lefebvre
    01.08.2014
  • Captain's Log: Can Star Trek Online craft a future for crafting?

    This week I'll be dedicating a whole column on the current state of crafting in Star Trek Online. If there's one thing upon which most Star Trek Online players agree, it's that the crafting system in STO needs a complete overhaul. But there's a very real question as to whether or not an overhaul is even feasible. When it comes to business, it's usually best to save those parts of a business plan that are working so as not to waste the investments already made. In relation to MMOs, the same considerations should (and in the case of publicly-held companies, is legally required to) be granted to all aspects of its product. Since most MMOs have multiple features typical to all games (PvP, crafting, housing, PvE, etc.) each one of these facets' productivity matters. If a single feature assists in keeping players in-game, then there's more potential for revenue generation to occur. If a feature not only keeps a player in-game but is, in and of itself, a point of revenue generation, then it's all the better for the company and therefore its shareholders.

    Terilynn Shull
    01.06.2014
  • One Shots: All outta soul

    Man, there are few things worse in the gaming world than to see players of other regions get a hold of titles that have yet to make it to your neck of the woods. First comes the flush of jealousy, then the slow burn of envy, then the mountaintop proclamation of vengeance upon the studio in the middle of a rainstorm. Reader Dynatos is one of the fortunate to be able to try out this particular game: "I've recently stepped back into Blade and Soul with the Chinese release, and while I'm not very far along into the game (it's a little tough when I don't understand the language!), I'm completely in love with the art style and combat mechanics. Here's my Kung Fu master looking at the foreboding building up the walkway -- not very inviting!" I WILL RAIN HOT DOOM UPON YOU NCSOFT! DOOM! Er, sorry, I just advanced to stage three.

    Justin Olivetti
    01.05.2014
  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

    MJ Guthrie
    01.03.2014
  • Field Journal: Floundering in Neverwinter's Foundry

    Given that I'm a roleplayer, you might think that I find Neverwinter's Foundry an amazing expressive tool that I relish wholeheartedly. To that I respond with a resounding sort of! I love that it exists and seeing all the neat, even mind-blowing creations of others. Actually using it to make something of my own, though? That's pretty daunting, and I'm not talking about the interface. I am a very creative person, but there are many kinds of creativity. I've long since given up trying to be the game master in tabletop games given how painful it is for me to prepare and how I bring so much more to the table as a player. I'm the expressive sort, coming up with great ideas on the fly that make things more fun for everyone, drawing everyone's characters, that sort of thing. I'm not the constructive sort, so I have a hard time building worlds compared to inhabiting them. That might be why I had to stick a cameo from my own Trickster Rogue in the quest I designed.

  • Captain's Log: Star Trek Online's year in review

    We've reached the end of 2013 and once again it's time to take a look back at the past year in Star Trek Online to see what has been successful and what missed the mark. I have to say that this year has been the most active that the game has seen since its launch almost four years ago. There's a lot to cover, so I'll just get right to it. A new mission, a new ship, and a familiar voice The game's third anniversary saw a new featured episode accompany the usual Q-instigated frivolity. The mission called Temporal Ambassador included the familiar voice of actress Denise Crosby, whose character, Tasha Yar from Star Trek: The Next Generation, was brought back along with the long-awaited Ambassador Class ship. The ship became the mission reward, continuing Star Trek Online's tradition of providing players with a new vessel during the game's anniversary event. While many of us had hoped that Crosby might be heard again as her other character, the Romulan Tal Shiar Operative Sela, I don't think many of us were truly expecting what was to come.

    Terilynn Shull
    12.30.2013
  • One Shots: Get to da Choppa!

    "This is the last time I ever got to see my Orc Choppa in game," sent in reader Sean. "Oddly enough, I couldn't get a screenshot of my Order character because even in the final days they didn't take out the faction locking, and so I was locked out for eight hours." It's also the last time that I'll be able to make that awesome Predator pun that you see in the title of this week's column there. Man, with Warhammer Online gone, how will I be able to make my '80s action movie references? I guess I'll just put on a brave face and soldier on, somehow.

    Justin Olivetti
    12.29.2013
  • Captain's Log: A Star Trek Online 2014 wish list

    We're coming up on 2014 and staring Star Trek Online's fourth anniversary right in the face. It's an anniversary that many naysayers said would never come. Next week I plan on taking a look back at the past year in Star Trek Online, so this week I thought it would be fun to prognosticate on what we might see in the year to come. A few days ago, STO Community Manager Brandon Felczer wrote a blog post on the game's site, and buried within that post was the announcement that Cryptic and Perfect World Entertainment have slated another expansion for the game in 2014. The news was actually a bit surprising, and although there were no additional facts about what the expansion might entail, there has been a lot of speculation by the players. I am no exception to the speculation frenzy, so here's my own personal wish list for what I'd like to see in the upcoming expansion and other releases in 2014.

    Terilynn Shull
    12.23.2013
  • Neverwinter state of the game talks player feedback and future expansions

    Neverwinter fans may want to pop over to the game's official site and read lead producer Andy Velasquez's state of the game post, which outlines challenges faced by the dev team, successes it has seen this year, and hopes it has for the future of the game. Velasquez noted the Shadowmantle expansion as a high point for the game, praising his team for being able to "get it done so quickly while maintaining a high-quality product." Velasquez also explained that it is Cryptic's goal to get future expansions live on the test server earlier in the development process, thus allowing for deeper testing and the collection of more player feedback. According to Velasquez, player feedback is invaluable in helping the Neverwinter team understand which changes to implement. Other small successes were celebrated; Neverwinter has launched a Russian shard and the team is hard at work on the next content update.

    Mike Foster
    12.23.2013
  • One Shots: Parking the Enterprise

    Another week, another gorgeous Star Trek Online screenshot from reader Mark. Mark sent us in this picture of the Enterprise looking for a parking spot around Deep Space Nine, perhaps endlessly circling the lot while the husband's waiting for someone close to the door to pull out and the wife is arguing that they should just park a little further away and hoof it in with EVA suits. Fun fact: This was just one of dozens of screenshots that Mark sent in February 2013 when we put out the Great One Shots Call for more pictures. A less-fun fact: We're starting to run out of community-submitted screenshots to share with you, and our well might be dry by the end of January. Remember, it's you who keeps One Shots alive!

    Justin Olivetti
    12.22.2013
  • Massively's winter holidays MMO roundup

    The holidays are here! That means the hustle and bustle of the season is in full swing, with gifts to get, treats to taste, deals to nab, and plenty of festivities to partake in -- and that's just in the MMOverse! Yes folks, there's a plethora of holiday celebrations out there -- so many, in fact, that it can be hard to keep track of them all, let alone participate to them! If you're trying to catch everything in your favorite games, we're here to help. We've got a round up of the various winter celebrations across the gaming sphere all bundled together right here for you. If something catches your eye, hop in and join in the festivities!

    MJ Guthrie
    12.21.2013
  • Perfect World putting new resources toward console development

    Perfect World Entertainment, the mega-publisher behind games like Neverwinter, Torchlight II, RaiderZ, and Star Trek Online, has just announced that it is launching a new in-house division dedicated to console development. According to general manager of publishing Andrew Brown, investing in console development offers Perfect World a way to "better connect with players." The console division will be dedicated to bringing new and existing PWE titles to consoles. Brown seemed optimistic about expanding into the console world, explaining, "You can expect Perfect World to be a major player in the console marketplace." No specific games were named for release. [Thanks to Paul for the tip!]

    Mike Foster
    12.19.2013
  • Captain's Log: Star Trek Online's reputation systems for the new player

    One thing new MMO players will learn is that games that have levels inevitably also have a level cap, meaning that when a character reaches the highest level, there's not often much left to do other than to wait for a new expansion. This conundrum has left many developers trying to find ways to keep players in the game while they worked on new, larger content pushes. Many accomplish the task by creating repeatable quests or missions. Some games, Star Trek Online included, have integrated what are known as reputation systems into their games. Reputation systems are meant to keep players participating in repeatable content, allowing them to apply the currency received from that play to obtain select items and unique rewards.

    Terilynn Shull
    12.16.2013
  • Star Trek Online getting another expansion 'late in 2014'

    Star Trek Online fans, you've got a new expansion coming your way in 2014. So says the latest STO dev blog. The entry is basically a year-end recap, and it offers up plenty of thanks for making 2013 "the best year ever for STO." It also says that "your enthusiastic support has put another expansion on the schedule for late in 2014." Unfortunately there are no other details as of yet, but hey, feel free to give the whole thing a read via the links below. [Thanks Grand Nagus!]

    Jef Reahard
    12.16.2013