csm-summit

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  • EVE Evolved: CSM 7 candidate roundup

    by 
    Brendan Drain
    Brendan Drain
    03.11.2012

    EVE Online is unique among MMOs, and nowhere is this more evident than in the political struggles that take place every day in New Eden. Just this weekend, I spent long hours negotiating the surrender of a friend's wormhole starbase with an Elysian Empire diplomat, only to have his CEO overrule the decision because he wanted to get the killmail for blowing the starbase up. For EVE's more ambitious political machinists, perhaps the greatest challenge of all is to be part of the democratically elected Council of Stellar Management (CSM). The council functions as an advisory board to CCP and a mechanism through which players can get their views and ideas across to developers. Last year's CSM was instrumental in forcing CCP's hand and making the company refocus development on EVE Online. With this year's ambitious plans to revamp all ships and forms of PvP, and DUST 514 due for a summer release, the stakes for this year's council are even higher. Voting is now underway to select the team of players who will represent the EVE playerbase to CCP for the coming year. In this week's EVE Evolved, I round up all of this year's candidates to help you choose whom to vote for.

  • EVE Evolved: Development on EVE in 2012

    by 
    Brendan Drain
    Brendan Drain
    01.08.2012

    Following the summer drama that came to be known as monoclegate, the past six months have been challenging for EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across gaming blogs like wildfire. The story's tone soon turned a great deal more sinister with the leak of an internal company newsletter titled Greed is Good, and a second leaked memo from CCP's CEO added more fuel to the flames. Ultimately, players spoke with their wallets; subscriptions fell by at least 8%, and with no financial backup plan, CCP was forced to lay off 20% of its staff worldwide. The staff members who remained were faced with the task of turning things around, and with the feature-packed Crucible expansion, they did so spectacularly. In just a few short months, hundreds of high-profile features, graphical overhauls, and quality of life improvements breathed new life into a neglected universe. I think most players recognise that this has been a genuine turn-around from within CCP, but some are still skeptical that the company has really reformed. The question on everyone's mind is whether CCP can really keep up this quality of development in the coming year as it delivers two full expansions and integrates EVE with DUST 514. Perhaps nobody is better qualified to assess that than CSM delegate and former CCP game designer Mark "Seleene" Heard, who recently attended the December CSM summit and witnessed first-hand the aftermath of monoclegate and Crucible's development. In this week's EVE Evolved, I delve into Mark's CSM Summit report to find out how development at CCP has changed, what we can expect in 2012, and how monocle-gate has affected CEO Hilmar Veigar Pétursson.

  • Massively's EVE CSM interview: EVE Gate, microtransactions and more

    by 
    Brendan Drain
    Brendan Drain
    01.21.2011

    Earlier this month, the official minutes of meetings between CCP Games and EVE Online's Council of Stellar Management were published to the general public. EVE's democratically elected council of volunteer players meets with CCP's developers twice per year at the company's headquarters in Iceland. At the meetings, the concerns of EVE's players and details of upcoming expansions are discussed. Response to the December summit's minutes has been largely positive so far, which is a huge turnaround from June's tirade of negativity. EVE blogs have been considering some of the problems raised in the meetings, and insider Keith Neilson delivered his assessment of how the meetings went right here on Massively. The only people we have yet to hear from are the council members themselves. To make sure the CSM has its say in the public arena, Massively interviewed council member Dierdra Vaal about the summit and asked some critical questions on CCP's plans for EVE's future. In this first of two interviews, we discussed EVE Gate, the growing botting problem, user interface upgrades, CCP's microtransaction policy, how the summit went in general, and how attitudes within CCP have changed toward the CSM. Skip past the cut to read the first of two illuminating interviews with EVE Online's CSM.

  • EVE's December CSM summit minutes released

    by 
    Brendan Drain
    Brendan Drain
    01.11.2011

    Several years ago, EVE Online developer CCP Games instituted the Council of Stellar Management, a player-run advisory committee on game design. The members of the council are voted for by players, making the CSM a democratically elected group with direct access to developers. The council has had a significant impact on the game, having pushed through such important changes as the titan doomsday nerf and the introduction of a 24-hour skill queue. Players can raise issues or suggestions to the CSM through the official assembly hall forum. Every six months, the council meets with CCP's developers in Iceland to discuss all the important issues players have raised. In an effort to keep the dealings of the CSM transparent, the minutes of each council session and Icelandic CSM summit are published openly. The first round of minutes from EVE's latest bi-annual CSM summit have now been released, with a further two rounds of meetings to be released within the next week. Topics covered in the first set of minutes include a new EVE forum, the possibility of a permanent CCP-administered charity, talks on the CSM process, and potential CSM activities at Fanfest 2011. For those interested in exactly what went on in the CSM summit, the full minutes of these meetings are publicly available on the EVE website.

  • EVE Online's CSM to host public roundtable discussion

    by 
    Brendan Drain
    Brendan Drain
    11.12.2010

    Over the past few years, EVE Online's democratically elected Council of Stellar Management has had an increasingly large impact on the game. Initially formed to provide players with reassurances that changes to CCP's internal workings would prevent potential developer misconduct, the council has gone on to be an integral part of the company's feedback-gathering mechanism. Throughout the year, the CSM puts together a list of issues players have with the game or its development. Twice per year, the council meets with CCP in Iceland for the CSM summit to discuss those issues. On Sunday, November 21st, at 19:00 GMT, the CSM will be hosting a public roundtable discussion along with CSM project manager CCP Xhagen. In an announcement on the EVE forum, council member Dierdra Vaal described the event as an opportunity for players to ask "difficult questions about what we've been doing and how we've been doing it." The list of topics for discussion certainly mirrors Dierdra's sentiment, with hard-hitting issues on the table like post-Dominion nullsec warfare, Incarna gameplay, microtransactions and quality assurance at CCP. At the coming CSM Summit in December, each topic raised will be discussed for a minimum of one hour with the appropriate developers, making this the perfect opportunity for players to have their say. For the full announcement, visit the thread on the offical EVE Online forum.

  • EVE CSM delegates voice disapproval of CCP's attitude to council summit

    by 
    Brendan Drain
    Brendan Drain
    06.30.2010

    In recent years, CCP Games have made significant efforts to get players involved in EVE Online's game design efforts. In addition to pre-releasing features on a test server to collect feedback, CCP have involved players more effectively in the development process through their innovative Council of Stellar Management. The council members are voted for by players, with the highest-voted member securing the chair position for the year. Players bring important EVE-related issues to their council representatives, who meet with CCP developers in Iceland twice per year for a week-long council summit. During the summit, all the most important issues backed by the council are posed to developers and discussed. Previous council sessions have made a significant impact on the game, getting features like the skill queue implemented and providing key feedback on expansions. This year's council had a record voter turnout, with confidence in the team at an all-time high. At the conclusion of their first council summit meeting with CCP, however, two key delegates have begun to voice concerns at the dismissive attitude with which they were met. Skip past the cut to find out why two council members are annoyed with CCP's approach to this year's summit, and why it's not all bad news and negativity.

  • EVE dev blog: Council of Stellar Management Summit recap

    by 
    James Egan
    James Egan
    06.27.2008

    The latest developer blog posted at the EVE Online site is a brief report to the community about last week's Council of Stellar Management (CSM) Summit, the first meeting between the player-elected council of representatives and CCP Games. The CSM Summit gave the delegates a chance to discuss, face-to-face with CCP, how the players they represent would like the game to change. CCP Xhagen reports that CCP views this first meeting as being a 'resounding success.' The CSM delegates were well-prepared and clearly put a lot of time and effort into the topics on the agenda, Xhagen says. The next step in the process is for the discussion topics from the CSM Summit to be sorted in terms of viability and priority. This involves a few factors, namely the time and work required by CCP to implement the game changes. From there, the CSM will prioritize the topics in light of the technical feasibility already established through talks with CCP. Afterwards, the proposed changes will enter development pipelines; future patch notes will indicate which issues or changes are the result of the CSM's efforts. CCP Xhagen cautions that some requests will take longer than others to realize in the game, but stated that the devs will do their best to roll out the changes and communicate timeline estimates. Xhagen finishes by saying, "The most important results of the Summit may not be immediately evident, but the seeds planted by the CSM into the minds of the EVE dev team members are already sprouting."