custom-roles

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  • Darkfall Unholy Wars custom roles raise balance concerns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.18.2014

    After relaunching with set roles, Darkfall Unholy Wars recently introduced custom roles to the game, allowing players to take on any combination of abilities to build a truly unique character. If you guessed from that sentence that there are probably certain balance issues to be worked out, you'd be correct. The community team recently posted on Facebook to address concerns from players regarding balance, noting that it was inevitable that such a major patch would have some issues to be worked out. Rather than patching immediately, the team intends to wait for a few more days to see how matters develop before addressing balance issues. The posting also states that the game is based around large-scale combat, so duel performance is not necessarily indicative of the game's overall state of balance. A full update regarding balance adjustments and bug fixes should be available next week. [Thanks to Dengar for the tip!]

  • Darkfall Unholy Wars unveils custom role tutorial

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.10.2014

    The introduction of custom roles to Darkfall Unholy Wars is going to mean a major shakeup to the way that skills work overall. It's getting patched in today, and if you're not ready for the change yet, you're in luck; a tutorial video has just been released and is embedded just past the cut. If you want to be a master of magic with a two-handed weapon and leather armor? You can make that happen now. As previously revealed, players will be able to select eight role skills, one ultimate skill, and 16 total skills fr their custom arrangement. You can also choose your attribute boosts as well as the requirements of gear -- if you'd like heavy armor to be gated by your Dexterity instead of your Strength, that's a thing you can do. While the tutorial won't explain to you how to make a good built, it will give you the tools to make one properly.

  • Darkfall demonstrates custom roles

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2014

    Don't let your class define you; let you define your class. That's the message that Darkfall is trying to send with a new video showing off the "billions" of possible role combinations that are in the game. From melee magic users to high burst assassins, the options do seem intriguing. Give it a watch after the break and let us know what classes and roles you would mix-and-match!

  • This screenshot really makes me want to play Darkfall

    by 
    Jef Reahard
    Jef Reahard
    05.29.2014

    Have you ever felt that way about a screenshot? It's kinda annoying, really. I don't have time for another game right now, and I don't have the energy to seek out a guild and make new friends (both of which are basically required in the sort of FFA PvP environment that Darkfall offers). So, yeah. I guess I'm just going to sit here and look longingly at that dude's spyglass and think about the good ol' Darkfall days. Oh, and Aventurine's put out its latest newsletter, if you want to give that a read-through. And there's a custom roles video after the break.

  • Darkfall Unholy Wars unveils the new custom roles

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.13.2014

    You want to do your own thing in Darkfall Unholy Wars, but how are you going to do that? Simple -- you're going to make use of the game's upcoming custom roles to build exactly your sort of character. This represents a fundamental shift to the game's mechanics, and the latest development post on the official site stresses that this first iteration is going to be modified over time. But it's still something novel, and it's a chance to have more control over your character's development. Players will be able to pick out any 9 school skills (with 1 Ultimate skill) and several common skills for a given build, with a grand total of 16 skills from school skills and common skills. Players will also be able to mix and match armor types to create just the right sort of playstyle. Builds can be altered at any point if a character has been out of combat mode for 15 minutes, so you're not locked into one configuration. Check out the official post for more details on the mechanical shift.