cyborg

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  • Mad Catz unveils three new 'Cyborg' gaming mice, coming 'Spring 2010'

    by 
    Ben Gilbert
    Ben Gilbert
    01.08.2010

    At CES in Las Vegas this week, Mad Catz revealed a quartet of "Premium Cyborg Gaming" mice. From the base model "Cyborg R.A.T.3" at $49.99 that offers a 3200dpi laser, to the super fawncy "Cyborg R.A.T.9" at $129.99 that drops the USB cable for a rechargeable battery and offers a 5600dpi laser, all of them certainly look like something made with the Borg in mind (as evidenced in our gallery below). The standout feature for the Cyborg line is the grip adjustability of the upper three models. "For the first time ever on a mouse, the key points of contact between the gamer's hand and the mouse are fully adjustable allowing it to be customized for any grip preference," claimed Mad Catz prez Darren Richardson in the press release that announced the line. In addition to the customization factor, the upper three models also get two additional buttons (bringing the grand total up to seven, if you can believe it). No official release date has been set, but they're expected to ship this Spring. %Gallery-82041%

  • Mad Catz Cyborg Rat hands-on: true customizable mouse madness

    by 
    Paul Miller
    Paul Miller
    01.07.2010

    We've seen plenty of gaming mice with adjustable DPI and swappable weights, but the new Cyborg Rat lineup from Mad Catz is truly stunning. The mouse is adjustable in almost every dimension and angle, thanks to certain sliding aspects, some hex key-adjustable mechanisms and buttons galore (including a very useful aiming button for slowing down the cursor in those heated sniper moments). The real winner is the Rat 9, which is wireless and has a nifty little "home base" that continuously charges a hot-swappable replacement AA battery and keeps some extra weights warm as well, though with a $130 pricetag it's not for the faint of heart. %Gallery-82141%

  • Mad Catz adds mice to Cyborg PC gaming line, (doesn't) blend human and mouse DNA

    by 
    Christopher Grant
    Christopher Grant
    01.06.2010

    Rabid feline news now, with the erroneously spelled peripheral maker announcing "a new range of premium Cyborg gaming mice" expected to be in(side?) consumer's hands by Spring 2010. We feel like we can confide in you: we also assumed Mad Catz had finally done it, actually blended human flesh with a traditional gaming mouse to create a new class (and species!) of PC gaming peripheral. Alas, no – it's just the addition of four mice, ranging in price from $50 to $130, to their currently keyboard-heavy existing Cyborg PC gaming lineup. "The Cyborg mouse range was developed entirely in house and I believe they are the most comfortable gaming mice you'll ever use," said Mad Cat Darren Richardson. "Also, upon contact with your hand, it will merge with your DNA and create an entirely new appendage blending the greatest aspects of the human body and the gaming mouse." Alright, we made that last part up ... but how about actual half-robot-half-rodent tech ... %Gallery-81741%

  • IBM simulates cat's brain, humans are next

    by 
    Vlad Savov
    Vlad Savov
    11.18.2009

    Almost exactly a year ago we noted DARPA pouring nearly $5 million into an IBM project to develop a computer capable of emulating the brain of a living creature. Having already modeled half of a mouse's brain, the researchers were at that time heading toward the more ambitious territory of feline intelligence, and today we can report on how far that cash injection and extra twelve months have gotten us. The first big announcement is that they have indeed succeeded in producing a computer simulation on par, in terms of complexity and scale, with a cat's brain. The second, perhaps more important, is that "jaw-dropping" progress has been made in the sophistication and detail level of human brain mapping. The reverse engineering of the brain is hoped to bring about new ways for building computers that mimic natural brain structures, an endeavor collectively termed as "cognitive computing." Read link will reveal more, and you can make your own cyborg jokes in the comments below.

  • Video: Concert Hands teaches you to play piano, whether you want it to or not

    by 
    Ross Miller
    Ross Miller
    08.20.2009

    Look, we're all for accelerated learning, but somehow the idea of strapping our limbs into the Concert Hands setup is a wee bit disconcerting. Locked at the wrists onto a sliding mechanical bar, the apparatus guides our paws to the proper keys, while pulses are sent to your fingers to tell you what keys to press. Intimidating? Sure, but honestly, we're more worried about what our idle hands might learn if this thing was hooked up to the wrong AI... okay, probably just a Chopin piece, but you never know. See for yourself and imagine the horrors after the break. [Via Engadget German]

  • Researchers create robo-moth, dream of a cyborg cricket-filled future

    by 
    Donald Melanson
    Donald Melanson
    07.14.2009

    Researchers have long turned to insects for a little inspiration when creating robots, but things have entered a terrifying new dimension this week, with two separate groups each finding new ways to meld bug and machine. The further along of the pair is a group of scientists from Tokyo University's Research Center for Advanced Science and Technology, who have not only used a live silkmoth to control a toy car, but severed the head of a moth and wired it into the vehicle pictured above (look closely). By directing stimuli to the moth's still-functioning antennae, the researchers were able to record the motor commands issued by the brain's nerve cells and, in turn, control the vehicle -- which, in addition to totally freaking people out, allows them to study and record data on how neurons respond to stimulus. Slightly less far along on the road to bug armageddon is Pentagon contractor OpCoast, which is working on some full on "cyborg crickets" that behave like the real thing but have the added benefit of being able to form a mobile communications network in an emergency situation. That network, the company says, could eventually consist of hundreds or thousands of the crickets which, like real crickets, would communicate with each other through wing beats, and even be able to vary their "call tone" when they detect the presence of chemical or biological agents, or potentially even the scent of a person trapped in rubble.Read - AFP, "Japanese scientists aim to create robot-insects"Read - PhysOrg, "Cyborg Crickets Could Form Mobile Communications Network, Save Human Lives"[Via reddit]

  • Exmovere's wearable Chariot: for the mild-mannered cyborg

    by 
    Donald Melanson
    Donald Melanson
    04.08.2009

    What does it take to make robotic exoskeletons look like a quaint relic of the past? This -- a new wearable transportation device concept that Exmovere Holdings has dubbed the Chariot. Apparently, the device is specifically intended to help amputees and people that have difficulty standing, with a range of sensors used to let the wearer control the device at speeds up to 12 miles per hour with a minimum amount of physical effort. Better still, Exmovere looks to have even more ambitious plans for production versions of the device, including on-board vital sign sensors, built-in wireless and cellular connectivity and, yes, even specialized versions for military and law enforcement customers. Head on past the break for more evidence of the future.Update: As commenter Videoranger Commander has noted, the device in the picture is almost certainly a fake -- it's actually the bottom of a Showbots uniform. Lame. What's interesting is that Exmovere put out a full press release, so we're guessing the company was just hoping no one would catch this little lie while they work on a real product -- if one actually exists.

  • Movie Gadget Friday: Brazil

    by 
    Ariel Waldman
    Ariel Waldman
    02.20.2009

    Ariel Waldman contributes Movie Gadget Friday, where she highlights the lovable and lame gadgets from the world of cinema.We last left off Movie Gadget Friday on board the Icarus II in the near-futuristic film of Sunshine. This week we transition from space travel to a totalitarian, 20th century, terrorist-ridden society in Terry Gilliam's Brazil. A hybrid between the sexy saxophone solos and gender role reversals of the 1980's with the "Keep Calm and Carry On" culture of the 1940's and 50's, this film dabbles between reality and a dream-like state. Cyborg TypewriterThis "handhold" device clamps around your hand and five fingers for allowing typing speeds upwards of 150 wpm. Wired between stereo headphones and a flat touch-sensor keyboard, the brace around the hand augments the user's typing accuracy and pace. The exposed wires act as inputs from any user-received audio and mechanically command via electric impulses exact transcripts to be typed out. The system is spoken-language friendly and can determine onomatopoeias, thus eliminating Google-like "did you mean...?" behavior. While it may make a secretary job more efficient, we have to wonder if the inevitable constant hand cramps are worth it. More after the break.

  • Cyborg beetles commandeered for test flight, laser beams not (yet) included

    by 
    Ross Miller
    Ross Miller
    01.29.2009

    Remember that DARPA initiative from a few years back to create cyborg insects? With funding from the agency, researchers at the University of California, Berkeley have managed to control a rhinoceros beetle via radio signals, demonstrated in a flight test shown on video at this week's IEEE MEMS 2009 conference. A module placed on the arthropod uses six electrodes affixed to the brain and muscles to commandeer its free will. The device weighs 1.3g -- much less than the 3g payload these guys can handle, and with enough wiggle room to attach sensors for surveillance. Ultimately, scientists say they want to use the beetle's own sensors -- namely, its eyes -- to capture intel and its own body energy to power the apparatus. Keep an eye on this one, we expect it to play a major role in the impending robots vs. humans war.[Thanks, Mimosa]

  • Filmmaker hopes to replace false eye with webcam, become a superhero

    by 
    Darren Murph
    Darren Murph
    12.05.2008

    There are quite a few eerie similarities between Rob Spence and Tanya Vlach. For starters, they're both artists, and secondly, they both currently have one prosthetic eye. The real kicker? Each of 'em wants a camera stuck in there instead. In what we can only hope is (or isn't?) a freakishly growing trend, Mr. Spence has reportedly sought consultation from the University of Toronto's Steve Mann, a self-proclaimed expert in the field of wearable computing and cyborgs. Essentially, Rob is hoping to install a webcam in his eye socket in order to become a so-called "lifecaster." The camera wouldn't actually be wired to his brain, thus his level of vision would remain subpar, but it would make him a living science experiment that would surely prove insightful to an array of others. As of now, it sounds like the road to installation is long, but we get the impression that this guy isn't apt to give up until the proverbial fat lady begins to bellow.

  • Monocular San Francisco artist wants webcam installed in her prosthetic eye

    by 
    Laura June Dziuban
    Laura June Dziuban
    11.17.2008

    Tanya Vlach, a San Francisco-based artist, lost her eye in a 2005 car accident, and now keeps a blog chronicling the "monocular life." She's got a real-enough looking prosthetic peeper, but Tanya's a self-described "sci-fi geek," and, with the approval of her doctor, she's put out a call for engineers to build her a camera... for her fake eye. Likening her possible future self (the one with the eye-cam installed) to a cyborg, Tanya reasons that her aesthetic-only eye could become a source of "augmented reality," and she's got a list of possible specs up on her blog for would-be engineers to begin with. Just some of the things mentioned for inclusion are: DVR capabilities, MPEG-4 compression, a microSD slot, A/V out, and Bluetooth. In other words, Tanya Vlach is insanely cool. Emphasis on the insanely part.[Via Digg]

  • Philosony: Gamers - natural born learners

    by 
    kylie prymus
    kylie prymus
    10.26.2008

    Bear with me as I'm about to list all of the games I played for the first time in the past two weeks: Team Fortress 2, Puzzle Quest, Silent Hill: Homecoming, Linger in Shadows, Lego Batman, Warhawk, Supersonic Acrobatic Overly Superlative Adjective Cars, and Motor Storm: Pacific Rift. The last four of these are demos, but as inconstant readers of this column may remember I have a bit of a "thing" when it comes to demos, so I spent a fair bit of time with them. This list only includes PS3 and PSP games - there have also been a good half dozen little browser-based games vying for my attention. Why am I spilling out the sordid details of games I recently deflowered myself on to you? Because in learning how to play all of these games I made an interesting if obscenely obvious discovery - I learned how to play no less than 12 games in a mere 14 days! While that may not sound strange for an avid gamer it sounds odd put in other contexts: learning to play 12 musical instruments in two weeks, learning 12 new sports, learning the ins and outs of a baker's dozen worth of operating systems. Such feats are certainly doable, but rarely does anyone have the drive to add that many new wrinkles to their brain. What is it about games that makes us so willing to learn entirely new systems of play on a regular basis?

  • HP's Handheld sp300 All-in-One scanner/printer brings cyborg revolution to warehouses everywhere

    by 
    Joshua Fruhlinger
    Joshua Fruhlinger
    06.16.2008

    As managers race to turn their warehouse workers into cyborgs, HP is there to help with its Handheld sp400 All-in-One scanner / paperless printer of arm-mounted doom. This strap-on contraption is a wireless scanner / printer / barcode manager that turns warehouse drones into human intake and inventory machines. To be fair, the sp400 does have some benefits, like not requiring thermal labels and a reduction in paper waste with its built-in document imprinting function. Most importantly, though, be sure to see the video at the read link -- you'll be wishing you too could work in such an efficient warehouse![Thanks, Sonya]

  • New bionic limbs to be controlled via brain-mounted sensors

    by 
    Darren Murph
    Darren Murph
    04.18.2008

    Researchers at Osaka University are redefining "thought-controlled" limbs. Hailed as the first endeavor to dabble in the world of bionic phalanges by requiring open-skull surgery, the research is seeking to develop "real-time mind-controlled robotic limbs for the disabled." Of course, it's not the goal that's striking, but the means. Essentially, gurus working on the project are hoping to place electrode sheets directly on the surface of the brain in order to "obtain a more accurate signal," and amazingly enough, they're currently working to sign up willing subjects that are already scheduled to have brain electrodes added to deal with "monitoring epilepsy or other conditions." Maybe the bionic beings really aren't that far off, eh?[Via Pink Tentacle]

  • Cyborg insects survive to adulthood, ensure our doom

    by 
    Darren Murph
    Darren Murph
    03.20.2008

    Remember those cyborg insects that seemed so much like a pipe dream just two short years ago? Yeah, those frackin' things have somehow survived into adulthood, and are closing in on being ready to infiltrate enemy camps and extract vital information. According to a recent update on the DARPA project, the insects -- which have "modified body structures and micro-electromechanical systems (MEMS) embedded" within -- have lasted into adulthood, and now those behind the endeavor are hoping to enable remote control of the bugs via "mechano-sensor activation" or something similar. Additionally, scientists are hoping to harness the energy emitted during locomotion to actually power the internal MEMS. Sure, as long as these critters can be swatted down with a newspaper, we're solid, but we aren't too sure we dig where this could be headed.[Via Wired]

  • Sarcos' military exoskeleton becomes a frightening reality

    by 
    Joshua Topolsky
    Joshua Topolsky
    11.25.2007

    Have you been waiting for a legion of half-man, half-machine storm troopers to descend upon your city and blaze a round of hellfire in all general directions? If you said yes, that's kind of weird. At any rate, you can consider yourself one step closer to cyborg annihilation thanks to a company called Sarcos and its semi-scary exoskeleton -- which will make any regular old soldier into a Terminator-like killing machine (as far as we can tell). Sure, they demo the unit lifting heavy equipment and reducing fatigue of the user, but we know what this thing is really for -- and it doesn't involve food drops. Check the video after the break to have your mind shattered into a million delicious pieces.

  • Saitek intros Cyborg gaming mouse

    by 
    Donald Melanson
    Donald Melanson
    10.31.2007

    Saitek's got a new gaming mouse for those in need of a little more precision than your standard off-the-shelf model, with its new Cyborg mouse cranking the dpi all the way up to 3200. That, of course, can be dialed back to accommodate various mousing tasks, and you'll get a good number of non-standard mouse features as well, including a programmable four-way hat switch, and two extra buttons that can be set up however you like. While there still doesn't seem to be any official word on a release, Gizmos.es points out that Amazon UK currently has it listed with a release date of January 11th and a list price of £40 (or $83), although it can be had for £30 (or just over $60) at moment.[Via Gizmos]

  • Adgadget: Fantasy fembots market male products

    by 
    Ariel Waldman
    Ariel Waldman
    10.01.2007

    Ariel Waldman contributes Adgadget, a column about the intersection of advertising and technology.Technologically better equipped than booth babes, fantasy fembots seem to be popping up everywhere in ad campaigns these days. Alcohol seems to be popular with the fembots -- they're employed in ads from both Heineken and Svedka -- but Philips is utilizing them in a campaign for an electric razor as well. It's pretty easy to be creeped out by the influx of ready-to-serve robots -- and not just because these fembots could be the beginnings of the Singularity in disguise. (C'mon, what more suitable "smarter-than-human brain-computer-interface" would be better to take over the human race than one that offered kegs and clean shaves as a "gift from the Greeks"? And who better to be behind the downfall of society than advertisers?) Misogynist undertones run rampant throughout all the ads, so it's no shock that feminine cyborgs are used exclusively in advertising targeting young males -- they tap right into stock fantasies of complete feminine subservience.

  • Saitek unveils Cyborg Rumble Gamepad, Headset for PC

    by 
    Darren Murph
    Darren Murph
    07.19.2007

    Saitek, the creator of quite a few sexy PC peripherals, has apparently unveiled a duo of new PC accessories that take styling cues from console counterparts. While hardcore FPS gamers have long yearned for a mouse / keyboard combo for their disadvantaged consoles, Saitek could be hoping that the same mantra will prove true in reverse, and has introduced the Cyborg Rumble Gamepad and Cyborg Headset in order to give PC gamers a solid alternative to the age-old WASD method. The standout feature on the gamepad is its Precision Control mode that reportedly "allows gamers to select the sticks and buttons on the controller that, when the mode is activated, are desensitized so as to allow for the most precision." As for the headset (shown after the break), it boasts a "5.1 surround setup" and includes a trio of drivers in each ear, and while we wish pricing and availability details were already disclosed, it looks like we'll all be playing the wait-and-see game on Saitek's latest pair.

  • 'Living' cyborg chip stores rudimentary memories

    by 
    Darren Murph
    Darren Murph
    05.30.2007

    The journey to pack more (proverbial) internal storage into the human brain has been going on for years, but a recent development at Tel-Aviv University could actually bring us one step closer to storing rudimentary memories on a manmade device. Reportedly, a new experiment has shown that it is indeed possible to store said memories "in an artificial culture of live neurons," which is a fairly significant step towards the "cyborg-like integration of living material into memory chips." Essentially, Itay Baruchi and Eshel Ben-Jacob carefully examined the firing patterns of a sea of electrodes and found that they could "deliberately create additional firing patterns that coexist with the spontaneous patterns." These forced patterns could theoretically represent simple memories stored in the neuron network, and after giving it a go on their own, they were able to see "memory patterns" persist for over forty hours in a homegrown concoction. Of course, the duo isn't likely to stop before producing "the first chemically operated neuro-memory chip," and while we could all use a longer train of thought every now and then, the studies could also "help neurologists to understand how our brains learn and store information."[Via TGDaily]