damage-reduction

Latest

  • Click the Lightwell -- no, really ...

    by 
    Anne Stickney
    Anne Stickney
    04.19.2012

    I like to think I'm a decent rogue. My DPS is pretty good, I know my rotation like the back of my hand, and I've got orange weapons with which to stab things. More important than that (to me, anyway) is the fact that I use self-heals almost religiously, without thinking about it. I think a good portion of that comes from having been a healer originally and having an understanding about healing and just how difficult it is. I don't want to make it more difficult; I just want to happily stab things. In order to do that effectively, I need to not die. That said, I love Lightwell. It's a nice little spell that priests toss on the ground, and you click it to use it. Earlier versions of Lightwell were a little clunky and difficult to use, but today's version is pretty streamlined. I don't lose my target if I click the Lightwell, and I don't have to be on top of the thing to click it. It's a handy little heal to have, much like a Healthstone or even Recuperate. Since I'd rather be using DPS-boosting potions than healing potions, I'll take any little heals I can get. Oddly enough, not everyone does. And I can't quite figure out why.

  • Behind the Mask: The best defense isn't a good offense

    by 
    Patrick Mackey
    Patrick Mackey
    09.08.2011

    Blocking is one of the elements that separates Champions Online from just another MMO. Along with combat movement, blocking turns CO from another game of "1, 2, then 4 until dead" into a dynamic action experience. Blocking reduces incoming damage by a ton, even with no investment in upgrading it. It also gives you sizable energy boosts for every attack you block, which gives you comeback potential. Many players block only charged attacks, and even more simply never block. While it's important to block charged attacks, blocking isn't just for the few times when those happen.

  • Behind the Mask: The truth about healing

    by 
    Patrick Mackey
    Patrick Mackey
    07.21.2011

    One of the main reasons I decided to cover the Inferno archetype a couple weeks ago was because I felt I should showcase the importance of a self-heal for all characters. In Champions Online, freeform characters can select any powers they want, and the most important powers to choose are heals. Why? There's a lot of core elements of CO's design that correlate well with having healing powers. In any game, self-heals are effective, and unless they perform poorly, they tend to be highly valued. When a hero can select any powers, heals just naturally gravitate to the top of the list. But there are a few other things that make this pattern more significant.

  • Cataclysm Class Changes: Protection paladin analysis

    by 
    Gregg Reece
    Gregg Reece
    04.15.2010

    While the above was the most-looked-forward-to possible change in Cataclysm, we still didn't get it. Hopefully, the developers will come to their senses and change this horrible oversight on their behalf, but until then we are perfectly happy with just adding the tauren to our list of Light-touched brethren. Yesterday, the paladin class previews brought us a brief glimpse of things to come. Some of them were expected, while others were a little more out there. Overall, I think there will be a lot of tweaking to the class as a whole in the coming expansion. We're going to see more defenses removed from our brothers and sisters in the other specs as well as having some of their tools become available to us. Let's take a look at some of these changes after the break.