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  • Media Molecule talks up DLC, shoots down LittleBigPlanet sequel

    by 
    Andrew Yoon
    Andrew Yoon
    11.05.2009

    Twelve months, one million community levels, and a PSP spin-off later, some are wondering if it's time for Media Molecule to begin working on an honest-to-goodness sequel to PS3 platformer LittleBigPlanet. The answer seems to be a very clear no. "We'd never want to do that," level designer told Danny Leaver told Critical Gamer. "That'd be the most counterproductive thing you could do I think." Certainly, the release of a sequel would splinter one of PlayStation's most dedicated online communities. Would user-created levels be compatible with a future game? Would DLC costumes carry across into a new title? These questions, thankfully, won't need to be addressed. Instead, Media Molecule plans on supporting LBP with additional downloadable content. "I think what you've seen so far from LittleBigPlanet, that's the way it's going to continue." said producer Martin Lynagh. We already know of two major patches: water and support for the PlayStation Motion Controller. However, Lynagh explains that there's much more to expect, especially in 2010. "We have a lot of stuff coming out, especially next year. We can't really talk about specifics for a lot of it at the moment, because a lot of it hasn't been announced." One of Media Molecule's unannounced expansions may be similar in execution to the Metal Gear Solid pack from earlier this year. "We're looking forward to some really good original content, and some really strong brands we're working with," Lynagh teased.