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  • Jukebox Heroes: Dark Age of Camelot's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    01.15.2013

    Dark Age of Camelot has a strange soundtrack history. The game came out with an official soundtrack in 2002 that is (a) wonderful, (b) absolutely worth buying, and (c) only marginally related to the actual in-game music. There are really terrific tracks on this, such as Breton Melody and The Rap, which I do wish I could share with you. Unfortunately, Universal Music Group is quite aggressive on keeping this CD's tracks off of sites like YouTube, so you will have to take my word for it that it's worth pursuing in your own time. Then, of course, there's the actual score that's heard in the game, and that's what we'll be focusing on today. The original score and the first expansion was composed by Rik Schaffer of Womb Music. Schaffer worked with the team to come up with a multi-track format so that DAoC could weave together songs based on where you were and what was going on all around you. "It's a really neat system that provides a real sense of atmosphere as you are playing -- almost like a movie soundtrack," said Producer Matt Firor in a 2002 interview. We've got a lot of musical ground to cover, so let's start moving!

  • Mark Jacobs' City State Entertainment releases some sort of teaser

    by 
    Jef Reahard
    Jef Reahard
    12.23.2012

    What's Mark Jacobs been up to lately? Conspiring with fellow devs at City State Entertainment, that's what. The team is made up of ex-staffers from Mythic (which Jacobs co-founded) and Troika, and they've just released an extremely brief teaser clip to whet our appetites for... whatever it is they're making. About the only thing we can say regarding the teaser is that it features a trinity motif, which might follow along from the three-faction PvP from Jacobs' celebrated Dark Age of Camelot MMO. See for yourself after the cut. [Thanks to Heath and Matthew for the tips!]

  • The Perfect Ten: My biggest gaming moments in 2012

    by 
    Justin Olivetti
    Justin Olivetti
    12.20.2012

    I am a complete sucker for three things: novelty soft drink flavors, Tom Servo's singing voice in MST3K, and end-of-the-year lists. Egads, I love the end of the year just for the lists alone. Everyone does them (copycats!), and I like to see how my opinions stack up against them. Plus, often I learn of cool things that happened or came out during the past year that I missed. So this is my list. My end-of-2012 list. I am devoting the 26th Perfect Ten of 2012 to the top 10 moments in MMO gaming and blogging. It was a rollercoaster of highs and lows, and looking back, I don't think I could've predicted half of the major events that happened in this industry. That's what I like about this gig: It keeps me on my toes.

  • BioWare Mythic is now just Mythic

    by 
    Jef Reahard
    Jef Reahard
    11.08.2012

    Has the BioWare name lost its luster? That depends on whom you ask, of course, and we can't help but wonder at the mixed message behind Mythic's recent decision to dissociate itself from the famed RPG behemoth. In a blurb on the official Warhammer Online website, community manager Kai Schober writes that BioWare Mythic will henceforth be known as Mythic, which is a return to the studio's pre-2010 days before it merged with BioWare and adopted the parent company's name as its prefix. "In the wake of a new focus our studio has recently changed its name from BioWare Mythic to Mythic. Everything else stays the same -- our passionate teams will continue to support and develop our existing titles as well as working on some new and exciting projects," Schober writes.

  • Rise and Shiny revisit: Dark Age of Camelot

    by 
    Beau Hindman
    Beau Hindman
    10.21.2012

    About once a year I like to take a look back at Dark Age of Camelot, the classic PvP MMO by Mythic Entertainment, just to reassure myself that older MMOs are still some of the best around. Dark Age of Camelot comes from that older crop of titles like Asheron's Call and EverQuest, games that still shine despite their age. Of course the next logical question is, "If these games are still so good, why aren't more of us still playing them?" There's an easy answer, really. First of all, we don't spend time sitting around listening to our favorite albums or watching our favorite movies constantly, but we still appreciate them, possibly more than we did when we first found them. Next, all games are finite for us as individuals. There is no MMO that offers endless content if we take away the endless player-made content that comes from roleplay or exploration. No matter how good a game like Dark Age of Camelot was and still is, many of us have already experienced it quite a bit. It's only human to become slightly bored with something we've played with time and again. But once again, I've spent a week in a game that shows it's always a good thing to check back on our favorites. They just might surprise you all over again.

  • Hailan Rising raises funds for 'love-child of DAoC and CoD'

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2012

    MMO Kickstarter projects are coming out of the woodwork now, and each one has to sell its concept to would-be donors or else face possible extinction. Today's scrappy contender is Hailan Rising, the "love-child of Dark Age of Camelot and Call of Duty," according to the devs. Hailan Rising is a fantasy PvP MMO that ditches classes and levels for a more level (but not equal) playing field. It features instant action, strategic territory control, randomized loot, and over four billion possible character builds. The game is built on the Unity 3-D engine. The project is being worked on by a couple of MMO studio vets: Adam Smith (Knight Online) and Jess Mulligan (Asheron's Call, Ultima Online). Mulligan said he was attracted to the title's unique PvP mechanic, adding that "this is the fastest and most competitive PvP environment I've ever seen in an MMO." The team's Reloaded studio is looking to raise $275,000 to finish the game for a potential 2013 launch on Mac and PC. If the stretch goal is met, the developers are eyeing mobile platforms as well. Hailan Rising has been in development since 2010. [Additional source: Reloaded press release]

  • DAoC celebrates 11th birthday with new race and class pairings

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2012

    It may not be as perfectly round and special as a 10th anniversary, but 11 years for any MMO is a great achievement even so. Dark Age of Camelot crosses that line this year, and to celebrate its 11th birthday, the devs announced that each of the three realms can now roll two new race/class pairings. With the changes, Albion residents can roll Inconnu Minstrels and Half Ogre Maulers, Midgardians can make Kobold Berserkers and Troll Maulers, and Hibernians can unleash Lurikeen Blademasters and Firbolg Maulers. Massively is getting ready to celebrate DAoC's 11th anniversary with Rise and Shiny this coming Sunday, so don't miss it!

  • Four years of WAR: An interview with Mythic's James Casey

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2012

    To celebrate Warhammer Online's fourth anniversary this week, we got in touch with EA Mythic Producer James Casey to talk about the past, present, and future of WAAAGH! Massively: Four years is a sizable length of time in any MMO's life. How does it feel to hit that mark? James Casey: It feels great to have been able to have support from the Warhammer and gaming community for the last four years. That support has allowed us to continue bringing them the thrilling Realm vs. Realm combat and engrossing worlds that they have come to expect from Mythic and Games Workshop. To your point about four years being a sizable length of time for an MMO, I will say that as a studio, we actually have a stable of MMOs that have been around for a damn respectable amount of time. From Ultima Online hitting its amazing 15th anniversary this year to Dark Age of Camelot having already broken that fabled 10-year mark, we've had a remarkable run in the MMO space, and I think that I can speak for everyone who has come and gone or still remains in saying a heartfelt thanks to all of our fans and customers over all the years. We owe that track record to them, and we hope that as we continue to evolve and develop as a studio and across our products, we can provide more of that sense of community in all of our offerings.

  • Dark Age of Camelot calls for the guards with a new patch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.22.2012

    So you've captured a Relic in Dark Age of Camelot. The challenge is finding a spot to keep it, since it's obviously a big draw for enemy players. But the latest patch makes it a little bit easier to defend your captured Relics in non-Relic Keeps by adding in special Relic Guards. These defenders spawn in the same keep as a captured Relic to aid its defense, but they also spawn at lower levels as the number of total Relics controlled by a given realm grows. The patch also brings along major changes for Maulers and Realm abilities, both of which should change existing player strategies significantly. Last but not least, the patch adds several new resist tokens to existing realm vendors and tinkers with values for the existing resistance spells. All in all, these changes should help shake up the existing balance of power in the game and force new strategies to come to light.

  • Free for All: Why the unlimited trials of RIFT, WoW, and Ryzom are perfect for me

    by 
    Beau Hindman
    Beau Hindman
    07.18.2012

    I think there are some pretty basic but complicated concepts going on behind MMO gaming. There always have been. There's some sort of driving force that makes many of us want to reach that max level or grab every last achievement or (in my case) get to a comfortable level and stay there. I did it in Vanguard: Saga of Heroes: I reached level 32, cast a spell to stop my character from gaining anymore experience, and continued playing and exploring the game. Not only was I tired of leveling, but I knew that if I continued to level, I would probably continue to try to level. Like I said, it's a basic driving force. We all have them inspiring us to play in different ways. I don't want to reach max level. Not really, anyway. I want to have a unique character, one who is fragile in some ways and strong in others. When I do reach higher levels, I start to feel generic and a bit too powerful. I want to have some force stop my character, to give him his own maximum level while others reach the true maximum level. Unlimited free trials have shown me just how fun it is to have a sort-of-max-level character within a game filled with other max levels. It's like playing a different race or class, something unique.

  • Dark Age of Camelot updates Relic mechanics and classes

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.22.2012

    Some people no doubt see the venerable Dark Age of Camelot as a relic. But you know what's even more of a relic? The game's Relics. These powerful items have received an overhaul in the latest patch; the items have been moved to central locations in each Realm that cannot be captured or claimed. Players carrying Relics have also become more visible and slightly less mobile, and special Envoys have been added to help defend Relics from capture. The patch also updates several class abilities. Bonedancers get a new spell to target a region on the ground, while Friars and Valewalkers both gain a rear snare. On the flip side, toxic direct damage poisons have all seen a slight downgrade in effectiveness for balance reasons. Dark Age of Camelot players can see the full list of changes in the patch notes, and while it's not a major content patch, the changes should spice up the game's ongoing realm warfare.

  • The Perfect Ten: Free-to-play holdouts

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2012

    In the increasingly diminishing field of subscription-only MMOs, two distinct camps have formed. There is the Old Guard that has its established playerbase and is simply not interested in jumping on board the F2P train, and then there are the New Kids on the Block (which would make an excellent band name, by the way), who argue that their premium features and AAA content warrant a subscription in the F2P age. A few years ago, doing a list of the final few F2P holdouts would have been a ridiculous proposition, but now it's actually difficult to get to 10 of these. Each company has a different reason that it hasn't given these games more flexible payment options (FPO should replace F2P; pass it on!), and while some have addressed this publicly, others say nothing and leave us to speculate on it. For today's Perfect Ten, we're going to look at the 10 biggest current F2P holdouts in the industry and muse about what's going on behind the scenes. Will this list be impossible to do in a few years or will subscription-only titles come back in a big way? Hey, I don't predict things; I just make lists.

  • New Dark Age of Camelot video shows off relic raid test-run

    by 
    Matt Daniel
    Matt Daniel
    04.16.2012

    Realm-vs.-realm combat pioneer Dark Age of Camelot is seeing a number of changes to the relic raid system in the upcoming patch 1.112, and last Wednesday the devs gathered a bunch of guillible cannon fod-- err, brave adventurers to help them test out the new updates with an all-out relic raiding brawl. Mythic figured that an event of such magnitude shouldn't go unnoticed, so the studio recorded the ordeal and put together a lovely little video full of an incredible amount of death, destruction, and general RvR chaos. Which faction will reign supreme in this rumble for the relic? Well, there's only one way to find out: Go see for yourself!

  • Choose My Adventure: Dark Age of Camelot, week five

    by 
    Justin Olivetti
    Justin Olivetti
    04.11.2012

    As I headed into my final week of playing Dark Age of Camelot, I found myself thinking about Warhammer Online more often than not. That shouldn't be surprising, really, as both games were made by Mythic and share a focus on RvR. I suppose it's because I finally hit a point in the game when DAoC started to emulate experiences I had in WAR, and thus a comparison between the two began to unfold. While I'm sure plenty of folks who played DAoC went on to WAR, I'm curious whether there are many like me who went through the games in the reverse order. I may not be a veteran DAoC player after a few weeks in the game, but I certainly have a mountain of experience in WAR, and it intrigues me to be able to identify the connections between the two. So as I plundered the battlefields of DAoC this week, I started to examine the game through the lens of a WAR vet to see whether I could spot the traits each game had in common and which traits each game handled better than the other.

  • Dark Age of Camelot retunes Relic system

    by 
    Justin Olivetti
    Justin Olivetti
    04.10.2012

    Dark Age of Camelot's Relic system is under the dev team's magnifying glass this month, and it looks as though dedicated RvRers are going to have to adjust to a few significant changes to how Relic raids work in the near future. "We have learned over the years that being complex and being complicated are two very different things," Producer Stuart Zissu writes. "If players can't immediately grasp the situation and understand what is needed of them, then there is room for improvement." In a new producer's letter, Zissu spells out the changes to the Relic system. Relics Temples and Mile Gates will be eliminated, and Relics themselves will be moved to the inner keeps. These new Relic Keeps will be granted additional guards the more keeps a realm holds in their home territory. However, the more relics a faction claims, the weaker the guards will be. Relic runs will be made more challenging, as the game will notify everyone in the region where the Relic holder is and faster avenues of transportation will be cut off.

  • The Perfect Ten: MMO tributes to real-life people

    by 
    Justin Olivetti
    Justin Olivetti
    04.05.2012

    When a beloved friend, family member, hero, or role model dies, we feel the pain of that loss and grieve in many different ways. Part of that grieving and healing process is often entails those left behind constructing some sort of tribute to the dearly departed. Sometimes this comes in the form of a shrine of flowers, sometimes it's the establishment of a charity, and sometimes it's creating an in-game memorial that thousands if not millions of people will see over the course of years. So while death and illness are depressing topics to dwell upon, I find the many MMO tributes that studios and even gamers have erected to be inspiring and a celebration of individual players' lives. With the help of my fellow Massively staffers, I researched 10 wonderful in-game tributes that serve to honor the lives of fellow gamers.

  • Choose My Adventure: Dark Age of Camelot, week four

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2012

    By participating in Choose My Adventure, I'm starting to realize that this column is perhaps one of the most meta projects that we do here on Massively. It's not just a popularity contest between games (although it begins that way) nor a mere hands-on play-through of a title. Instead, it's a bizarre combination of one person led by hundreds of puppet masters with the added layer of forging a path as a complete newbie so that others who follow in my wake may learn from my mistakes. But with all of you as my puppet masters, I have the added pressure of not wanting to let any of you down. I know that last week some of you were disappointed with my progress (or lack thereof) and could identify dozens of things I was just doing flat-out wrong. That's another layer to this experience, I think: It gives experienced vets the chance to see the game through virgin eyes and to pass down sage advice that they themselves wish they had gotten right out of the gate. So this past week was all about taking in your advice and attempting to execute it to the best of my ability. Some of it worked, and some did not, but the end result was a series of Dark Age of Camelot play sessions that were far less frustrating -- and even, dare I say, intriguing?

  • Choose My Adventure: Dark Age of Camelot, week three

    by 
    Justin Olivetti
    Justin Olivetti
    03.28.2012

    Frustrating and boring: These are two words that don't bode well for any MMO, and yet that's exactly what my Dark Age of Camelot experience this past week was. Now, granted there's always an adjustment period with new MMOs, and I like to think of myself as a fairly patient person. I know that sometimes it might be a matter of minutes or understanding to flip "frustration" into "joy" and "boring" into "addictive," which is why it's good to stick games out until you're sure that the issue isn't with you playing the game wrong or being ignorant of what makes it work. That said, if I wasn't covering DAoC for this column but was just trying it out for myself, I certainly would not have subscribed after finishing the 14-day trial. New player journey or no, I found more aggravation than fun this past week and kept wondering to myself, "When does it start to get good? Where's all that great stuff players are telling me about? And as a Troll, how much lotion do I need to get my skin feeling silky soft?"

  • Choose My Adventure: Dark Age of Camelot, week two

    by 
    Justin Olivetti
    Justin Olivetti
    03.21.2012

    Some of you probably know that I first got into the blogging scene with my Warhammer Online blog Waaagh! Back then in early 2008, I was a veritable Mythic and PvP newbie, and I spent a good portion of the lead-up to the game's release reading up on Dark Age of Camelot. I figured that, after all, WAR would be built on the foundation of DAoC. In a way, it both was and wasn't. The one thing I never did was actually play DAoC. Older MMOs can be quite intimidating; they have deep-rooted communities and tomes of updates and history, and they were more rough around the edges. Rough in their cores, too, if we're being honest. So the intimidation factor kept me away until this past week, when Massively readers sent me on a quest to Camelot for the first time in my life. Last week readers voted on the character I was to roll. An impressive 82% of you said to check out the realm vs. realm ruleset and roll a a Midgard (43.2%) beastly (40.8%) hybrid (43.3%) character. After reading some of the recommendations in the comments, I ended up making a female Troll Skald on a traditional server. She may be lumpy and bulky, but I took a shine to her right away.

  • Choose My Adventure: Dark Age of Camelot, week one

    by 
    Justin Olivetti
    Justin Olivetti
    03.14.2012

    Hol. Ee. Crap. Seriously, folks, I don't know how it usually goes down in CMAtown, but I've never experienced a week of my life when I was literally watching strangers decide my destiny -- and go neck-and-neck in the process. After thousands and thousands of votes, it all came down to a difference of... three. Really. Three MMO communities caught wind of last week's poll regarding the game I'd be playing and writing up over the next several weeks. Dark Age of Camelot players fought valiantly against Anarchy Online fans for the privilege of this column's focus, often times trading spots for first and second place. The City of Heroes community got into the game late and racked up several hundred votes in an attempt to secure the win, but ultimately it came down to a last-minute brawl in which DAoC garnered three measly votes more than AO, which means I'll be heading off to Camelot starting next week. With the insane voting over a game at an end, today begins the real fun: You get to roll my character for me. Join me as I lay out just how this is going to work with DAoC's crazy setup.