david-carey

Latest

  • PlanetSide 2 smashes world record for biggest FPS battle

    by 
    Justin Olivetti
    Justin Olivetti
    01.26.2015

    Those of you who turned out to help PlanetSide 2 set a world record this past Saturday now have the satisfaction of knowing that you're officially a part of gaming history. The Guinness World Records title for "Most Players Online in a Single FPS Battle" was set by the combined efforts of three factions and 1,158 players on January 24th in the game. The immense fight took place in a single instance and surpassed the previous record holder of Man vs. Machine, which reached only 999 players in 2012. The title will be included in the Gamer's Edition of the World Records. PlanetSide 2 Producer David Carey wanted to thank those who participated, adding that this put the title right back where it belonged: "PlanetSide held the original record for this achievement and we're thrilled to have officially taken it back with PlanetSide 2." [Source: SOE press release]

  • Meet PlanetSide 2's new producer, Directive achievements

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.05.2014

    It's important to know the development team of your game of choice, isn't it? SOE's David Carey recently took on the role of producer for PlanetSide 2, and he hopped on the forums to introduce himself, explaining to fans who he is, what he hopes to accomplish in the game, and what he hopes to receive from the community. Carey reveals that he has spent a long time working with Matt Higby and has plenty of experience working on other titles. His primary goal is to have an informed playerbase with a clear picture of why changes are being made, even in the event that the players and devs disagree. He also stresses the importance of constructive criticism over personal attacks and the team's need for open communication with the fans. If you're a regular PlanetSide 2 player, you owe it to yourself to check out the full letter. In other PS2 news, SOE has implemented a new achievement system called Directives. You can view the full press release after the break.

  • SOE explains PlanetSide 2 patch scheduling

    by 
    Jef Reahard
    Jef Reahard
    06.30.2014

    Have you ever wondered why MMO studios patch their games when and how they do? Well, wonder no more, at least in PlanetSide 2's case. SOE producer David Carey recently took to Reddit to explain why the MMOFPS' server downtime typically starts during European prime time. PS2 is a worldwide game, Carey says, and so bringing the EU shards down independently isn't feasible. "We can't have multiple client or server versions out in the wild at the same time," he explains. "Another reason is that we update once a week or more on average," Carey continues. "We need people to run the patches, so we really can't just say 'hey you guys are working overnight tonight and maybe two other nights this week, we'll let you know.' I mean, they have families and that's just not fair. So that rules out some time slots like 2:00 a.m. local other than for emergencies."

  • Hearst president David Carey: Apple taught people 'how to buy digital content'

    by 
    Darren Murph
    Darren Murph
    02.12.2013

    David Carey, president of Hearst Magazines, sat down with AllThingsD's Peter Kafka to kick off Day 2 of D:Dive Into Media here in Dana Point, California, with the interview centering on Carey's take on how digital magazines are working out in a world that seems less and less intrigued by physical books. Carey confirmed that 40 percent of its total unique views [on magazine websites] are mobile, with the majority of those coming from smartphones, and presently, it has around 900,000 paid magazine subscribers (on the digital front) here in America. That's around 100,000 short of the company's goal to hit a million by the end of 2012, but it's now gunning to secure 3 million paid subscribers by 2016. Moving on to the topic of Apple, Carey noted that Steve Jobs doesn't get nearly the credit he deserves for accomplishing one thing in particular -- "teaching consumers how to buy digital content." He continued: "It used to be something that people would steal, but if you make it easy for them, they'll buy it. More than 70 percent [of Hearst's customers] renew because it's easy. On the traditional side, the most frustrating thing is how difficult it is to get people to resubscribe through mailers."