david-walsh

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  • Frontier COO talks Elite, dev team size, and more

    by 
    Jef Reahard
    Jef Reahard
    06.17.2014

    Elite: Dangerous is often compared to Star Citizen, at least here in the Massively comment section. While it's certainly a fair comparison since they're both crowdfunded space sims made by veteran developers, Elite seems to get more slack, possibly due to its accelerated development schedule and the perception of Frontier as a smallish indie firm. In reality, the company employs some 240 developers and is in the middle of a recruiting drive that will add nearly 50 more. COO David Walsh talks about that and more in a new interview at GamesIndustry.biz that touches on Frontier's success in the midst of a rocky period for the British games industry. Frontier devs aren't just working on Elite, either, as the studio is also responsible for titles like Kinectimals, Zoo Tycoon, and Roller Coaster Tycoon 3. "Everyone in the company is plug-and-play between the different projects. They're all using the same tech," Walsh explains. "The engine we use for Elite: Dangerous is the same as the engine we use for LostWinds on smartphones. There are different technology modules that you plug in there, obviously, but it's the same fundamentals."

  • Elite: Dangerous developer lays off 14 staffers

    by 
    Jef Reahard
    Jef Reahard
    12.17.2012

    Elite: Dangerous developer Frontier handed out lumps of Christmas coal to several staffers last week according to a report at Eurogamer. "Frontier regretfully has given a total of 14 people (from a staff of 233) notice that their roles are redundant, across art (nine), animation (three), and audio (two) disciplines. This is due to the changing mix of skills requirements for our current and future projects -- it is not a reflection on the company's prospects, which remain healthy," said company managing director David Walsh. Frontier was founded by Elite co-creator David Braben in 1994. The company's Kickstarter project has raised nearly £800,000 against its £1,250,000 goal with 18 days left to go.

  • Violent game-opposed National Institute on Media and the Family shuts down

    by 
    Griffin McElroy
    Griffin McElroy
    11.20.2009

    If you've ever read a story we've written where some organization touts a piece of research "proving" the overwhelmingly negative effects video games have on youngsters, you've probably heard about the National Institute on Media and the Family. They're infamous for issuing typically low-scoring report cards to the ESRB and other entities in the gaming industry, and for propagating the values of the group's founder, psychologist David Walsh. However, it seems NIMF has executed its final evaluation -- according to the St. Paul-based Star Tribune, the organization will shutter its doors on Dec. 31. We bet some of you are overjoyed that the immeasurably critical group is shutting down -- however, without their constant panning, we expect violence in video games to grow unchecked within the next few months. Soon, every title, from Peggle to Viva Piñata, will be bogged down by excessive amounts of gore. All games will be federally required to contain guns. Titles from previous console generations which don't adhere to this rule will be destroyed, Fahrenheit 451 style. The industry will crash like a sack of lead bricks -- all because NIMF wasn't there to keep it in line. To quote Joni Mitchell, "Don't it always seem to go/ That you don't know what you got 'til it's gone."