Day1Studios

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  • We're afraid F.E.A.R. 3 is delayed until 2011

    by 
    Randy Nelson
    Randy Nelson
    08.16.2010

    Paranormal FPS sequel F.E.A.R. 3 had previously been set to scare on October 20, 2010, but now Warner Bros. Interactive has confirmed to Joystiq that the game will take on corporeal form sometime in 2011. No reason was given for the delay. Black Ops already spooking the competition?

  • Joystiq takes a first look at Fracture

    by 
    Richard Mitchell
    Richard Mitchell
    05.04.2007

    Just announced yesterday, LucasArts' new title, Fracture -- debuting next year -- has an interesting premise. In the future, terrain deformation will become an integral part of warfare. In Fracture, players will utilize a number of weapons that alter terrain in many different ways. Joystiq got a closer look at the game last night at a media event in San Francisco. Joystiq learned a few new details about the plot, including how terrain deformation came about and why the eastern and western halves of the United States are bent on each others' destruction. Of course, the meat and potatoes of the event were firsthand looks at the game's weapons. Joystiq notes that most of the terrain-affecting weapons are grenades, though there are some interesting guns as well (including a subterranean grenade launcher). Unfortunately, Joystiq also found out that the terrain weapons do not affect buildings and other structures, which makes the game seem more constricted than we had hoped. All in all, though, Fracture looks like it could be a very fun game.Hit the "read" link for Joystiq's full impressions.

  • Joystiq impressions: Fracture (PS3/360)

    by 
    Zack Stern
    Zack Stern
    05.03.2007

    LucasArts and Day 1 Studios unveiled Fracture last night at a San Francisco media event. The Presideo campus headquarters of LucasFilm, LucasArts, and ILM (as seen on Conan O'Brien) housed us for several game videos, a demo, and question-and-answer time.We weren't allowed to play Fracture, but I got a better sense of the title beyond the initial announcement. Fracture, which will rely on players reshaping the game's terrain in real-time, has a lot of potential. A few parts of the game concerned me -- like how the terrain weapons don't affect buildings and if changing the landscape will be fun in the middle of a fight -- but the basic ability to ripple and distort the land was impressive. Hopefully, Fracture will live up to its potential; we've already seen destructible games fall short of their hype.%Gallery-2929%

  • Fracture to (literally) change 360 landscape

    by 
    Richard Mitchell
    Richard Mitchell
    05.03.2007

    LucasArts, in cooperation with Day 1 Studios, has announced a new franchise for Xbox 360 and PS3. Entitled, Fracture, the game is based around the concept of destructible environments and land deformation. The game's plot is interesting to say the least. Fracture takes place in the 22nd century, after the polar ice caps have melted, causing the Mississippi River to flood and effectively cut the United States in half. In this new chaos, the eastern half of the U.S., known as the Atlantic Alliance, has opted to survive by employing cybernetic technology. The western half, now the Republic of Pacifica, modify themselves at the genetic level, effectively creating a race of mutants.The gameplay revolves around destructible environments and shaping the land to your advantage. Played from a 3rd person perspective, players use different weapons that can destroy or otherwise reshape the land. For example, you might throw a special grenade that creates a pit in the ground. On the other end of the spectrum, another grenade causes the ground to shoot upward, potentially giving you access to higher areas. See a video of Fracture after the break.

  • Just announced: Fracture by Lucasarts and Day 1 Studios!

    by 
    Colin Torretta
    Colin Torretta
    05.03.2007

    Lucasarts just announced a brand new third-person shooter in collaboration with Day 1 Studios. Titled Fracture, the shooter is set in America in the year 2161, and is supposed to integrate highly destructive environments into its gameplay. The story involves an East vs West divide along the Mississippi, with mutants on one half and cybernetically enhanced humans on the other. Now, everybody knows that cyborgs and mutants hate each other, so of course, conflict is natural.As Joystiq points out, the whole 'destructive environments' thing is something we've heard many times before and it has never really been delivered. I loved the Red Faction series myself - but I always thought it was odd how the second one actually toned down the destructive environments. I liked taking down whole bridges with people on them. It was fun.

  • Destructible game, Fracture, announced for 2008

    by 
    Zack Stern
    Zack Stern
    05.02.2007

    Fracture is the new collaboration between publisher, LucasArts, and developer Day 1 Studios. To be released in mid-2008 for the PS3 and 360, the third-person shooter will rely on destructible environments as a key component of the gameplay. We've heard that promise before, but like a bass noticing a Shad Rap, the game's potential is high enough for us to follow this lure to the boat.It's the year 2161, and the United States has been divided by its flooded Mississippi River. The East is full of cybernetically enhanced humans, while the West is populated with powerful mutants aided by genetic engineering. The freaks can't get along, and this premise -- which hopefully plays out better than it sounds -- incites a world war based in America. (We look forward to the "K" broadcasters finally settling their feud with the "W" stations.)[Update: Be sure to check out our impressions of the title as well.]%Gallery-2929%

  • LucasArts partners with MechAssault team

    by 
    Richard Mitchell
    Richard Mitchell
    08.09.2006

    LucasArts has formed an unholy alliance with Day 1 Studios, creators of original Xbox Live mega-hit, MechAssault. The two studios, with their powers combined, seek to create an original IP exclusively for next gen consoles. From the horse's mouth (i.e LucasArts' Peter Hirschmann),"LucasArts is determined to deliver outstanding new ideas to next-generation consoles, and our partnership with the great people at Day 1 Studios creates another opportunity for us to bring innovation and creativity to the market. The phenomenal technology created by Day 1 directly affects gameplay in extremely innovative ways- and it perfectly complements the engaging story and intriguing characters you'd expect of a LucasArts title."Mechs wielding lightsabers? Count us in.