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  • The Daily Grind: Should MMO nights be darker and different?

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2014

    While some MMOs don't even bother with a proper day/night cycle these days, the ones that do have pretty well-lit nights. It's basically day with a blue filter overlaid for thematic purposes, but if you stub your toe, it's usually because you're not paying attention, not because you simply can't see the root in front of you. But there are those who would very much like a more immersive night: darker, different, and even more challenging. These nights might require a torch or flashlight to see what's in front of you, and they may also feature a different set of nocturnal beasts that emerge when the sun goes down. What if nights required warmer clothes to enable us to brave the colder environments? If you had your druthers, would you like your MMO nights to be darker and different? How so? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Paid apps do better in the charts than free ones

    by 
    Mike Schramm
    Mike Schramm
    06.04.2010

    Recently, we've seen a big trend of apps on the App Store going free because free apps tend to garner more attention and downloads (and in-app purchases mean that there's still a possibility of making a profit down the line). However, it turns out that there is one benefit of sticking with a paid app: they stay on the top of the charts for a longer period of time. Data (provided by a company called Distimo) for the month of May in the App Store shows that paid apps are "stickier" on the App Store charts; while free apps only lasted a little over a week, some paid apps stayed on the top of the charts for over a hundred days. Why is this? My guess is that it involves something that we've heard a lot of talk about, which is that the habits of paying customers are different from those of "free app" customers. Customers who pay for apps are more likely to leave thoughtful reviews and spread the word about a worthwhile app, both of which will extend the time that an app is popular. Customers who use a lot of free apps tend to buy and dispose of apps quickly, while customers who pay are more likely to find the ones they like and stick with them for a while. After all of the big news about free apps, it's interesting to hear that there are still reasons to stick with paid. As the App Store continues to develop, there are multiple working models for software sales unfolding.

  • T-minus seven days (Times Square coverage)

    by 
    Jason Wishnov
    Jason Wishnov
    11.12.2006

    While some lucky members of our staff are able to enjoy the Wii as we speak, most of us have to wait. We've been waiting for a long, long time. It's felt like agony at points, some ethereal event that would never really happen. We are seven days away, people, one lousy week. Get ready for the tents, the bitter cold, the local DS multiplayer, and the greasy fast food runs. Get ready for the lines, the excitement, the anticipation and the reward.With that in mind, we'd like to inform you that Nintendo Wii Fanboy will be on location in Times Square, New York for the official global launch party of the Nintendo Wii. We'll be doing live updates from the event (pending hot spot availability) and video coverage as well. If you live within reasonable distance, we encourage you to come ... it's gonna be one hell of a party.