dayz-delayed

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  • DayZ standalone shows up on Steam database

    by 
    Justin Olivetti
    Justin Olivetti
    10.23.2013

    DayZ standalone has appeared on the Steam database, with its creator confirming that development is on "the final lap." Escapist noted that an entry for "DayZ Early Access" showed up yesterday on the Steam Database for the USA territory. The title was delayed last August when the team was waiting for the core network architecture to be put into place. Joystiq contacted Lead Designer Dean Hall, who said that the game is nearing its final stretch to an alpha test. "All I can say is that progress has been very good," Hall said. "We're a mix of nervous and excited. And as I'd stated on my twitter when I announced my break from social media/updates, we are on the final lap. Part of the final process involves the actual administration of the release, which is actually surprisingly complex and time-consuming. So, to confirm, there is no release date announcement and we're 100 percent focused on getting the alpha out the door."

  • Gamescom 2013: DayZ standalone delayed, Hall not worried

    by 
    Jef Reahard
    Jef Reahard
    08.23.2013

    DayZ creator Dean Hall told Joystiq that the standalone version of his ultra-popular zombie sandbox mod no longer has a release window. "The awkward thing is the only thing we're waiting on is the core network architecture," Hall said, speaking at this week's Gamescom. "That's the kind of thing only a few people can work on. It's very specialized. It's like, you can't throw more pilots at a plane. You put a thousand pilots in a plane, it's not going to fly any faster." Hall said that art, animation, and design work is ongoing while the network architecture is being ironed out. He also touched on the high expectations for what started as an Arma 2 mod. "If most of the community who maybe thought DayZ was cool a year ago now they think it's lame, I think that's probably good for us," Hall explained. "We don't need to sell that many copies to break even. We want to be a hardcore game and I think if we make a good game people will come back."