dead-pixels

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  • Hand-picked Xbox Indie PC ports in new Indie Royale bundle

    by 
    David Hinkle
    David Hinkle
    07.24.2013

    Eight PC ports of what Indie Gamer Chick, a site devoted to Xbox Live Indie Games, calls "the best Xbox Live Indie Games ever made" are all available in the latest Indie Royale bundle. Throwing down more than $8 will guarantee three soundtracks in addition to the games. Dead Pixels, a zombie shooter with a hard survival slant from CSR-Studios, headlines this latest Indie Royale bundle and is joined by Brilliant Blue-G's 2D platformer with light RPG elements, Chester. Gravity-flipping side-scroller Antipole from Saturnine Games leaps into the fray, as does Monster Jail Games' quirky retro romp, Lasercat. Rounding out the bundle are espionage puzzle game SpyLeaks, space-age shmup Orbitron: Revolution, top-down racer Little Racers Street and Smooth Operators: Call Center Chaos, a game where players create and manage their own call center. A handful of the games are also vying for Steam Greenlight support, if you feel like tossing a few votes their way. As of now, the current minimum is around $4 for this Indie Royale bundle. As with all Indie Royale bundles, this one will be available for a week.

  • Apple dead pixel policy: one for iPhone, three for iPad

    by 
    Sam Abuelsamid
    Sam Abuelsamid
    11.05.2010

    There are few things more annoying than opening up your shiny new electronic toy only to find one or more misbehaving pixels. While dead or stuck pixels are less of a problem than they were a few years ago, it does still happen. Manufacturers and retailers rarely go public with what their warranty policies are on these display anomalies, preferring instead to deal with issues on a case-by-case basis. Our friends at Boy Genius Report gave the lowdown Wednesday on an internal Apple document that specifies exactly how many bad pixels must appear on a device before it is considered to be 'out of spec.' There are a number of thresholds that depend on the display size and the density of the anomalies. For displays up to 3.5 inches, which includes all iPods and iPhones, no bad pixels will be tolerated; even a single instance gets you an automatic replacement. On the other hand, your iPad needs three or more dark or bright spots before a replacement will be offered. Likewise, that gorgeous 27- or 30-inch Cinema display would have to show at least nine bright, 11 dark or a total of 16 bad spots. Anyone that has dealt with the Geniuses at the Apple store knows that they have some discretion with repairs, and you can ask them to replace a component that's still within the 'acceptable' range if it's driving you batty. Update: The word from inside Apple's retail team is that if you ask for a first replacement product due to bad pixels, you should always get it, with no arguments and no restock charges (if this isn't your experience, ask to discuss it with a supervisor). However, if the replacement unit is still within spec -- which, for anything other than an iPhone or iPod touch, may mean more pixels depending on how bad the first unit was -- a second replacement is ruled out. You might want to open the product box in the store and check it before you leave (at least for the midsize gear; opening your Cinema Display or iMac in the store may be an issue without further conversation).

  • Apple's dead pixel policy leaks out, up to 15 anomalies 'acceptable' on 22-inch and above screens?

    by 
    Sean Hollister
    Sean Hollister
    11.05.2010

    There's nothing quite like coming home with a shiny new laptop only to find tiny black and white dots peppering your LCD, especially when the screen's manufacturer tells you that you're plumb out of luck. If you buy Apple, that scenario might honestly play out just the same, but the chart above could save you an embarrassing argument at your local Genius Bar. According to the allegedly leaked internal document, Apple has a set of precise charts that determine whether or not it will replace your LCD -- a single dead pixel will save an iPod or iPhone, for instance, and Apple will tolerate only two on an iPad IPS screen. We're sorry to say it's not the same if you buy Mac, as you could have a staggering fifteen dead pixels on that pricey Cinema Display and still have to pick up the tab. Hang on to those receipts, folks.

  • Does your iPhone have dead or stuck pixels?

    by 
    Erica Sadun
    Erica Sadun
    07.11.2007

    Dr. Macenstein suggests that now is the time to act. He writes (and he is a he, right--it's not a Frau Doctor Macenstein?) that Apple Store Genius say there's currently no official stuck pixel policy for iPhones (while there are official policies in place for monitors and laptops). If your iPhone suffers from a bad pixel or two, you'll want to bring yours in and get a replacement asap, i.e. before an official policy rears its ugly head. The article tells you how to check your iPhone for pixel problems by adjusting your iPhone display brightness.

  • How many dead pixels are too many dead pixels?

    by 
    Scott McNulty
    Scott McNulty
    05.25.2006

    Ed Foster is on a mission to end dead pixels, or at least to figure out what company's policies are in regards to them. His latest post concerns Apple and where they stand on the dead pixel issue. Specifically, how many dead pixels do you need to have on your screen before Apple will replace it. Turns out there is no hard and fast number, rather a 'bring it to an authorized Apple service provider and let them look at it (though you might be charged for that)' attitude which is detailed in this KB article.So dear readers, have you had to deal with a crop of dead pixels on some Apple gear? Did Apple replace it? Let us know in the comments.