dead-space-extraction

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  • PSN Summer Sale drops prices on Scott Pilgrim, Pac-Man CE DX, and more next week

    by 
    JC Fletcher
    JC Fletcher
    07.07.2011

    If your PlayStation Plus membership is still active next week, you'll be privy to some deep, deep discounts between July 12 and July 19 thanks to Sony's PSN Summer Sale. If your membership has lapsed, you'll still get discounts, but only one "deep" worth. Sony announced the 11 games that will form the basis of the sale, including Scott Pilgrim vs. the World, Shank, Pac-Man Championship Edition DX, Chime Super Deluxe, the Move-enhanced port of Dead Space: Extraction, and more. Plus members will save 50% off the normal price, while everyone else will grab a nice 30% discount. Check out the full list after the break. If you see anything you like, we suggest going and purchasing a PSN card to pay for it, on account of ... recent events.

  • PSN Tuesday: Dead Space Extraction, Bulletstorm demo

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    01.25.2011

    You know her. You adore her. You may barely remember her name, but you'll never forget the face of "Dead Space Girl." If you don't plan on picking up Dead Space 2 for PS3, which includes Dead Space Extraction, you can still grab the Move-controlled port of this on-rails shooter by downloading it from PSN for $15 today -- or try the demo for free. If you're looking for something just as bloody as Dead Space, but half as mature, there's also the Bulletstorm demo. It's definitely worth a test drive, if only for the simple experience of tossing a futuristic lasso on a bad guy, yanking him toward you in slo-mo, shooting him a couple times in-process, and then kicking him full-blast into some spikes. Check out the full PSN update after the break. Choose your platform to view the corresponding release list: (Note: Continue past the break to view both release lists.)

  • PS3 Dead Space Extraction explained on video

    by 
    Richard Mitchell
    Richard Mitchell
    01.20.2011

    If our preview of the PS3 version of Dead Space Extraction was too stationary for you, PlayStation Blog has posted a new video interview with producer Zach Mumbach. The interview briefly touches on the improved visuals, which Mumbach notes are now "full HD." It also explains the new Move controls, which obviate the need for the Wii version's Nunchuk, leaving your other hand free to recoil in terror. Head over to PlayStation Blog to see it for yourself.

  • EA's Riccitiello: Wii could use price cut, support toward third parties

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    12.16.2010

    EA CEO John Riccitiello feels that if the Wii would drop its price to $99 that it would "explode" back to its '07 and '08 sales levels. In an interview with IndustryGamers, the executive expressed that the recent Wii declines come from Microsoft and Sony offering competitive "gesture-based" peripherals against Nintendo's device. Riccitiello also dragged out the classic complaint regarding Nintendo's treatment of third-party content. "I think it's a frustration for all third-party publishers, when a platform holder does less to promote third-party content. A great third-party company is Apple, a company that's all third-party content," he stated. "I don't care whether it's Mario or Twilight Princess or GoldenEye; it was their own content. I'm going back to N64, and I can go back to SNES if you want, but they've never really been a heavy third-party supporting system." He concluded that it's not that Nintendo doesn't try to do good by third parties, just that Nintendo starts "the morning thinking what's best for [its] own intellectual property."

  • Dead Space Extraction PS3 preview: Rescue operation

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    09.19.2010

    EA is sending in the experts to salvage Dead Space Extraction, left adrift in retail space last year. Although Extraction impressed critics with its threatening environments and frantic action, it never quite found the audience it deserved on the Wii. The on-rails shooter was an essential component of EA's harsh sci-fi universe, trading engineer Isaac Clarke's high-pressure exploration for a briskly paced series of intense standoffs -- that 480p resolution certainly didn't stop it from being a Dead Space game. The PlayStation 3 version's high-definition graphics are a straightforward (if unambitious) improvement, but the wider distribution via the PlayStation Network, and through Limited Edition PS3 copies of next year's Dead Space 2, offers the greatest opportunity to connect with new players. %Gallery-102268%

  • Dead Space Extraction going for $18 on Amazon

    by 
    David Hinkle
    David Hinkle
    08.24.2010

    How would you like to own a piece of history? Sure, at any time you could point your browser here and relive the events that transpired on Dead Space Girl day, but it's just not the same as being able to actually put your hands on a copy of Dead Space Extraction, y'know? You could touch your monitor, but who wants fingerprints and smudges all over their display? Instead, we'd like to inform you of a sale at Amazon, where you can snag a copy of Dead Space Extraction on Wii for just under $18 now -- offered through a separate retailer, though orders are being fulfilled by Amazon, so it's pretty much the same as if you bought it from Amazon directly. And, think about it: next time you run into any of us from The 'Stiq (very possible, considering we're big fans of your favorite pizza joint), you could get it signed by the people who made fun of the cover on the internet. If that isn't incentive enough to drop a Hamilton, then we're afraid your priorities are all screwed up. [Thanks, Obadiah H]

  • Dead Space 2 comes with Move-based Extraction on PS3

    by 
    Griffin McElroy
    Griffin McElroy
    06.15.2010

    The Dead Space 2 presentation during Sony's E3 press conference brought with it a fairly pleasant surprise -- the PS3 version of the game will come with a port of the Wii rail-shooter, Dead Space: Extraction, now with PlayStation Move support. We're not sure what kinds of upgrades the game's visuals will be subjected to, but this might just influence our decision when it comes time to decide which platform to purchase the spacey sequel upon.

  • 'Plenty' of Dead Space material planned, producer wary of diluting franchise

    by 
    Griffin McElroy
    Griffin McElroy
    05.19.2010

    Speaking at a recent EA showcase in London, Dead Space executive producer Steve Papoutsis explained that while Visceral Games has plenty of ideas for the deep space horror series, the studio doesn't intend to run the franchise into the ground. According to Videogamer.com, Papoutsis told attendees, "we've mapped out plenty of games worth of stuff. But there has to be an interest, right?" He added, "we don't want to cheapen what we're doing. We're really focused on quality with it. Hopefully if people like this one, we get to make another one." Papoutsis then told the crowd, "it would be great to just keep making more and more of them. We're thinking kart racer, a fitness game... joke!" Yeah, we're not sure a Dead Space fitness game would go over so well. You know, considering Isaac Clarke's main technique for weight loss is to forcibly remove excess appendages with the aid of futuristic power tools.

  • Nintendo's Fils-Aime: 'effectively marketed' third-party titles can sell on Wii

    by 
    Ben Gilbert
    Ben Gilbert
    11.17.2009

    Despite slow to non-existent sales for several high-profile third-party Nintendo Wii titles, the company's US head, Reggie Fils-Aime, still believes that third-party publishers on Nintendo's console can be successful. Speaking with Kotaku, Fils-Aime says he's "extremely disappointed" with the lack of major third party games on the Wii. He even goes so far as to say he's spoken (presumably quite sternly) with "every publisher who makes content that is not available on my platform" about the subject. When questioned as to why major titles like Grand Theft Auto IV and Assassin's Creed 2 aren't headed to his company's console, he explains it as a measure of long lead times rather than technological inability. "Typically decisions are being made two years prior ... and so the decisions two years ago were that those types of games would not be effective on the platform." And though the subject isn't directly broached, Fils-Aime remains steadfast that third-party titles can be successful on the Wii ... with the right marketing. "High-quality, effectively marketed against our installed base, will sell. Period. End of story." It would appear then that Boom Blox, The Conduit, No More Heroes, and a mess of other third-party titles, had some truly ineffective marketing by Reggie's standards.

  • Rumor: Toys R Us Black Friday deals leaked

    by 
    JC Fletcher
    JC Fletcher
    11.16.2009

    Don't want to grow up or pay full price for video games? A list of purported Black Friday game deals for Toys R Us has shown up online, with a few temporary price drops that may justify a late night or early morning trip to TRU on November 27. Most of the great deals are "5AM Doorbusters," which means that if you have yet to pick up Halo 3: ODST, Need for Speed Shift, or Forza 3, they'll all be $34.99 ... at 5AM. Good luck! Also marked down at that obscenely early hour: Dead Space Extraction, which most of you have yet to pick up. It'll be just $24.99. Whether any of that is worth getting up at ridiculous o'clock to fight each other over is your call. See the full list of deals here. [Thanks Pete!] .nounderline a { text-decoration: none; } Check out Joystiq's Black Friday Game Deals Hub or jump to a retailer guide below: Best Buy | GameStop | Kmart & Sears | Target | Toys"R"Us | Walmart For more Black Friday coverage, check out Black Friday Deals, Cyber Monday Sales, And other Black Friday 2009 stories today from Walletpop.com

  • NPD: Dead Space Extraction sold 9,000 copies in September

    by 
    JC Fletcher
    JC Fletcher
    10.21.2009

    EA's latest experiment with mature Wii games doesn't seem to be going so well. According to numbers given to Edge by the NPD, Dead Space Extraction only managed to sell around 9,000 copies in September -- although it should be noted that the game was out for only five days in the NPD's September sales period (September 29 - October 3). EEDAR's Jesse Divnich, however, cites the sales as the result of a successful not telling anyone about the game experiment. "Electronic Arts didn't market Dead Space Extraction as much as it does with other titles," he told Edge. "And the success or failure of a Wii title usually correlates directly to marketing spend. If Electronic Arts spent little on marketing, I am sure the sell through was no surprise to them." It was, like everything, a complete shock to Dead Space Girl.

  • Metareview: Dead Space: Extraction (Wii)

    by 
    Ben Gilbert
    Ben Gilbert
    09.30.2009

    Did you know that Dead Space: Extraction landed in stores this week? It's true! We certainly dug it in our Snap Judgment, but in case that just wasn't enough for you, we've compiled a few other folks' opinions on the game just below. Worried about not seeing that beautiful screaming face in the future? We are too, folks. We are too. GamePro (100/100): "An experience that's more captivating and engaging than any light-gun game I've ever played before. [The story] mirrors Dead Space's thoughtful dialogue, characterizations and pacing which is a good thing all around." GameDaily (80/100): "Although we questioned EA's decision to do this, as well as bring Dead Space to the family centric Wii, everything clicks and the game's surprisingly enjoyable. Instead of conjuring up a cheesy narrative (as seen in other shooters like Ghost Squad), the developers put a lot of effort into the story and its characters." Eurogamer (80/100): "Gameplay is straightforward, yet it's a refined familiarity, borrowing numerous elements from the original Dead Space in abundance while wrapping them around the well-worn demands of a typical on-rails shooter ... One area that definitely benefits from the on-rails nature of Extraction is the overall pacing. Sometimes you creep along agonisingly, other times it feels like the enemy onslaught is never going to end. There are few occasions where you don't come away feeling like your scraped through by the skin of your teeth, and even on the game's lowest 'Normal' difficulty, there's a definite sense of achievement when you get through." Giant Bomb (60/100): "Extraction's marketing campaign would like you to think of it as a 'guided experience' that whisks you through the dramatic beginnings of the series' horrible space-monster outbreak, but in blunt terms, Extraction is an on-rails shooter. Blunter still: it's a light-gun game. These days, that's not a style of game serious game players usually gravitate toward. But keeping the genre's inherent restrictions in mind--not to mention the limitations of the Wii hardware -- Extraction is really pretty good, for what it is." %Gallery-49881%

  • Snap Judgment: Dead Space Extraction

    by 
    Justin McElroy
    Justin McElroy
    09.30.2009

    When we review a game without finishing it, we call it a Snap Judgment. Read why here. Time played: 3 hours I'm personally a big fan of on-rails shooters, a genre that I think rarely gets its due. I'm not all that big on exploration, and I'm lazy, so having someone else take the reigns for me is a welcome relief, allowing me to focus on the all-important business of murder. So it's quite a treat to see a game like Dead Space Extraction that strikes a blow for lazy guys everywhere by finding the strengths of the genre and running with them. %Gallery-49881%

  • Dead Space: Extraction launch trailer prepares us for the inevitable

    by 
    David Hinkle
    David Hinkle
    09.26.2009

    If there's one thing we've learned from books, film and – when you really think about it – media of any kind, it's that man is destined to discover unspeakable evil off-world some day. Such is the case for Dead Space Extraction's Unitologists who've thrown caution to the wind and went out into the verse. And, as you can see in the trailer above, they're paying the price, which makes us think two things: Humanity needs to prepare for the inevitable. No, we're not talking about making a bunch of Arnold Schwarzenegger clones, but we could all stand to beef up on our diplomacy skills. Necromorphs have an amazing work ethic. They never take breaks and wouldn't dare dream of calling in sick.

  • Want to see the first 15 minutes of Dead Space Extraction?

    by 
    Justin McElroy
    Justin McElroy
    09.22.2009

    Well, we don't. And we imagine the odds are that you don't either. We don't really understand these special people that want to see 15 minutes of a game they're not playing and spoil the experience for themselves, but if that's how you want to be introduced to Dead Space Extraction then allow us (well, Vooks) to be your vessel. ... Well, how was it? How about that dirt? Is it washing off? No, we didn't think so. [Via GoNintendo]

  • Here are the victims of Dead Space Extraction

    by 
    Andrew Yoon
    Andrew Yoon
    09.19.2009

    It sucks to be in the Dead Space universe. If you're not turned into a horribly mutated zombie, then you're being ripped apart by aforementioned zombies. The upcoming Dead Space Extraction for Wii certainly places its characters between a rock and a really horrible, bloody place. The latest dev diary for the rail shooter reveals the characters of the game, and talks about how each character has their own unique motivations. They are united by one thing though: the incredible desire not to meet a bloody, guts-splattering death.One key thing to note about Extraction is that it's far more story-driven than the first game, offering five times the dialogue as the original. Considering you're traveling with a group of people, instead of exploring solo, that makes a lot of sense. It'll be interesting to see how the Wii audience responds to yet another third-party M-rated game.

  • This Week on the Nintendo Channel: Behind the scribble with Scribblenauts

    by 
    David Hinkle
    David Hinkle
    09.14.2009

    Sure, the Nintendo Channel may have received quite the facelift today, adding a host of new features and tossing a much needed fresh coat of paint on top of it all, but the best and brightest of the new content on offer is undoubtedly the behind the scenes look at Scribblenauts. We say this because, well, everything Scribblenauts wins. Sorry, interesting and informative Dead Space Extraction video! You picked the wrong week to be new. Anywho, if you've got a Wii, check out the Nintendo Channel for a bunch of new content. Or, if you're lazy and want to know what's there before booting up the system, head past the break where we've got you covered, baby!

  • Latest Dead Space Extraction trailer reveals really big boss battle

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.02.2009

    The latest Dead Space Extraction trailer comes horrifyingly close to uttering the line, "You should buy this game because it's totally, like, full of scary von scariness." However, it's good at showing some more of the gameplay we can expect from the on-rails shooter when it injects into retail on September 29th.Some highlights include a look at a big tentacle boss, some of the "mini game" elements -- like building a barricade -- and a nice clear look at how stasis and strategic dismemberment will look. Oh, strategic dismemberment, it's been too long.%Gallery-49881%

  • Dead Space Extraction pre-order instantly unlocks 'challenge rooms'

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.02.2009

    Dead Space Extraction has gone gold and is ready for its on-rails debut on September 29. Those who pre-order the game from participating retailers will receive four challenge rooms. Of course, that does away with the actual challenge of unlocking them, since you normally gain access simply by playing through the game's chapters. Perhaps that explains Dead Space Girl's terrified expression on the cover -- she didn't pre-order and now has to play the game she just bought. %Gallery-49881%

  • Dead Space: Extraction guest stars in recent episode of True Blood

    by 
    Xav de Matos
    Xav de Matos
    08.31.2009

    HBO's True Blood houses an all-star cast, one of which consistently tops the sales charts throughout the gaming world -- of course, we're referring to the Nintendo Wii. The home console has made multiple appearances in the show, from the main character showcasing his golf skills to its most recent cameo -- showing off the upcoming shooter, Dead Space: Extraction.In last night's week's season 2 episode, "New World In My View," Hoyt Fortenberry's aggressive mother waggles her way through a slew of Extraction enemies. While the game won't hit store shelves until September 29, the popular adult drama looks like as good a place as any to get the game's marketing machine rolling. Check out the clip after the break. Warning: The language is NSFW.[Via Video Games Blogger]