dearly-departed

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  • A Mild-Mannered Reporter: Stop digging up the grave

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.10.2013

    My original plan for this week's column was to discuss themes and tone in superheroic games, but that got pushed to the side when Jack Emmert's comments about City of Heroes lit up the imagination of pretty much everyone still pining for Paragon City. For those who haven't already seen it, here's a helpful link to the video of the PAX East panel wherein Emmert makes a brief statement that the shutdown was not a good thing and that NCsoft should call him. Friends of mine from the City of Heroes community let me know about this. People I don't know from the City of Heroes community let me know about this. Random strangers let the entire Massively team know about this. Never mind that I was at the PAX East panel where it happened and thereby already knew about this beforehand, that's not really important right now. You are probably expecting me to join the crowd of the hopefuls, but no. We're long past that point, and even if we weren't, this is not a chance to start hoping that the game will return from the grave. Fact is, it's past time to stop hoping.

  • The Nexus Telegraph: Giving trust for WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.28.2013

    Some of you are probably well aware that I used to write this site's column about City of Heroes. And you may also be aware that I'm talking about that column in the past tense because it's objectively impossible to write anything about City of Heroes in the present tense. NCsoft closed the doors to the game and left me more than a mite unhappy with that decision. Some of you are also well aware that NCsoft is the company behind WildStar. That might seem like a bit of a cognitive disconnect -- why in the world would I trust a company that just made me very unhappy? Lots of reasons. I can understand the vitriol and the anger, but I also think they're just a wee bit misplaced. There are plenty of good reasons to cheer for this game even though I harbor no small amount of bitterness about those we lost before.

  • Massively's Best of 2011 Awards

    by 
    Shawn Schuster
    Shawn Schuster
    12.31.2011

    2011 was an interesting year for MMOs. Some of the most anticipated games were launched, one of the strongest MMO communities was left in the cold, and a seemingly untouchable indie developer quickly realized that it needs to listen to its players more than anything else. As is often tradition this time of the year, we, the Massively staff, have compiled our top picks in nine different categories to celebrate what 2011 was for us. Every MMO on this list was either launched, re-launched (as free-to-play), or had some game-changing event affect it in 2011. Read along after the cut for our choices and feel free to let us know in the comments what you'd have picked for each category.