deathjr

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  • Death Jr. and the preorder stylus of doom

    by 
    Eric Caoili
    Eric Caoili
    04.27.2007

    Of all the preorder stylus bonuses we've seen, Death Jr. and the Science Fair of Doom's is easily the best. Konami has been encouraging gamers to reserve its 3D platformer with promises of a miniaturized scythe that doubles as a stylus. The preorder perk also comes with a plastic holder that clips the oversized pen to you DS Lite. Though it makes for a great novelty item to enjoy with your game, the scythe also serves as a grim reminder that death is always close. Try as we might to avoid it, our end is always waiting, ready to steal our life's work -- or waste in some cases -- like a thief in the night. It doesn't seem like much of a bonus when you think about it like that, does it?Death Jr. and the Science Fair of Doom won't appear on store shelves until May 22nd, but some online shops are already sending the preorder styli out. Head past the post break for CAG forumer Asgardian's photos of the Death Jr. stylus he received early. [Via CAG]

  • PSP Fanart Fridays: Death Jr.

    by 
    Steven Bailey
    Steven Bailey
    01.12.2007

    Do you want to share your PSP-related fan art? Send an e-mail to andrew @ pspfanboy.com with the subject line "Fanart Fridays." A new piece of fanart will be shared every Friday. I'm a huge fan of all sorts of art including obviously video games. The Internet has really helped artists of all types show off their work. What I thought would be cool (and hopefully you agree) is to showcase a different artist (with their permission) every week that has PSP related fan art. This week's fan art features DJ and Pandora from Death Jr. in the opening pivotal scene from the first game. I know it got mixed reviews, but I enjoyed the Death Jr. for the most part and I absolutely loved the art style and characters. The above work was done by Gil and I think he perfectly captured the style and I especially love the way the colors are used. If I didn't know he did it, I would believe this was official art from the developer. If you enjoy the work as well you can check out Gil's deviantArt account. %Gallery-3450%

  • Metareview: Death Jr 2

    by 
    Andrew Yoon
    Andrew Yoon
    11.01.2006

    Death Jr. gets a bit more attention than it may deserve, simply because it was the first PSP game ever to be shown. We were wowed by its impressive non-GBA quality graphics, but when we got our hands on the original, we were a little underwhelmed by its gameplay. The sequel was supposed to fix the problems of the original game, but it appears that the critics are still a little negative on this franchise. Maybe they focused too much on the tech? Let's find out: IGN (71/100) wants to believe in the franchise, but they end up disappointed: "The game is still sloppy in execution despite its best qualities -- it's time for DJ to grow up and scythe straight. The story again makes little sense, despite some funny sequences, and it feels short with only three bosses and little to revisit stages for on your second play." Games Radar (60/100) fails to find any originality in the gameplay: "You know that game where you run around and hit things repeatedly? It's the same one with floating platforms, simple combos and a camera that almost gets it - ringing any bells yet? Oh wait, that's practically every third-person run-and-jump game made in the last eight or nine years, and even though it's a marked improvement over the original, Death Jr. 2: Root of Evil still falls squarely in the "pretty OK" department." GamePro (80/100) loves the game, more than GTA: "Death Jr. 2 is definitely a game that works for those of you who just love hacking at things. Levels spawn swarms of enemies with complex AI that keep coming at you unless you attack their regeneration area. The creative randomness of the enemies is delightful. After all, not too many games have llamas, chickens, hamsters, gorillas, possessed trees, gigantic centipedes, and mechanical spiders going for you all at once.." There's a pretty wide range of opinions on this game so far, but one thing's clear: this game is much better than the original. But does that say much? The game is now available.

  • Be a Death Jr. grim reaper for Halloween

    by 
    Andrew Yoon
    Andrew Yoon
    10.20.2006

    Sure, Death Jr. 2 has impressive graphics, but you know what looks even better? Real life. Yeah. Real life has amazing graphics that run higher than even PLAYSTATION 3's highly touted 1080p. In addition, real life features some stunning physics and lighting systems that just can't be beat (although the AI sucks most of the time).But one of the big disadvantages of real life was that it never let you play as one of the characters from Death Jr. Well, that is... until now. Smiffy's has just released their new line of Death Jr. costumes, just in time for Halloween. You can pick up just a mask, or you can go for the gold and dress up from head to toe as the grim reaper.You can also dress up as Pandora, or as the priciest, but easily the most awesome looking, Smith and Weston. The game comes out appropriately on Halloween.[Via GameDaily]

  • The tech behind Death Jr. 2

    by 
    Andrew Yoon
    Andrew Yoon
    10.18.2006

    IGN's Death Jr. 2 blog has been revealing some real gems of info. The latest entry goes into the technical aspects of creating the game. Read the lengthy, but genuinely informative, blog to find out more on what kind of evil magic programming the team had to do to get HDR lighting running in the game. It gets pretty complicated, showing off scary XML code. I was personally fascinated by the images from the developer's tools (PB Viewer and Maya Viewpoint)-- this is the kind of behinds-the-scenes stuff that we don't get enough of. The blog also explains more complicated-sounding things like vertex lighting and light seams. Finally, they reveal some of the special visual effects the game will employ: softening, eggcrate, fisheye, ripple, and vortex.All this technical mumbo-jumbo's being thrown around to razzle dazzle us, and I have to say it's sort of working. Although the game is going to pretty, the real test will come the game ships this Halloween, when we'll be able to test all of its gameplay.

  • PSP Fanboy hands-on: Death Jr 2

    by 
    Andrew Yoon
    Andrew Yoon
    10.15.2006

    Konami's booth at DigitalLife not only featured Metal Gear Solid: Portable Ops, it also featured Death Jr. 2. The game's producer promised to fix the problems of the first one, and it appears he's done a good job of addressing many of the original's issues. The build on hand felt pretty solid, with intuitive pick-up-and-play controls. Also, the game appeared to be quite the visual treat, with lighting effects and particles happening everywhere. I don't know if it's "HDR" or not, but the game does look quite nice. Unfortunately, I couldn't get as much time with the game as I would've liked because the production UMD that was being used was stolen by someone (Konami's looking for you-- watch out!).I got a chance to talk to Konami product manager Matt Knoles about the game, and he goes over the many features that should get us excited. He said the game has a better camera, but it still seems like it needs a little bit of work for me. Matt points out that the game is more action-packed, and as you can see in the video above, he's probably right. Death Jr. 2 comes out in time for Halloween, so expect more details and reviews soon.

  • Fight evil llamas and chickens in Death Jr. 2

    by 
    Andrew Yoon
    Andrew Yoon
    08.24.2006

    Konami's Gamers Day has been very good to PSP owners. Gamespot (are they the only ones covering this event?) posted some new gameplay videos of Death Jr. 2 in motion. While I can't really see any HDR lighting in it, the game does look pretty sharp, and if Gamespot is to be believed, it does have advanced light blooming and shadow effects. Although my eye may not be trained to see the technical details, I do see that the quirky charm has been retained: there are crazy chickens that shoot lasers at you!!! They are far more vicious than the chickens of Zelda and clearly, they must be stopped.Watch - Fight against chickensWatch - Boss fight

  • Death Jr. 2 to feature HDR lighting?!

    by 
    Andrew Yoon
    Andrew Yoon
    08.14.2006

    Death Jr. was the first PSP game to be publically shown, and it wowed a whole lot of people with its technical prowess. If a new interview at QJ.net is to be believed, it appears that we'll be wowed again. Chris Carla commented:Well, we used Renderware on our first game on PSP, and it wasn't exactly perfectly tuned for PSP. After we removed it for [Death Jr. 2], we found our framerates hit 90fps... before we knew it, thanks to our fantastic tech staff, we had light blooms, High Dynamic Range lighting, and lots of other lighting and frame buffer effects running in the game. The net result is that we've probably got some of the most technically advanced features of any title on PSP at this point, which is pretty cool. We've done a lot more than that as well; I think people will be pleased by the tech in the game, and our loading times are still extremely short.Can this really be possible on a handheld? Death Jr. 2 seems to address the problems of the original and throws in a multiplayer co-op mode to boot. The sequel comes out this Halloween, but until then, don't forget you can check out the original for only $10.

  • "Don't Fear the Reaper": New Death Jr. and the Science Fair of Doom screenshots

    by 
    Nikki Inderlied
    Nikki Inderlied
    08.02.2006

    Horrible reference to the Blue Oyster Cult, I know. Unfortunately in DJ's case, he does indeed fear the reaper 'cause his daddy IS the reaper and DJ made a mess out of a science fair. Hence the title Death Jr. and the Science Fair of Doom. Imagine the excuses DJ would have for daddy after unleashing an all-powerful Moloch. Point of the story is there are new screenshots for your viewing pleasure. They don't tell a whole lot about the game and granted there are only a few of them but it looks great. Not to go all feminist-crazy-like on you, but we (those of us who apply) are hoping to see more of Pandora in the game. The game is set to release Q4 of this year and we wouldn't be surprised if it is around Halloween. But we all know how release dates work... oh wait, they don't. [Via Go Nintendo]