defiance-launch

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  • Defiance dev blog covers common issues and cheater voyeurism

    by 
    Beau Hindman
    Beau Hindman
    04.27.2013

    Defiance executive producer Nathan Richardsson is getting serious today in a very serious blog post uploaded very seriously to the official site, a post that discusses fixes already made and promises even more fixes for some of the problems that have plagued the game since launch. MMO launches typically go about as smooth as a rhino's hindquarters, but it's always good to hear official word that the team is aware and working on the problems. According to the post, the "big team" is working overtime addressing issues like PC server woes, general game server crashes, Xbox problems, and PlayStation 3 client patches. In happier news, the team promises that hackers and cheaters are being taken very, you know, seriously. The blog even admits that some cheaters are allowed to linger in the game for a while so the team can "enjoy" watching the scum. The team is also looking into the Case of the Disappearing Items, although it is admittedly a tough nut to crack. Future blog posts, Richardsson says, will cover player feedback on many of the issues since launch.

  • Massively's Defiance launch week diary: Recap

    by 
    Jef Reahard
    Jef Reahard
    04.05.2013

    By popular forum-rager demand, I present to you Massively's "real" Defiance launch week impressions. I guess some folks aren't satisfied with the general contentment expressed in the diaries I posted Tuesday, Wednesday, and Thursday, and they need a chance to vent. So for those people: Defiance is the worst launch ever! It's worse than Anarchy Online! My pet peeves from alpha/beta haven't been fixed, and worse yet, Trion has not called me personally to apologize! Boo-hoooooooo! Oh, you did actually come here to read some day four Defiance impressions? Good. Today's entry is going to be a recap of sorts because my brief play session last night was likely my last until the TV show's debut. I feel sorta bad typing that because ultimately I want to like Defiance more than I do, not because I spent 60 bucks on it but because I think Trion has the makings of a title with some staying power. After 20 hours of play, though, I feel as if I've seen enough until the game matures a little bit. No forum rage required.

  • Massively's Defiance launch week diary: Day three

    by 
    Jef Reahard
    Jef Reahard
    04.04.2013

    You know what? Defiance's PvP is pretty enjoyable. Most of that enjoyment stems from my ability to actually kill people, contrary to typical MMO themeparks where I stand no chance against gear grinders and theorycrafters who have bested me before I even manage to tab target them. Here you have to aim, dodge, roll, reload, and do all that crazy skill-based stuff that shooters make you do, and while my K/D ratio is reminding me of the fact that I'm getting old and slow, it's still been a blast. Last night I dipped my toes into something called Shadow War, which is Defiance's answer to open world PvP.

  • Massively's Defiance launch week diary: Day two

    by 
    Jef Reahard
    Jef Reahard
    04.03.2013

    Welcome to day two of Massively's Defiance launch week diary. I've put a little over seven hours into Trion's MMO shooter thus far, so that zomg-it's-a-new-game! glow has worn off and I'm able to see things more objectively (i.e., find things to criticize). That said, I'm still having a good bit of fun, so join me after the cut to find out why.

  • Massively's Defiance launch week diary: Day one

    by 
    Jef Reahard
    Jef Reahard
    04.02.2013

    I'm an ark hunter, or so they tell me. They being the ruggedly handsome NPCs on display in Defiance's opening cutscene. There's a gruff military man, a captain I think, and some balding suit with trendy eyewear named Von Bach. There's a bunch of frenzied activity on board the stratocarrier New Freedom, and I pass by a familiar roughneck and a red-haired alien girl that I've seen before in Defiance's ubiquitous television commercials. I'm a human male because I'm one of those weirdos who plays to real-world type in video games. I've got corn-rows here, though, blonde ones, and a face that only a mother could love. Much like my real face, I didn't have a lot of say in the matter because Defiance's character customization is rather bare bones. There's Human or Irathient, male or female. After that there's a choice of four origins: Veteran, Survivalist, Outlaw, and Machinist. I have a hard time with this because if the earth really were on the edge of sci-fi post-apocalyptic alien invasion extinction, I would no doubt be some sort of grizzled Survivalist/Outlaw/Machinist hybrid. Though this isn't a class-based game from what I hear, for now I have to choose. It's Survivalist.