dengeki

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  • More information on the stats of Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.27.2010

    With the changes coming to Final Fantasy XIV after the first round of public testing, there are many older concepts going away, newer concepts coming in, and more than a few ideas that the community railed against which have been gutted long before release. The most recent issue of Dengeki has taken a look at some of the hard mechanics and numbers in the current test version, and that results in some interesting pieces of new information compared to what we already knew. HP, MP, and TP, previously stats that could be raised as a character's physical level improved, now increase automatically with physical level. Three stats -- Agility, Charisma, and Luck -- have been yanked, with the six remaining stats (Strength, Vitality, Dexterity, Piety, Mind, and Intelligence) still raised via points. It also appears that damage will be applied to various parts of a monster's body, allowing for tricks such as disabling a monster's special attacks via careful targeting. While we don't know quite enough to start down the road toward min-maxing characters in Final Fantasy XIV, we're getting a clearer picture of the game's operation every day.

  • New Dengeki translations highlight the experience of playing Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.06.2010

    If you've been following the leadup to Final Fantasy XIV's release faithfully, you can no doubt rattle off a surprising amount of information regarding the systems and the world's lore. But unless you're lucky enough to be in the alpha, you can't say much about what the experience of actually playing the game is like. While there are certainly plenty of us in the same boat, the most recent alpha test article from Dengeki seems aimed at precisely that -- rather than focusing on the facts of the game, the editors have focused on the actual feel of playing in the game's world. Translated by FFXIVCore, the newest information gives some facts we hadn't heard before, such as the specifics of setting the difficulty on Guildleves based on party strength and the time limits involved. For the most part, though, it's focused on the actual moment-to-moment experience of taking part in gameplay, and the overall impression seems to be a positive one. There's no real antidote for not yet being involved in the testing of Final Fantasy XIV, but reading the translations does help take the edge off.

  • Advance leaks from Famitsu and Dengeki shed more light on Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2010

    The first round of testing is just around the corner, and for some people that means that Final Fantasy XIV is holding much more mental real estate than the just-released Final Fantasy XIII. All things considered, information is likely to start coming fast and furious as soon as the testing opens, but some advance copies of Famitsu and Dengeki Playstation have made their way into the hands of people who just can't wait another day. FFXIVCore has helpfully translated the information available, which already paints an interesting picture of how the game will play. Fighting is confirmed to be on the move, with a strong emphasis on positioning and MP conservation. We've also got some picture of how the classes will play, with Pugilists inheriting a workalike to Provoke and Gladiators inheriting Phalanx and Shield Bash, albeit with different characteristics. There's also talk about Miners and Blacksmiths working in parties, pointing out utility for gathering or crafting disciplines in groups. We've also got a little information on the Illusionist, meaning most likely that an official site update is on the way. With testing beginning soon, expect Final Fantasy XIV information to become more and more available -- but what we're hearing so far definitely sounds like a good ride.

  • Dengeki translation of Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.29.2010

    There's still far too little official news on Final Fantasy XIV and no word on the start of the beta, which either means we'll continue to get absolutely no news or we're days away from a giant explosion of information (and let's hope for the latter). In lieu of official news, however, we continue to see the slow trickle of information from translated Japanese magazines. FFXIVCore has translated the most recent issue of Dengeki, which includes an interview and a few interesting tidbits. It also includes further speculation on customizing the underwear of female characters, which is something else entirely. Moving on from the underwear portion, we find the confirmation that the beta will not include everything in the game -- only roughly ten percent, according to the producers. Enough to test the systems, not enough to see everything. There's also hinting that the "beast tribes" or the Garlean Empire might become allies with the adventuring nations, in a rather coy response to the question of whether or not the relationship will parallel that of beastmen and adventurers in Final Fantasy XI. It's not a giant infusion of new facts, but any break from the silence is welcome for those eagerly awaiting Final Fantasy XIV.

  • More Final Fantasy XIV translations with developer commentary

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.05.2010

    In some games, adventurers are just regular people, albeit very well-trained and highly-armed people who are a bit dangerous to have hanging around too long. In others, however, there's something special setting them apart, even beyond the fact that they spend all of their waking lives running through muck-infested ruins. Add Final Fantasy XIV to the latter list, as fansite FFXIVCore has translated the most recent issue of Dengeki Playstation, which includes some information straight to the magazine from the developers. They make note of the fact that adventurers have a specific power to change the world, albeit one distinct from the time-travel mechanics used in Final Fantasy XI. The translation covers a lot of ground, and reveals such tidbits as the lack of any hybrid magic-and-melee classes in Final Fantasy XIV -- such abilities will come from a character's growth in multiple areas rather than a specific class such as the Red Mage or Paladin. More details on character creation are included, with the creators talking about both a more flexible creator than Final Fantasy XI and the possibility of changing elements of a character's starting armor. There are also some tidbits on the political state of the land and the three-way conflict between the adventurers of Eorzea, the Garleann Empire, and the beast tribes. Unfortunately, there's no answer to the question many of us want answered -- namely, when we can start the beta.

  • ASCII Media Works tracks Japan's top selling games of 2009 (so far)

    by 
    Griffin McElroy
    Griffin McElroy
    12.28.2009

    [GAME Watch] Yes, the year technically isn't over yet -- but let's be honest: Nobody's going to be buying any new games over the next four days. As such, Dengeki publisher ASCII Media Works thought it appropriate to track the 30 best-selling games in Japan for 2009. Or, rather, 99 percent of 2009. There aren't too many big surprises; Dragon Quest IX took top honors with 4,089,136 units sold, and Pokémon Heart Gold and Soul Silver came in second with 3,301,873 in sales. Despite having only been out for a little over a week, Final Fantasy XIII actually managed a sixth place finish with 1,455,505 units sold. Check out the full list of top-selling games after the jump. [Via Kotaku]

  • Japanese magazines give more Final Fantasy XIV glimpses

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.19.2009

    It's hard to tell how far along Final Fantasy XIV is in development -- there have been rumors that it's aiming for a beta late this year, and the pictures we've seen already have a metric ton of polish, but there are a lot of questions unanswered. Luckily, the intrepid fans at Final Fantasy XIV Core have been hard at work combing not just the official American information releases, but the plethora of Japanese magazines covering the title. Recent translations of features in both Dengeki Playstation magazine and Famitsu have shed some more light on features and intents regarding the game's overall direction. Although some of the information has been stated elsewhere, such as some of the general attributes of the Discipline system, there are some interesting tidbits. One of the more noteworthy features is the promise that there will be an "optimal distance" for attacks not just for archers (a feature it has in common with its predecessor), but for lancers as well. Lancers are also slated to be gaining the option of using javelins as thrown weapons. We're told nothing regarding having multiple jobs, but rather that leveling one job will also level attributes useful for several different jobs -- possibly indicating a more holistic approach to levelling in multiple fields. If you're even remotely interested in Final Fantasy XIV (and who isn't by this point), take a look at both translations for more nuggets about the game, including some of the game's slated music and several high-quality scans.

  • Nomura spills info on FF Versus XIII in latest Dengeki

    by 
    Jem Alexander
    Jem Alexander
    11.22.2007

    The latest issue of popular Japanese gaming magazine Dengeki includes an intriguing interview with Final Fantasy Versus XIII director Tetsuya Nomura. During the interview Nomura lets slip a number of interesting things regarding the development of FF Versus XIII. He mentions seeing an early build of an airship traversing the world map, a feature of the Final Fantasy franchise which we haven't seen since Final Fantasy IX. Nomura feels the game is coming along nicely and it is finally looking like a Final Fantasy. There's still a long way to go and FFXIII will be ready first, but we're looking forward to seeing more of the game in action. Square Enix will be revealing some footage in December - probably from the closed mega theater at the Tokyo Game Show. Nomura also mentions that during a meeting a programmer for FF Versus XIII asked whether they could program with PS3 exclusivity in mind, to which Nomura replied "Of course, Versus is PS3 exclusive." Just in case you had any doubts.

  • Final Fantasy XIII demo expected at E3

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.18.2007

    According to statements made in Japanese publication Dengeki, Square Enix is planning to feature a playable demo of Final Fantasy XIII at E3 this year. It's also possible, due to E3's downsizing (and more private nature), that Square Enix will reserve the demo for a public platform like Tokyo Games Show. Simultaneously distributing the demo via PlayStation Store would likely generate the most buzz (and could potentially sell some PlayStation 3 units), but Square Enix has made no commitment to do so. However it's delivered, the demo gives us little insight into when the actual game will be complete. Tentative release schedules indicate a 2007 release.[Thanks, Xenokai]

  • Zone of the Enders on PSP

    by 
    Andrew Yoon
    Andrew Yoon
    07.26.2006

    Breaking news happens, even at 2 in the morning. Jeux-France revealed that Dengeki magazine has blown off the covers of yet another Kojima Productions title: a new Zone of the Enders game. The franchise is known for its incredible graphics and intense mech battling. Chances are, you missed out on playing this oft-forgotten gem, but if it does appear on the PSP, you'll have no excuse.I can't wait for more details.