destruction

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  • Hotfixes for Conflagration and Ulduar

    by 
    Eliah Hecht
    Eliah Hecht
    04.15.2009

    Servers are still getting stabilized, players are reporting bugs left and right, and in general, it's the day after patchmas. So it's not too surprising that we're seeing some hotfixes. So far, here's what Blizz have let us know about: Ulduar: XT-002 Deconstructor's heart aggro radius lowered to 60 yards. Trash before XT-002 Deconstructor disabled temporarily, because there was a problem with them being linked. Shattering a Construct during the Ignis the Furnace Master encounter will now decrease the number of Strength of the Creator stack buffs he has by one. Conflagrate nerfed to do 70% of Immolate's total periodic damage instantly, down from 100%. The last point is the most significant. The stated reasoning is that destruction is too bursty in PvP, which seems to have been the reasoning for half of the changes we've seen in WotLK. I hear this nerf was not unexpected - Warlocks, how do you feel about it? Was this change deserved?

  • Blood Pact: Overview of project respec

    by 
    Nick Whelan
    Nick Whelan
    03.30.2009

    Another week has gone by already? Well, I guess that means it's time for Blood Pact! Nick Whelan's platform to wonder about things such as: what's up with there being female Warlocks in the game? Warlock is a gender specific title, indicative of masculinity. The feminine alternative is witch. So is Blizzard just made of fail or are all female members of the class actually men in disguise? Over the past three weeks, Blood Pact has been running an experiment I dubbed Project Respec. The intent was to take a look at some of the major endgame specs for Warlocks, try them out, test them, and report back my impressions. Now, having covered all the major specs I intend to cover with the project at this time, I'm happy with the level of success the project has had. A lot of readers have expressed enjoying the series, and I've learned a lot about the class, and a lot about what I'd like to do with this column. I also made a fair amount of mistakes along the way, but the WoW Insider community was always quick to point me in the right direction, and I'm confident that when I pick up Project Respec again after 3.1, I'll be much better prepared. This week, I'd like to sum up the Warlock specs I tested, and how they play. I won't bother saying much about their exact DPS output, because not only did my gear change between each test, but a few days of trials is hardly enough to get an absolutely comprehensive understanding of a play style. Instead, I'll be focusing on what it's like to play each of them, since they're all at least viable DPS specs. I'd also like to throw in my analysis of what will happen with them once patch 3.1 rolls around. Though, on the note of analysis, I should point out that computer issues continue to keep me off of the test realms, so my analysis is purely speculative.

  • Blood Pact: Look at me! I'm Illidan!

    by 
    Nick Whelan
    Nick Whelan
    03.23.2009

    The wily Warlock, Will, wantonly waves his wand; working a witchery upon the writings of a whimsical wretch named Whelan. Watching warily, Will awaits the wicked words which he willed. Thus this week's Blood Pact was born.Last week I covered a deep Destruction build, the week prior to that I covered a Demonology / Destruction hybrid build, and two weeks before I took over this column Zach said most of the things I would say about deep Affliction builds. So, unless there are any Affliction heavy hybrids I haven't heard of yet (which I'd love to hear about it if there is,) all that really leaves for Project: Respec is deep Demonology! So this week, that's what's on the table.

  • Zone locks double in WAR after release of new Zone Domination System

    by 
    Brooke Pilley
    Brooke Pilley
    03.19.2009

    The primary RvR campaign goal in Warhammer Online is to capture and defend zones from your enemy. Up until recently, it was very difficult to capture zones and too easy to defend zones, which led to player frustration. Mythic introduced a new zone locking mechanic called the Zone Domination System (ZDS) in patch 1.2 to help address this issue. We heard early reports that the ZDS was working as intended, but had no hard numbers to back up the claims. Now we do. Nazgum, an avid MMO gamer and new WAR blogger, has been collecting zone capture data from the official Realm War site for the last 30 days and has come up with some interesting results.Zone captures have doubled across all servers with the new ZDS. Order and Destruction are roughly even in number of zone captures if you average them out across all servers as well. One concern players have with the new system is that zones can be more easily "ninja'd" during 5am raids. Nazgum's charts show that the majority of zone locks occur between 2 and 6am (in North America). Finally, he compares activity on the two role-play servers to address Ostermark's envy of Phoenix Throne.

  • Blood Pact: Deep in the third tree

    by 
    Nick Whelan
    Nick Whelan
    03.16.2009

    Staring at you from the darkest corner of the dank tavern is a shadowy figure, garbed in deep purples with scarlet trim. As you step closer, you realize that before you stands the dreaded Blood Pact. Behind it, drowning in his own cliches, sits Nick Whelan. For my second foray into non-Affliction specs, I decided it was time to go deep Destruction with 7 / 7 / 57. There aren't a lot of people who champion this spec, or any spec that includes Chaos Bolt really. But I tried the more popular 0 / 31 / 40 earlier in the week and found it far too similar to the spec I covered last week to justify posting about it so soon. So I did some research into what deep Destruction Warlocks are doing these days, and this is what I came up with. I was somewhat surprised that this spec decides to put points in Affliction rather than spend the full 13 points in Demonology required to get Demonic Aegis, but part of the experiment is that I don't tweak the specs in any way that might affect DPS. Still, I'm tempted to switch some points into Demonic Aegis over the weekend to see if there's any improvement -- but I digress. Lets get down to business.

  • Blood Pact: Educating myself on fel / emberstorm

    by 
    Nick Whelan
    Nick Whelan
    03.09.2009

    The editors of WoW Insider have spoken the dark words, and another edition of Blood Pact has appeared to wreak havoc on the readership. This week, the first installment of Operation: Respec. And yes, columnist Nick Whelan is well aware that other classes have it way worse when dealing with respec costs. Please don't hate him.I'd like to begin a new project for Blood Pact, which should prove both entertaining to play with, and interesting to write about, if this week is any indication. In an attempt to expand my perspective on the Warlock class -- thus expanding the perspective of this column -- I will test out a variety of different 'cookie cutter' specs, and detail my experiences playing with them. I've ever-so-inventively dubbed this project 'Operation: Respec.'These won't be perfect tests of course. My contract with WoW Insider doesn't allow me to bill them my expenses, in or out of game. So any money spent on these tests will come straight out of my own digital pocket. I say this not to complain, but rather to explain why I won't be buying new gems, enchants, and gear for every test. Fortunately the stat requirements of the different Warlock specs are relatively similar. Mostly it's just crit rating and haste rating that get switched around, and for those I can at least switch between Spellstone and Firestone, as well as by using different statfood. Glyphs, unfortunately for my bankroll, have become rather essential to different play styles, so I will of course be switching between those within reason.

  • WoW Patch 3.1 PTR Warlock changes

    by 
    Zach Yonzon
    Zach Yonzon
    02.24.2009

    Blizzard said that they'd be introducing a lot of changes for the Warlock class in Patch 3.1, and if the incomplete patch notes are any indication, it looks like they're following through on that promise. You can read through the patch notes, but the Warlock changes are incredibly interesting. There are a lot of them, so let's go through them one by one and I'll weigh in with my thoughts on whether the changes are good, bad, or badass. Let's start with the baseline changes.Curse of the Elements (Rank 5) - Increased to 13% spell damage, up from 10%.It appears that the effects of Malediction has been rolled into the highest rank of this spell -- which means raiding Warlocks regardless of spec no longer have an excuse not to throw it up during a boss fight. Of course, this also means the Warlocks in the raid will have to talk amongst themselves as to who gets that assignment. It's like the Scorpid Sting of Hunters. It's a fantastic debuff, but it doesn't show up on the damage meters.Curse of Recklessness - RemovedOne of the least utilized curses, if only because there are better armor reduction effects which don't actually help your enemies. The good news is that the armor reduction has been rolled into the next spell...Curse of Weakness - Now also reduces the armor of the target by 5%.Warlock curses aside from Curse of Agony are generally utility spells, and this one has just been improved. I'm still wondering where the flee prevention fits in now that Curse of Recklessness is gone, though. We'll see if Blizzard addresses that through another ability.More changes after the jump...

  • Analysis of Warlock changes in 3.1

    by 
    Eliah Hecht
    Eliah Hecht
    02.05.2009

    By now, Warlocks, you've probably had a chance to take a look at the announced changes for patch 3.1. If you're late to the party, come in, I'll take your coat; Blizzard have announced some of the changes they'll be making to the Warlock class in the upcoming 3.1 content patch. Keeping in mind that this list is incomplete (they'll be making more changes, count on it) and subject to change (on the PTR, etc.), let's talk about what they've revealed so far. Improved Shadow Bolt – this talent now provides a 5% spell critical strike buff (similar to Improved Scorch) This goes along with what they were saying about Imp Scorch being too much of a "unique snowflake." It also restores group utility to a talent that had it stripped away in 3.0. I like it, a lot. This is also early enough in the tree that almost any warlock can pick it up if their raid needs it. Improved Soul Leech – this talent now provides Replenishment (similar to shadow priests) Has Blizz been reading my posts? I'm really glad that they're spreading Replenishment around. And Destruction could use a little bit of mana-back utility itself. Warlocks have always been the utility caster, and this is just stacking that higher and higher. Keep it coming, I say.

  • Faction populations largely balanced in Warhammer Online

    by 
    James Egan
    James Egan
    01.20.2009

    When Warhammer Online launched, one of the pressing concerns players had was population imbalance between Order and Destruction. Some of the measures Mythic Entertainment has taken to remedy this -- like free server transfers -- seem to have worked, according to Mythic's Jess Folsom.A recent dev blog by Folsom at the Warhammer Herald addresses the concerns WAR players continue to have about faction imbalances, and paints a decidedly bright picture of the current state of play.Percentages shown for the average of all North American servers shows a near equal balance in active accounts per faction (49% Order vs. 51% Destruction), and an even 50/50 split between factions in terms of average experience and renown point gains.

  • Blood Pact: How the mighty have fallen, 2008 in review

    by 
    Zach Yonzon
    Zach Yonzon
    12.31.2008

    I wasn't kidding the last time I wrote about the decline of Warlocks in the game. It's pretty palpable in major cities like Dalaran, walking around and seeing a glut of Death Knights crowding the mailbox and only the occasional Warlock summoning her Dreadsteed to cruise the cobblestone streets. It makes my heart all warm and fuzzy (or sulfuric and crackly, you know) whenever I read an emote from Necrosis. I think it should be a point of pride. The class has fallen off the radar, and the sad part is -- nobody misses us.How did we get here, though? What happened between the class' popularity or should I say notoriety, from early this year to now? I mean, 3.0 happened, right? Blizzard buffed the class, with all three specs having a unique feel and playstyle. The class has never been more viable... on paper. I mean, Warlock DPS is competitive in PvE and that's the plain truth. It's a different game now. All classes can DPS in Wrath, and if they're played right, they'll do incredibly well. This means that playing a Warlock is now seriously hard work.

  • One Shots: The agony of defeat

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.24.2008

    Ah, the glorious sweetness of victory - so wonderful when it is ours; so bitter when it is not. Today's Warhammer Online One Shots breaks our normal guideline for screenshots without UI, but we feel in this case it fits the frenetic battle framed in all that busy information well. That, and we're down to only a few reader-submitted screenshots, so if you've been thinking about sending some screens in, now is an excellent time! This screen comes to us from Doula Doom, who is from the Knights of Terror. Doula writes in and sets the scene for us: Here we are defending a keep from the sickly sweet goodness that are Order forces. There were at least 60 players in attendance (at least 40 on order and 20 on Destruction), and Order eventually overcame our defence and took the keep. We know there are oodles of you out there reading, and we're betting that at least some of you are playing/have played MMOs - otherwise, why would you be here, eh? One Shots needs your screens, dear readers! So while you're out playing, or digging through your hard drive, grab some screenshots for us. Send them to us here at oneshots AT massively DOT com along with your name, server, and a brief description of what's in the screenshot. (Please, turn your UI off if possible.) In turn we'll give your screenshot and note to us a moment to shine, right here on Massively. How cool is that?%Gallery-9798%

  • Bringing WAR to the web

    by 
    James Egan
    James Egan
    11.21.2008

    Any massively multiplayer online game built around the twin pillars of PvP and territorial control can't go wrong by providing realtime status updates of the struggle via the web. Warhammer Online has endeavored to do just that with the Realm War site, as addressed in a dev diary by the title's Web Development Lead, Scott Stricklin. The dev blog touches on what Mythic has accomplished thus far with bringing WAR to the web, and what they hope to accomplish in the future -- namely, podcasts, community news, and character and guild profiles. While they have no shortage of ideas about how to expand WAR outside of the client, their first objective has been to bring Realm vs. Realm data to the web. That goal has now been realized, and Stricklin walks the reader through the features of the newly revamped Realm War site.Players now have access to updated information about the overall campaign and the status of each capital city, Stricklin writes. This information is also presented visually, with each capital city's look changing based on its status, ranging from peaceful to besieged. This can all be kept in a pop up box in your browser to provide continual updates for when the tide of battle turns. Further information is provided through selectors which represent a server's racial pairings, giving a snapshot of what's happening with each tier's zone control. An added bonus to this are influence maps for each zone, similar to the in-game maps, which show the status of the various RvR objectives and allow a player to mouse over keeps, seeing when it was last captured and by which guild. Have a look at Scott Stricklin's dev diary for more on the Realm War site, or better yet, just head over there and try it out for yourself. Did you enjoy this? Make sure to check out our Warhammer guides: Massively's Character Creation Guide and our WoW Player's Guide to Warhammer. Plus, don't miss any of our ongoing coverage as Massively goes to WAR!

  • One Shots: Two moons

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.16.2008

    We have to admit, when we got this Warhammer Online One Shots, we didn't see that second tiny greenish moon over the big white one in our mailbox preview thumbnail. We simply saw the above title he sent and wondered if we were about to get an eyeful of Greenskin butt. Thankfully, that didn't occur. As for the rest, well, you'd need to ask Deadkatt about the location - all he sent along was a note that he snapped this while playing Warhammer Online at 2 in the morning. If you know where it was taken, feel free to leave a comment and let us know! Into late-night gaming when the world is quiet and the moon is shining in the darkened sky? If so, why not grab a moonlit shot of your favorite game world and send it to us. (We'll pass on player-moons, thanks.) Send them in to us here at oneshots AT massively DOT com along with your name, server and a description of the area/battle/etc. we're seeing. We'll post them out here for everyone to moon over. %Gallery-9798%

  • One Shots: Pig in the city

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.14.2008

    We suspect this aurora portal above the Inevitable City in Warhammer Online has a mysterious power. With the swirling forces of chaos within, ripping at the very fabric of reality itself, it calls out... compelling players to come to it and snap screenshots! Today's One Shots comes from site regular ScytheNoire, who places our point of view on the business end of his War Boar as his Greenskin sits on the back, waiting to spring into action and make someone else into bacon. Is there one particularly cool or gorgeous spot in your favorite MMO that draws people to it by the droves? If so, you should snag a screenshot of your character there and send it in to us here at oneshots AT massively DOT com, postcard-style! Tell us a bit about the area, and perhaps what you did in game that day. We'll post your travel postcard for everyone to enjoy.%Gallery-9798%

  • Wrath of the Lich King class changes roundup

    by 
    Alex Ziebart
    Alex Ziebart
    11.13.2008

    Over the last two days, the WoW Insider team has been busy reviewing and gathering all of the still-current class information to bring you up to speed for your first steps into Northrend. You've probably had a chance to get a handle on your class since most of the changes were pushed through in patch 3.0.2, but you have an extra ten levels ahead of you, an extra ten talent points, and a whole bunch of new skills and abilities you're going to need to learn. Don't know what to expect? We're here for you. If you do know what to expect? Well, I guess you can keep reading if you want. We'll let it slide just this once. Death Knight - Being the new class on the block, there's certainly been a lot to talk about in the recent months. Daniel Whitcomb points you toward much of it, including leveling builds, in-depth looks at their core abilities and mechanics, as well as some sage advice from Allison Robert. Druid - Speaking of Allison Robert, she'll be your guide today if you're looking for more on the Druid class. Talent builds, a glimpse at raid healing as Restoration, the rise of the Moonkin and much more can be found within.

  • Wrath of the Lich King: Warlock roundup

    by 
    Zach Yonzon
    Zach Yonzon
    11.12.2008

    Having fun yet? I know I am, and I'm not even playing Wrath yet, even though it's already out. The changes to the game have brought the Warlock to a different level of playability -- not quite as overwhelmingly powerful as before, but a whole lot of fun nonetheless. That's the point of this game, isn't it? To have fun? Well, congratulations for playing a Warlock, because from here to Level 80, I think you'll have a lot of fun. Let's see what we've got...STATE OF THE CLASS If you're only checking in now, you might be a bit surprised to see how much of the game has changed from The Burning Crusade. Our coverage of Patch 3.0.3 and the associated Warlock changes should get you up to speed. You can learn the Dreadsteed spell without doing the quest now. Cheater. Did you know that DoTs can now crit? You might need to set your demon to Passive, by the way. The new Defensive for pets works somewhat differently now... kind of a passive-aggressive that gets us into trouble. Speaking of pets, did you hear about that time when a big blueberry actually tanked Illidan? True story. Too bad the threat component has been nerfed somewhat. TALENT TREES Blizzard definitely shook things up when they unleashed Patch 3.0.2 upon Azeroth and I really took a liking to Affliction (I lie, I've always liked Affliction) and didn't quite get the hang of Demonology. My thoughts on the two trees can be found in an old Blood Pact. I surprised myself by actually enjoying Destruction. Give it a shot. You might surprise yourself, too. We ran through some talent choices for Affliction when 3.0.2 came out. We also took a look at, ugh, Demonology. And then there's Destruction. GENERAL TIPS Have a look at our Demonology 101 series, which gives an overview of the different Warlock pets such as the popular Voidwalker, the sexy Succubus, and even the conditional-but-now-usable-indoors Infernal. Learn how to unleash the full potential of a skill with our Skill Mastery. We took a look at Haunt, one of Affliction's staple spells. We have a plethora of stuff on Warlocks, but you'll probably have to wade through all the other posts just to get to them. That's not so bad, actually... so get reading!

  • One Shots: Feeling teeny

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.10.2008

    It doesn't matter how you slice it -- even if the big bad guy is on your side, standing next to him can sometimes still make you feel really tiny. Not sure what we mean when making that statement coupled with the above fiery screenshot from Warhammer Online? Well, if you look very, very closely (or check out the full-size image) you can see ScytheNoire's wee teeny orc standing between the hooves of this enormous Bloodletter. As ScytheNoire noted, [This is the] Bloodletter of Khorne with my Black Orc. I feel small and insignificant. We'd probably feel the same, except we'd probably be more concerned with that whole "on fire" thing first. Ouch!Have you snapped any fun shots of your character up against (or hanging out with) a particularly big, nasty monster? Slaying or praying, we want to see those screenshots! Just send them in to us here at oneshots AT massively DOT com along with your name and a quick description. We'll post them out here for everyone to check out and marvel at your daring -- or impending death. %Gallery-9798%

  • One Shots: A moment of silence

    by 
    Krystalle Voecks
    Krystalle Voecks
    11.08.2008

    The clarions of battle sound; some will stand, some will fall. It is the way of Warhammer Online. As a warning to the allies of Order, the Destruction forces have strung the remains of their Dwarven foes across the landscape. This dark and gritty One Shots was sent in by our regular contributor, Snacky, who plays this particular Greenskin on the Iron Claw server. Snacky writes in: Even as a Destruction Greenie, I still have some sympathy when I see how these Dwarfs ended up. I'll never admit it, but I do say a silent prayer that I don't end up like that! Many players love the PvP scenarios in Warhammer Online, but we know it's not the only place with gritty details like these. As such, we're sending out a call to all players -- send us your battle shots! Corp war, battlegrounds, Monster PvP, raiding, we want to see your screens. Just send those to us here at oneshots AT massively DOT com along with your name and a quick description. One Shots needs your screens, so send them in and enjoy your moment in the blog-sun!%Gallery-9798%

  • Blood Pact: Destruction, my guilty pleasure

    by 
    Zach Yonzon
    Zach Yonzon
    11.05.2008

    If you've been reading my Blood Pact posts in the past, you might already be of the idea that I'm not a big fan of Destruction. I'll be the first to admit that it just doesn't suit my playing style. I really enjoy DoTs because I like being able to move around, which is why I was a huge fan of SL/SL before Patch 3.0.2 broke it. I like Demonology, too, because it takes a bit of strategy to play well if you choose to go the route of utility. But I've never liked Destruction. Spamming nukes and not having a pet out -- I raided with 0/21/40 before Echoes of Doom -- didn't feel right. I felt like a Mage in Warlock's clothing.But let's get this out of the way before I get (Shadow)flamed. I understand that some of you enjoy Destruction. I know that some of you like playing with Fire and Shadow. That's cool. I want to play with it, too. So I did. This whole week, all I did was muck around with a full Destruction build that went all the way up to Chaos Bolt, casting alien-like nukes, jets of fire, and burning things up. So how did it go? I surprised myself... because I actually had fun.

  • [UPDATED] Warlock changes in patch 3.0.3

    by 
    Zach Yonzon
    Zach Yonzon
    11.04.2008

    Patch 3.0.3 isn't a hefty patch by any means, but it did bring some pretty nice changes for Warlocks. Some were simple bug fixes but others were outright improvements. As we reported, the Dreadsteed spell will become trainable to all Warlocks at Level 61. Players no longer need to do the quest line, which opens up at Level 60. The character must have Journeyman riding skill and the Felsteed spell learned. Despite this welcome change, I implore all Warlocks to do the quest. It is one of the best and most flavor-rich quest lines in the game, and any Warlock worth her salt will have fun keeping up the Bell, the Wheel, and the Candle. The cost of materials are trivial in the new economy, so there really shouldn't be any excuse not to do the quest now. High level friends can and should (we're Warlocks, after all) be bribed to chaperone Level 60 Warlocks with the Dire Maul Achievement.[UPDATE: Thanks to our industrious readers, I needed to change my shorts (I'm sending you my dry cleaning bill, Augustus) when I read about this change... the coefficients to Corruption and Immolate were significantly buffed to 20%. That's just... wait, let me change my shorts again (blast you, Augustus!). Oh, and apparently Ritual of Doom is actually cool now. It no longer kills a party member, the Doom Guard lasts for 15 minutes and just disappears afterwards like a zit to Oxy afterwards. How polite. So wow, yeah. Bdew, you can split my dry cleaning bill with Augustus.]