deusex

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  • 'Deus Ex Go' is now ready for your puzzle creations

    by 
    Jon Fingas
    Jon Fingas
    11.26.2016

    If you've ever wanted to create puzzles for mobile games rather than playing whatever the developer gives you, you're about to have a field day. Square Enix has released a promised Puzzle Maker update for Deus Ex Go that lets you craft your own challenges on Android and iOS. As the studio told us back in June, this isn't considered a throwaway feature -- the aim is to have a genuinely practical, easy-to-use level editor that you'd want to try on your phone. You can share your work with the community, as well, so this could extend the life of the game even if you hardly touch the creative tools yourself.

  • 'Breach' adds a smart, stylish mode to the new 'Deus Ex'

    by 
    Mat Smith
    Mat Smith
    06.16.2016

    Deus Ex: Mankind Divided lands in mere months, and while we got to tackle a relatively fully-finished Dubai level (it's definitely a glossier, bigger sequel to Human Revolution), instead I'm going to talk about Breach, an additional arcade(ish) mode that will launch for free within the main game. You're a hacker who's using VR technology -- of course -- to hack security nodes and get information. Security includes humanoid robots that'll shoot you and kick you out, and it cam also change the rules of the game as you play. Fortunately, you can break some of those rules.

  • 'Deus Ex: Mankind Divided' gets arcade-style competitive mode

    by 
    Brittany Vincent
    Brittany Vincent
    06.08.2016

    Square Enix has just come forward with an entirely new reason you might want to pick up the next Deus Ex game: A brand new arcade shooter mode included with Deus Ex: Mankind Divided.

  • 'Deus Ex' trailer shows mankind divided over augmentation

    by 
    Nick Summers
    Nick Summers
    05.26.2016

    Deus Ex: Mankind Divided explores a future where humanity is torn by the rise of augmentation. Set fifteen years in the future, it's now commonplace for people to equip themselves with artificial limbs. But after the so-called "aug incident," where augmented humans were covertly hacked and suddenly turned violent, society is split down the middle -- both ethically and physically. Augmented and non-augmented individuals are separated in the streets, fuelling civil unrest. It's a gripping backdrop for a video game, and one you can now absorb through a live-action trailer.

  • Xbox One backward compatibility supports multi-disc games

    by 
    Jessica Conditt
    Jessica Conditt
    05.13.2016

    Xbox has rolled out backward compatibility support for games that span multiple discs, starting with Deus Ex: Human Revolution Director's Cut. This means players can look forward to even more classic Xbox 360 games hitting the Xbox One via backward compatibility (Mass Effect 2 and 3, anyone?).

  • 'Deus Ex: Mankind Divided' is delayed to August 2016

    by 
    Jessica Conditt
    Jessica Conditt
    11.18.2015

    Deus Ex: Mankind Divided is due to hit PlayStation 4, Xbox One and PC on August 23rd, 2016 -- though it was originally scheduled to launch on February 23rd. Eidos Montreal head David Anfossi announced the delay in a blog post titled, "No compromise on quality." He says, in part, "We're confident and proud of the game so far. However, as we are now playing through the game in full we can see that it will require more time in post-production for tuning, iterations and refinement to meet our high standards." Anfossi offers an apology and gratitude for fans' continued support.

  • The new 'Call of Duty Black Ops 3' trailer looks... familiar

    by 
    Jessica Conditt
    Jessica Conditt
    04.24.2015

    The latest teaser trailer for Call of Duty Black Ops 3 -- this year's installment from Black Ops creator Treyarch -- depicts a future ruptured by the onset of technologically enhanced and weaponized humans. There are riots in the streets and ominous news reports on the screens, plus a whistleblower who claims that the government is turning humans into death machines. Black Ops generally deals with futuristic combat, but the new transhumanist angle is oddly reminiscent of another AAA franchise, Deus Ex. And that's not just us saying so: The official Deus Ex: Mankind Divided Twitter account responded to the Black Ops 3 trailer with a picture of a confused (and adorable) cat, and Deus Ex executive art director Jonathan Jacques-Belletete jokingly welcomed Treyarch to the bandwagon. "We lied guyz. Deus Ex: Mankind Divided actually takes place on the Eastern Front during World War 2. We felt inspired," he tweeted. Watch the teaser below and judge our technological future for yourself.

  • 'Deus Ex: Mankind Divided' pre-orders live now

    by 
    Jessica Conditt
    Jessica Conditt
    04.08.2015

    Pre-orders for Deus Ex: Mankind Divided are live today via the game's official site, open to pure humans and transhumans alike. (The site is down at the moment, but it should be "back soon"). Mankind Divided is in development for PS4, Xbox One and PC, and it doesn't have an official release date. Yes, you can pre-order a game that was revealed, without many details, just minutes ago and that doesn't yet have a release date. Welcome to the future.

  • 'Deus Ex: Mankind Divided' betrayed by leaked screenshots (update)

    by 
    Jessica Conditt
    Jessica Conditt
    04.07.2015

    The next game in Square Enix's futuristic action franchise, Deus Ex, is called Mankind Divided, and it's in development for PC, Xbox One and PS4. A slew of photos and information today found its way to a Russian site and, of course, NeoGAF, depicting new Deus Ex environments and series star Adam Jensen. Game Informer revealed Mankind Divided as its May cover story shortly after the leak. This week, Square Enix has been teasing a new game on Twitch and other social media platforms using the moniker "Can't Kill Progress," and it had planned to reveal the new game on April 9th. Update: The latest tweet invites us to tune in tomorrow at noon (ET) to see "the future of Deus Ex."

  • Square Enix's streaming service uses virtual supercomputers to kill game latency

    by 
    Nicole Lee
    Nicole Lee
    11.04.2013

    Streaming game services are nothing new, but Square Enix thinks they need a fix. Today, the company behind Final Fantasy and Deus Ex: Human Revolution (seen above) announced a new cloud gaming platform that it claims kills game latency dead. It's called Project FLARE, which it describes as a "technological breakthrough in cloud game architecture." It claims to harness the power of "virtual supercomputers" to offer powerful performance and incredible "Hollywood-level" animation that current streaming services just can't handle. Though Project FLARE is just exiting its R&D stage, Square Enix has already engaged Ubisoft as an early partner. It's currently shopping its technology around to other developers, and hopes to bring games to beta in about two years. Jacob Navok, Square Enix's director of business development, tells us the secret sauce behind Project FLARE is a technology that lets them run CPUs and GPUs in separate servers to turn up the graphic potential and efficiency of any game. In a hotel room in San Francisco, the company showed several demonstrations of this, such as incorporating video streams into Final Fantasy gameplay, real-time camera switching in Agni's Philosophy and the ability to dramatically increase the number of objects on screen in Deus Ex without affecting the game's frame rate. Since developers can now fill the screen with lots of items, Navok hopes this will result in far more realistic battle and crowd scenes in the future.

  • Eidos' Deus Ex: Universe is an 'expanding and connected' world that spans platforms and titles

    by 
    Joseph Volpe
    Joseph Volpe
    10.02.2013

    Eidos Montreal has seen the future for its Deus Ex franchise and it's ready to shed some light on its connected vision. On the company's community blog, studio head David Anfossi revealed that the next phase for the franchise builds upon lessons learned from Deus Ex: Human Revolution; something Eidos Montreal is calling Deus Ex: Universe. No, it's not a standalone title for the next-gen, but rather a new, unifying approach to "create an ongoing, expanding and connected game world" that spans all upcoming titles. And that's cross-platform, too, as this persistent world and the additional experiences it'll deliver will encompass traditional platforms like the PC and console, as well as the portable space, mobile and even graphic novels. Work's apparently already underway on the project, with the first title in this new Universe slated to hit the PC and next-gen console space.

  • Daily iPad App: Deus Ex: The Fall offers both flash and function

    by 
    Mike Wehner
    Mike Wehner
    07.15.2013

    You won't find many iOS games worthy of being compared to their console counterparts, but Deus Ex: The Fall isn't like most iOS games. When it comes to story-driven games on the iPad, there might not be a game with higher production values. However, this isn't necessarily a sign that a game is great or even fun, so does The Fall fulfill its own potential? Kinda. The Fall is an action RPG at heart, and in its transition to the mobile platform, the Deus Ex flavor remained largely intact. Like the rest of the franchise, The Fall takes place in the future. In this case, the year is 2027, and you are a ruthless mercenary named Ben Saxon. You won't be relying on any James Bond-esque gadgets to complete your deadly deeds. Instead you are fitted with various robotic enhancements that provide you with superhuman abilities. You are also provided with the option to purchase an array of weapons, letting you choose whether the dozens of enemies you'll encounter on each mission will meet their end at your hands or simply suffer a bad headache. Each weapon is also upgradeable with various attachments and other perks, and the same goes for your character. There is an extensive tree of customization, and you're going to be busy for a very long time if you're determined to try everything. The world of Deus Ex looks quite fantastic on the iPad's retina display, and the majority of the environments look appropriately gritty and lived-in. But this eye candy comes at a cost, as I noticed several instances where the game would fall from its normally smooth frame rate and begin to chug for a few seconds at a time. This is to be expected with a game of this size on a mobile device, but it was still disappointing. Controlling a character in a 3D environment using a touchscreen is rarely a fun experience, but The Fall manages to replicate the feel of a proper controller (or keyboard, if that's your thing) rather admirably. You are given the option to either tap on locations in order to navigate to them or use one thumb to move forward and backward and the other thumb to turn. The latter feels the most natural, and while your character may make a few unfortunate wall bumps here and there, it's comfortable enough to avoid frustration. Unfortunately, not everything about The Fall is so well done. The artificial intelligence of your enemy combatants is one of the most glaring reminders that you are playing a mobile game, as they are often as dumb as rocks. Nobody in this virtual game world moves or acts with anything resembling rational thought, and when you see an enemy running into a wall or hiding in plain sight, you're going to be shaking your head. Deus Ex: The Fall isn't perfect, but it gets more things right than wrong, and for a game as big as this, that's quite an accomplishment. If you have an iPad and you're looking for a futuristic adventure that sometimes forgets it's a mobile game, you can't go wrong.

  • Deus Ex: The Fall coming July 11 to iOS, new gameplay trailer available

    by 
    Michael Grothaus
    Michael Grothaus
    07.09.2013

    Developer Eidos Montreal took to Twitter to announce that Deus Ex: The Fall is coming to iOS this Thursday, July 11. The game is an exclusive to iOS and will cost US$6.99 in the App Store. Deus Ex: The Fall is a follow-up to Deus Ex: Human Revolution and, as Dave Thier writes for Forbes, represents a watershed in mobile gaming: This game represents an important moment in the relationship between mobile ecosystems and mainstream blockbuster games. In the past we've had Horn and Infinity Blade, two AAA-style games held up as shining examples of mobile gaming's possibilities. The Fall feels different. This is a beloved hardcore IP and the follow-up to a recent hit, at least critically, and it's built from the ground up as a mobile game, with no console counterpart. Square Enix, the now-struggling house that Final Fantasy built, decided that mobile was the best financial decision for this franchise. If this is successful, you can bet that Square Enix won't be the last publisher to try something like this. If you can't wait for July 11, in the meantime check out the gameplay trailer below.

  • Deus Ex's iOS spinoff launches on July 11th

    by 
    Ben Gilbert
    Ben Gilbert
    07.08.2013

    Deus Ex: The Fall is sneaking / punching / stalking its way to iOS on July 11th, Square Enix announced this morning. When it arrives, it'll cost you nearly a sawbuck ($6.99 / £4.99 / 5.99€), and work on a wide variety of iOS devices (iPad 2 and above, iPhone 4S and above, and iPod Touch 5 and above). But which way will you play it? Us, well, we're all about refrigerator stacking.

  • Square Enix announces Deus Ex: The Fall for mobile, first installment coming this summer

    by 
    Sarah Silbert
    Sarah Silbert
    06.06.2013

    Square Enix just announced that Deus Ex: The Fall will come to mobile devices later this summer. This is the first title of the Deus Ex series to be released on smartphones and tablets, and the initial installment will cost $6.99 (€5.99). The RPG is set in 2027, the same time frame as the console-based Deus Ex: Human Revolution, and it incorporates characters from James Swallows' novel, Deus Ex: Icarus Effect. We don't have a precise launch date just yet, but Square Enix will have the game on hand at E3 next week. Check out the trailer below the break.

  • Eyeborg filmmaker fires up eye-cam to document cutting edge prosthetics (video)

    by 
    Terrence O'Brien
    Terrence O'Brien
    08.28.2011

    In late 2008 filmmaker Rob Spence, caught our attention when he announced his plan to jam a video camera in his skull to replace an eye he lost to an unfortunate accident. Instead of connecting the camera to his brain, Spence sought to become a so-called "lifecaster," recording the feed on an external device. Now his bionic eye is up and running, and he's even partnered with a little company called Square Enix to create a documentary about state-of-the-art prosthetics and cybernetics. The short film, embedded after the break, was commissioned to celebrate the launch of Deus Ex: Human Revolution. But, this isn't just some over-long commercial for a game, it's a serious exploration of cutting-edge leg, arm, and eye replacement technology. Check it out below, but be warned -- there are a few images that might not sit well with weaker stomachs.

  • GameStop brings digital download purchases to stores, thus completing the retail circle

    by 
    Brian Heater
    Brian Heater
    08.02.2011

    In some weird alternative universe, this is how retail is done: you walk into a store, buy a voucher for a digital product, and then download it. It's a model that GameStop is embracing by offering digital PC game purchases through its retail locations. There are certain benefits to buying from a brick and mortar location -- for one thing, customers can use trade-in credits for their purchases. And those who pre-order a digital copy of Deus Ex: Human Revolution -- the first game being offered through this model -- will receive some extras including downloads of earlier entries in the series. Just be mindful of pop-ups -- they're way worse in real life.

  • 'Thief' is that you? Eidos Montreal project begins with 'T'

    by 
    Jason Dobson
    Jason Dobson
    04.04.2008

    While Eidos Montreal continues to turn out code that will eventually become Deus Ex 3, the studio has apparently found enough time to work towards a second project, something beginning with the letter "T." Of course, Tomb Raider is the obvious conclusion, but that series is well in hand at Eidos studio Crystal Dynamics, leaving us scratching our heads wondering just what the Montreal devs could be up to. One possible conclusion is Thief, a series that has lurked in the shadows since 2004's Ion Storm-developed second sequel Thief: Deadly Shadows, and while this is enough to get us excited to find out more, the project could just as easily be a game based on Tiny Toons...which come to think of it would be pretty cool too. [Thanks TheSabin]

  • Warren Spector talks retirement, Deus Ex 3, selling out

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    12.19.2007

    He's got at least three more games under his belt, and yet Warren Spector is already planning his exit strategy, according to a recent interview with Eurogamer. The 52-year-old game designer believes that he will work on a maximum of five more games during his career, "more likely probably three given how long they take."In the interview, Spector also discusses Deux Ex 3, which will be the first of the series which Spector will have no input on. Although he has not been in direct contact with developer Eidos Montreal, Spector expresses concern over the Deus Ex franchise, claiming it to be "delicate" and hoping that the third title might in some way correct some of the mistakes made in Deus Ex: Invisible War.Though no details are given about Spector's newest project -- which is being developed for Junction Studios owner Disney -- Spector does state that the hardcore gaming community will undoubtedly lash out in response to the eventual announcement, and he anticipates claims that he has sold out. According to Spector, it will be "glorious. Just glorious."

  • Deus Ex 3 gets the green light

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    11.26.2007

    Though plans for a return to the world of Deus Ex were revealed back in May, Gamasutra brings further confirmation that gamers will frolic through post-apocalyptic sci-punk landscapes once more. Perhaps frolic isn't the best word ("Behave like a professional, JC!"). According to general manager Stéphane D'Astous, Deus Ex 3 has passed proof of concept and will be the inaugural project for the recently established Eidos Montreal studio. "This game was very highly rated at its release in 2000," said D'Astous, "and we have this great huge mandate to do the third one, and everybody is very excited."We sincerely hope the team also plays great huge disappointment, Deus Ex: Invisible War, and brings the series into the current generation with aplomb. No specific platforms have been announced yet, but the studio intends to churn out "only major AAA games, using only next-gen technology." As it's adopting a 24-month development cycle for its initial titles, don't expect more about the game until next year at the earliest. In the meantime, try to guess how many of the game's fictional technologies will be explained away with nanobots. It's always nanobots.