devkit

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  • ODROID-A tablet fits 1366 x 768 res on a 10-inch screen, dual-core Exynos inside transparent shell

    by 
    Vlad Savov
    Vlad Savov
    03.07.2011

    Samsung might not have quite enough Exynos 4210 processors to sell a tablet of its own based on that Cortex-A9 dual-core beastie, but it's found a few to hand over to Korean partner Hardkernel for this here ODROID-A reference platform. It's strictly a dev kit, and as such is unlikely to find its way to your local Best Buy any time soon, but we have to admire the specs on offer. First up is the delightfully dense 1366 x 768 resolution, a rare sight on a 10-inch display, followed by a transparent rear panel that bests anything out on the market right now in terms of sheer sex appeal, and then there are also two MicroSD slots, a HSPA+ modem, HDMI output, a USB 2.0 port, cameras on the front and rear, and a crazy 9000mAh battery. How all this is supposed to only cost $750, we don't know, but then we also don't know how to qualify to get one when it becomes available later this month. So many mysteries. Jump past the break for some hands-on and benchmarking video action.

  • Texas Instruments ups the wireless power game with industry's first Qi dev kit

    by 
    Richard Lai
    Richard Lai
    01.05.2011

    We have yet to see a flood of Qi-enabled devices at CES, but here's a little something from Texas Instruments that will hopefully boost the number of products supporting this newfangled wireless charging standard. What we're looking at is the bqTESLA, the industry's first Qi-certified wireless power development kit that consists of a single-channel transmitter (presumably the transparent pad with a copper coil underneath), a direct-charge receiver (the black object) and "associated magnetics for applications requiring five watts of power or less" such as cellphones, MP3 players, cameras, etc. Interested techies can pick up one of these toys for $499, or for just $250 throughout CES 2011.

  • Unreal Engine 3 dev kit adding iOS support tomorrow, Infinity Blade clones coming Friday

    by 
    Vlad Savov
    Vlad Savov
    12.15.2010

    The Unreal Engine 3 already made a quite spectacular debut on iOS with Epic Games' own Infinity Blade, but the company's decided it's time to finally stop teasing and give us the software to really play with it. Tomorrow's planned update to the UDK will deliver iOS support, meaning that all the fancy tools that helped make Infinity Blade such a blindingly gorgeous game will be at your fingertips should you be feeling creative. Licensing for the Engine is free for testing and non-commercial use, but you'll have to pay $99 if you want to sell anything you produce with it, to be followed by a 25 percent slice of your earnings beyond $5,000 and, of course, Apple's 30 percent cut of whatever's left. That might not sound like the best business plan in the world, but consider that Infinity Blade is estimated to have racked up over $1.5 million in sales already -- we're sure there'll be enough change left for ice cream even after Epic and Apple have had their share.

  • Early PSP2 dev kit in the wild?

    by 
    Ross Miller
    Ross Miller
    11.17.2010

    Well, this is interesting. VG247 has published what it says are pics from an early Sony PSP2 development kit. There isn't much to go by in terms of back story, and in many ways it looks more like a KIRF from Mr. Blurrycam's vintage collection than something for software testing, but let's hear what the site has to say: HD screen, two cameras (front and rear), microphone, two thumbsticks, and a rear "trackpad" of sorts, presumably akin to what we've seen on the PS Phone leak. VG247 later updated to say that a source claims it's an earlier version of the kit and that a revision has since been developed without a sliding screen -- a move to perhaps deal with (also rumored) overheating concerns. We know a PSP2 exists in some form, so this can go one of two ways -- either cleaner shots will be found, or an entirely different leak will surface later. Given the suspect Fall 2011 debut, we have plenty of time to wait around and see. [Thanks, Ross M -- no relation]

  • Powercast and Microchip fire up interest at a distance with wireless power development kit

    by 
    Sean Hollister
    Sean Hollister
    10.27.2010

    We're sure if you asked Powercast nicely it'd tell you a whale of a tale, about how the "more than 100 companies" who allegedly signed up to develop products that seemingly pull energy from the ether materialized into this light-up Christmas tree. Still, we'd be happy to forgive and forget if meaningful products emerged instead, and that's why we're moderately happy the company's announced a nice big development kit. $1,250 buys your firm or deep-pocketed hobbyist the spread pictured above, with a wireless transmitter to throw three watts and a pair of receiver boards to catch them from over 40 feet away, plus a low-power development board from Microchip equipped with that company's proprietary short-range wireless protocols and ZigBee functionality. We can't wait to see what people build, but we won't be snapping one up ourselves -- we're still holding out for the firm to go open-source and build an Arduino version. PR after the break.

  • Sharp ships 1GHz IS01 developer's edition in Japan, minus all the goodies

    by 
    Sean Hollister
    Sean Hollister
    05.14.2010

    Hoping to get your hot little hands on the tinker-friendly edition of Sharp's Snapdragon-powered IS01 Android MID? If you live in Japan, today's your lucky day -- assuming you're willing to overlook the possibility that the developer's version has been thoroughly neutered. According to a Japanese press release, JN-DK01 dev kits are now shipping, but apparently sans cellular modem (no phone calls, no 3G data) and without API support for FM and 1Seg connectivity. You'll still get to play around with that 960 x 480 multitouch LCD, experiment with IrDA and download Android Market apps over WiFi, but we're not quite seeing the point of working with a cheap-feeling Android 1.6 device stripped of its coolest toys.

  • Kindle's active content given 100KB free monthly bandwidth allowance

    by 
    Ross Miller
    Ross Miller
    01.22.2010

    We were wondering how Kindle's impending active content (read: apps) would be harnessing that free Whispernet bandwidth. As it turns out, there's just a smidgen allowed for gratis. According to the terms laid out by Amazon, there's a 70 / 30 revenue split, with that smaller percentage going to Bezos and co. "net of delivery fees of $0.15 / MB." The price tiers is a little simpler: apps can be free if their download over 3G is less than 1MB and they use less than 100KB per month, per user. Apps between 1MB and 10MB require a one-time purchase fee that offsets the bandwidth usage, and likewise a subscription fee is needed for those that plan on allowing over 100KB of a monthly data streaming. (To put that in perspective, this post -- just the copy -- is 4KB. That image above is 120KB.) Anything over 10MB requires a download over WiFi, and the maximum file size is 100MB... and if anyone manages to justify a 100MB app that runs on a greyscale E Ink display, color us impressed.

  • Kindle dev kit announced, 'active content' coming to Kindle Store later this year

    by 
    Ross Miller
    Ross Miller
    01.21.2010

    Amazon's just announced the Kindle Development Kit, or KDK for short, which will be rolled out starting next month in limited beta and then to wait-listed folks "as space becomes available." The apps, here called "active content," will eventually be available for download via the Kindle Store later this year. EA Mobile is already signed up to participant, and Handmark has committed to creating "an active Zagat guide" We'll be interested to see what comes out of this, and it probably goes without saying, but something tells us Amazon isn't gonna let web browsers or music streamers through the front gates and over its free 3G service.

  • Intel brings out Atom SDK wanting more apps, acts oblivious to Windows

    by 
    Vlad Savov
    Vlad Savov
    12.03.2009

    Intel wants people to develop apps for the x86 instruction set. Think about that a little, let it sink in. Now that you're appropriately unimpressed, let's discuss this new developer kit that's just been brought out. Designed to assist coders in that overwhelmingly challenging and new environment known as Atom-powered netbooks, the SDK has now hit Beta and is being distributed to developers of apps for Windows and Moblin. Yes Moblin, the light and snappy Linux flavor intended to spur on the sinking ship known as the MID category, still hasn't been abandoned by Intel, even if its original goal now seems out of reach. Intriguingly, apps approved by Intel will "sell at stores opening next year," which perhaps hints at grander plans than the mere optimization of software to undernourished hardware.

  • Microsoft Surface SDK opens doors to all

    by 
    Vlad Savov
    Vlad Savov
    11.20.2009

    Having made the dev kit for the Surface available to select partners in June (a tiny bit late), Microsoft has now officially let the software loose for all and sundry to explore, experiment, and hopefully innovate with. Whereas Surface Developer units have been required till now to successfully design and test an app, the SDK should allow thrifty designers to produce content for the massive multitouch coffee table without necessarily owning one themselves. For the sweetest (so far) example of what can be achieved with the Surface's capabilities, click this link right here. [Thanks, Phillis]

  • RIM posts new BlackBerry widget APIs, dev kit

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.09.2009

    We know you love widgets, so feast your eyes on this: RIM has just announced a software development kit for creating web-based widgets on the BlackBerry platform. With new APIs that allow access to a everything from email and calendar applications to the GPS, media player, files and documents stored on the smartphone, the handset's push technology and more, hot-to-trot software developers such as yourself can build all kinds of crazy apps for OS 5. What are you waiting for? Hit the read link for everything you need -- including the Smartphone Simulator and BlackBerry Widget SDK beta. And be sure you drop us a line after creating some award-winning apps. PR after the break. [Via PhoneArena]

  • Video: Creative Zii EGG development kit gets a second look

    by 
    Ross Miller
    Ross Miller
    08.30.2009

    We already know the Creative Zii EGG development edition is shipping out to eager hands, but for the even more eager eyes out there, the folks at Anything But iPod managed some pretty nice, well-lit HD video to give another illustration of how the hardware will look and feel. The narrator is quick on multiple occasions to remind viewers it's an early build running on Creative's Plazma OS only (no Android yet) and he takes issue with the feel of the thin film of plastic on the touchscreen, but that and slow load times notwithstanding, the device is looking mighty impressive. Pictures through the read link, and mosey on past the break for digital peep show. [Thanks, Mathieu]

  • Video: Pleo gets new dance moves, alpha dev kit

    by 
    Vlad Savov
    Vlad Savov
    08.28.2009

    We've seen the Pleo get shredded, overtaken by a Wii wand, and generally mocked for its status as a perennially endangered species. With no dignity left to protect, its makers have decided they might as well kick out an SDK, or PDK in this case, to let the great unwashed masses have their way with the originally autonomous bot. Still only in the alpha stage and not yet widely available, the dev kit has already borne fruit in the shape of a shockingly awesome dance video. We've got it for you after the break, but a warning first: prepare to fall in love all over again. [Thanks, Eric]

  • Maemo 5 Beta SDK released into the hands of an eagerly waiting world

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    04.29.2009

    Sure, you've seen the alpha SDK, and you've even seen it in pre-alpha, but if you're really serious about your Maemo 5 development you gotta check out the beta release. This should be music to the ears of all you crazy kids who are hard at work developing software for Nokia's next-gen Internet tablets. And "Maemo 5 Beta SDK" is not only fun to say, but it also brings several new features to the table, including: support for widget development, a new version of the Modest open-source email app, OMAP3 support, HSPA data connectivity, hi-def camera support, and hardware-based graphics acceleration. Lastly (though certainly not leastly) you'll finally be able to get your hands on a Maemo 5 Development Manual. We hear that one's a real page-turner. Hit that read link and get to work.[Via Brighthand]

  • Microsoft unveils gorgeous blue-tinted Xbox 360 dev kit and no, you can't have one

    by 
    Ross Miller
    Ross Miller
    03.25.2009

    There are so many things we love about the new Xbox 360 dev kit unveiled at this week's Game Developers Conference and due out in the summer. In addition to its sleek black-and-blue tint finish and some stylish etchings, it also boasts 1GB of RAM, or twice what is found in the retail model. Beg all you want, this gorgeous piece of hardware is only for those who make the games -- for now, at least.

  • Maemo 5 gets Alpha SDK, Nokia fans rejoice

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    03.03.2009

    Nokia has just introduced the Maemo 5 Alpha devkit, especially for all you adventurous software developers who just can't wait to get your hands on the beta. The operating system of choice for Nokia's next round of Internet tablets, the SDK includes the new UI framework and five (count 'em!) new APIs, including: Location (for building location-aware apps), City Information (obtains information including city name, country name, and country code), Time management, Vibra service (triggers and controls vibrations), and Device orientation. According to Maemo.org, all the APIs are unlocked, the thing includes no documentation except auto-generated API references, and it "features a simplified UI implementation of the Desktop and the Application Menu." Additionally, the new OS supports hardware-accelerated 3D graphics and WVGA resolution. What are you waiting for? Hit the read link and start developin'.

  • Texas Instruments unleashes pico projector dev kit on the world

    by 
    Laura June Dziuban
    Laura June Dziuban
    01.30.2009

    Pico projectors have been multiplying like gerbils over the past year and a half, so it was probably only a matter of time until we saw a developer's kit released upon the market, right? Right. Well, Texas Instruments has announced it's doing just that -- released through Digi-Key Corporation. The kit will contain an HVGA resolution DLP projection device, a three color LED, a power supply, and a video cable connected to a BeagleBoard which boasts an OMAP35x processor, supported by Linux. The kit costs $349 and it's available now, so all you would-be miniature projector designers, get to it: the world is waiting.[Via About Projectors]

  • Java homebrew devkit for the PS3 emerges, nobody cares

    by 
    Paul Miller
    Paul Miller
    07.23.2008

    PSP hacker "FreePlay" has turned his gaze to the PS3, and come up with a method for the first PS3 homebrew outside of Linux and that little "hello world" proof of concept a few months back. The minimal devkit doesn't seem built to take advantage of the PS3's wiles, however, and is instead working with the Java prowess built into the Blu-ray playback end of the PS3. Who knows how much power that'll lend to homebrew developers, but it's Java, so we're not expecting great things either way. Wake us when we can play PS2 games, would you?

  • Sony offers PS2/PSP dev kits for education

    by 
    Kyle Orland
    Kyle Orland
    06.06.2008

    College game design courses are great for learning how to program games on a PC, but for the most part, getting access to console development tools has meant going to work for a licensed console developer. Sony is looking to change that with it's new PlayStation-edu program, which provides PS2 and PSP development kits for"computer science and engineering students who want to understand how the hardware works in the PlayStation consoles."The program isn't a charity -- schools will have to purchase the dev kits from Sony -- but the package comes with demo code, samples, documentation, and access to a support web site and forums. Seems like a good way for Sony to divert student developers' attentions towards their products and away from Nintendo-affiliated Digipen or Microsoft's XNA development tools.

  • Sony cuts price of devkits by 50%

    by 
    Jem Alexander
    Jem Alexander
    11.19.2007

    Sony has announced today that it will be incorporating new tools into PlayStation 3 development kits. Without going into too many techy detail, these tools from SN Systems will help developers produce games for the system more efficiently. Not only that, but Sony has also dramatically cut the price of the development kit by almost 50% to $10,250 in the US and €7500 in Europe. This can only be a good thing that will lead to more developers working on the PlayStation 3 platform. We look forward to seeing that happen.