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  • Intel Developer Forum (IDF) 2011 wrap-up

    by 
    Dante Cesa
    Dante Cesa
    09.20.2011

    We came, we saw, we conquered -- and just like that, Intel's Developer Forum was over. Much like years past, Chipzilla was proudly beating its own drum: we saw demos of Ivy Bridge and Haswell, a healthy helping of Ultrabooks and of course its high speed interconnect du jour, Thunderbolt. But that doesn't mean we didn't see a lot of other random, mind-stimulating otherness. Did you catch all the treasures we found lurking deep within the halls of this year's show? Unfortunately, we can't tell from here, so you better hop past the break for the full listing and find out.

  • Waging WAR: Patch 1.3.6 and the proverbial DPS-Healer

    by 
    Greg Waller
    Greg Waller
    06.19.2010

    There aren't very many companies that open up planned patch changes to their players and fans for discussion; however, Mythic is one that does. This week, Waging WAR focuses on the suggested career balance changes for the Zealot and Runepriest coming in patch 1.3.6 for Warhammer Online: Age of Reckoning. We'll cover the issue as well as the proposed solution for these careers. We'll also discuss the impact that these changes might have on the affected careers and on the community in general. There's also a part where Greg throws some drama at the fan and rants about "DPS-Healers." Let's start by clarifying the main issue and the proposed change. Currently, the other healing careers (Archmage, Shaman, Warrior Priest and Disciple of Khaine) have their mastery paths organized by the role which they might play (i.e. damage focus, healing focus, etc.); whereas, the Zealot and Runepriest don't. Their mastery paths are organized by the delivery method of their healing (i.e. over time, direct, or area). The problem is, after deciding whether to specialize offensively or defensively and gearing to that role (a freedom of choice that they should be given), the Zealot and Runepriest are left with only one-half of an effective skill-set -- the other half of their skills being rendered ineffective by role choice and gear itemization. To bring these careers in line with their archetypical cousins, a new mechanism is proposed which gives Zealots and Runepriests a chance to retain some effectiveness in skills that are outside their chosen role.