developer-posts

Latest

  • EVE dev blog covers Rubicon ship rebalancing

    by 
    Mike Foster
    Mike Foster
    11.18.2013

    EVE Online's 20th expansion, Rubicon, goes live on November 19th. Rubicon brings many changes to EVE including mobile structures, new faction ships, controllable customs offices, and a completely overhauled warping system. And of course, Rubicon includes adjustments big and small to a wide variety of the ships already flying in New Eden. CCP today posted a summary dev blog outlining the changes due with Rubicon for each ship type. Interceptors are receiving role bonuses that make them immune to warp bubbles, electronic attack ships are seeing range increases and general upgrades, interdictors are getting increased survivability and higher damage output, and marauders are receiving a complete functionality revision that splits the ship type into two distinct roles. Check out the full post for details. And if you haven't already, have a look at Brendan's EVE Evolved from yesterday so you'll be ready for these and other big Rubicon changes.

  • Neverwinter dev blog unveils Sword Coast Adventures

    by 
    Matt Daniel
    Matt Daniel
    11.18.2013

    So you're a mighty adventurer of Neverwinter who has travelled the lands of Faerûn and amassed a small army of companions to accompany you on your travels, but what exactly do those companions get up to when they're not fighting by your side? Well, the folks at Cryptic Studios are giving you the chance to find out with the introduction of a new Neverwinter Gateway game called Sword Coast Adventures. Sword Coast Adventures is described as "a press-your-luck, dice-matching game in which players send a party of 4 companions into a series of random, mysterious locations to earn rewards and gain companion experience." Players assemble a team of four companions and send them on a perilous adventure that consists of a number of challenges. Challenges are completed by rolling a character's power dice (which are unique to each companion) and matching symbols on the dice to those presented by the challenge, which should be a familiar mechanic to fans of tabletop games such as Elder Sign. Completing challenges rewards players with treasure and/or companion XP, and the overall goal is to complete the final challenge and complete the adventure. For the full run-down on the rules and mechanics of Sword Coast Adventures, check out the full post at Neverwinter's official site.

  • The Elder Scrolls Online devs talk war campaigns, lockpicking, and lore in latest Ask Us Anything

    by 
    Matt Daniel
    Matt Daniel
    11.18.2013

    It's time once again for another installment of The Elder Scrolls Online's biweekly Ask Us Anything feature, in which the folks at ZeniMax Online tackle a number of questions from information-hungry fans. This round of questions is a true grab bag, and topics run the gamut from PvP mechanics and lockpicking to character naming and a few lore tidbits to boot. On the character naming front, many players (especially those fond of Argonians and Khajiit) will be pleased to know that character names will be able to include "a maximum of four hyphens, apostrophes, or spaces in total," so players should have plenty of room for creative and lore-appropriate (or not) names. The devs also clarify that war campaigns will feature a "soft cap to limit the number of participants from one alliance," so no one faction will have the advantage of overwhelming numbers. Other highlights include details on how lockpicking will function in ESO, plus a couple of lore questions that shed some light on the presence (or lack) of characters such as M'aiq the Liar and the vampire Serana. For all the fine details, check out the full post at ESO's official site.

  • Camelot Unchained dev blog talks leprechauns

    by 
    Mike Foster
    Mike Foster
    11.12.2013

    City State Entertainment issued a lengthy update this week centered on the Luchorpan race of Camelot Unchained. In the post, CSE walked through the lore of the Luchorpan, a short humanoid race that lists teleportation, ore detection, and distraction as its strengths while confessing slower movement speed, reduced attack chance against tall foes, and line-of-sight restrictions as its weaknesses. The post also included a collection of concept art for the new race showing off possible hair styles and jewelry; the Luchorpan appear to be quite fond of beards and gold.

  • CCP unveils revamped EVE Online character selection screen

    by 
    Mike Foster
    Mike Foster
    11.11.2013

    The folks over at CCP today previewed one of the smaller EVE Online changes set to debut with November 19th's Rubicon expansion: a prettier and easier-to-use character selection screen. As is CCP's custom, the reveal is accompanied by an in-depth dev blog that discusses every change in granular detail, but the basic gist is that the new selection screen loads faster and provides more useful information about each of your characters so you spend less time waiting and deciding and more time playing. EVE's item redemption interface has also been streamlined, with more obvious prompts and drag-and-drop functionality that allows you to deposit redeemables directly into a character's inventory.

  • Neverwinter debuts new item refinement system

    by 
    Mike Foster
    Mike Foster
    11.11.2013

    Cryptic has taken a long look at Neverwinter's enchanting system, and after listening to feedback from players, is planning major changes to the way fusing, runestones, and other components of the system function. For starters, you'll now be able to upgrade enhancement items while they're still equipped, and you'll no longer need four of the same kind of stone to strengthen an enhancement. The new system, which Cryptic is referring to as "refining" rather than "fusing," enables item enchantments to gain refinement points as you play; once an enchantment has enough refinement points, you can use reagents to rank the enhancement up to the next level. Additionally, unslotting enchantments and runestones now costs gold instead of astral diamonds. Refinement stones, which are effectively large bundles of refinement points, have also been added. They'll drop from skill nodes and bosses, albeit rarely. The changes are live on the Neverwinter test server -- Cryptic is asking all players to check them out and offer feedback before they deploy.

  • WildStar to debut new build in Saturday livestream

    by 
    Mike Foster
    Mike Foster
    11.04.2013

    Carbine is planning a Saturday livestream dedicated to one of the classes in WildStar, and while the class itself won't be a surprise, the studio is promising a pile of new information as well as a glimpse of the class in action. Carbine also noted that Saturday's livestream will offer the public a glance of WildStar's "brand-new" game build, which is set to go live for beta players in December. WildStar fanatics can check the stream out live on the official WildStar Twitch channel at 3 p.m. EST (12 p.m. PST). [Thanks to Becca for the tip!]

  • Blizzard unveils Diablo III's Reaper of Souls' Westmarch

    by 
    Mike Foster
    Mike Foster
    10.30.2013

    Westmarch, once spoken of only in whispers, is one of the new settings of Diablo III's upcoming Reaper of Souls expansion. The city was once beautiful and vibrant, but the events of the Diablo series have left it with an unsettling aura and a dwindling population. Blizzard Entertainment today offered an up-close look at Westmarch's design and implementation on the official Diablo III blog, showing off concept maps, points of interest, and some of the city's real-life location inspirations. Westmarch pulls elements from "the fog-laden cobblestone streets of London in the 1800s" and features tightly packed buildings, winding alleyways, and grisly visual cues as to the city's failed attempts at mounting a defense. The Survivor's Enclave is the one bright spot in this dismal world, a place where Westmarch's few living inhabitants can find rest and safety from the evils of the outside world. Reaper of Souls is due in 2014, or as Blizzard likes to call it, SoonTM.

  • The Elder Scrolls Online blog explores the werewolves of Tamriel

    by 
    Mike Foster
    Mike Foster
    10.30.2013

    It's no secret that as you adventure through the world of Elder Scrolls Online, there is a chance you will be set upon by vicious werewolves. It's also possible that you may become a werewolf yourself, cursed to roam the woods at night killing unwary hunters, howling at the moon, and surfing on vans. Today's ESO blog dives more deeply into lycnathropy in the game, discussing the design of player werewolves and the challenges it presented. The blog talks in-depth about inspirations for transformation and attack animations as well as tiny graphical touches like blood on your muzzle after a kill. It also touches on the player werewolf's sound design; the team took human, wolf, dog, and other animal noises to create sounds meant to strike fear into the hearts of other adventurers. The full post is worth a read if you're planning to spend the bulk of your time in ESO on four legs.

  • New ship and special items await STO players in 'Sphere of Influence'

    by 
    Mike Foster
    Mike Foster
    10.29.2013

    With Star Trek Online's Season Eight: The Sphere content edging ever-closer to release, it's time for Cryptic to fire up the lore machine and start pushing players toward their destiny. Sphere of Influence, set to go live on October 31st, bridges the gap between current content and the upcoming Sphere additions. Starting Thursday, all players level 10 or above will be able to hail D'Tan from their mission journals and begin a new quest. This quest, which revolves around D'Tan's efforts to restore the Iconian Gateway, will take players into New Romulus to stand present at the gate's reactivation. Players who complete the quest will receive pieces of the ancient obelisk technology set as well as a special Obelisk ship that can be helmed only after the player reaches level 40. The quest will be available from October 31st to December 5th.

  • Lord of the Rings Online dev diary digs into Helm's Deep's epic story

    by 
    Matt Daniel
    Matt Daniel
    10.29.2013

    Players of Lord of the Rings Online must certainly be looking forward to the continuation of the game's epic storyline in the upcoming Helm's Deep expansion. Unfortunately, they're going to have to wait just a little longer, but on the bright side, the folks at Turbine have released a new dev diary that delves into the next three books of volume III that will be added in the expansion, plus "some of the interesting challenges [the devs] faced while bringing this section of the story to life." One of the main issues that the devs must confront is the challenge of allowing players to play a significant role in the ongoing story while not directly interfering with the main narrative of the Fellowship. On top of that, there's the small detail that while many player characters are Hobbits, there were no Hobbits present at the battle of Helm's Deep. So how do the devs deal with these lore conundrums? Well, you'll have to check out the full dev diary to find out, so for all the tasty details (and a few teasers of upcoming content), just head over to the LotRO official site.

  • Diablo III dev diary delves into the history of Westmarch

    by 
    Matt Daniel
    Matt Daniel
    10.28.2013

    Diablo III's upcoming Reaper of Souls expansion will take players to a number of new locales across the world of Sanctum, such as the kingdom of Westmarch, the subject of Blizzard's latest dev post on the game's official site. Long-time Diablo fans probably know Westmarch best as the home of the Knights of Westmarch, the order from which Diablo II's Paladin hails, but there is much more to the realm's deep lore. Westmarch's history is one -- as is expected in the Diablo universe -- steeped in blood and conquest. The kingdom was founded by the Zakarum zealot Rakkis after a crusade that drove him across the Twin Seas and over the bodies of legions of conquered foes, but there is a second, "secret" history to this place. Near Westmarch is a "sprawl of fetid marshes," littered with the ruins of an ancient Nephalem civilization said to hold the power to ward against angels and demons alike. It was to these ruins that the now-mortal Tyrael took the Black Soulstone, and it was there that the former archangel Malthael, at that point neither angel nor demon, stole the Black Soulstone from its hiding place. And that, of course, is where the tale of Reaper of Souls begins. If you're a lore junkie looking for all the details, check out the full post on Diablo III's official site.

  • Diablo III dev blog demystifies the Mystic

    by 
    Matt Daniel
    Matt Daniel
    10.25.2013

    Diablo III's latest dev blog unveils more tasty information about a new artisan NPC, the Mystic, coming to the game in the Reaper of Souls expansion. As many Diablo III fans are undoubtedly aware, Reaper of Souls will mark the introduction of a set of features, known colloquially as Loot 2.0, which aims to rebalance Diablo III's loot and item systems in an effort to make loot more interesting to players. The Mystic is an integral part of this effort thanks to her unique skills of enchanting and transmogrification. Through Enchantment, the Mystic is capable of rerolling a single property on a piece of equipment, making her the go-to artisan for those items that are almost-but-not-quite perfect. While you can choose only a single property to reroll on each item, that property can be rerolled as many times as you can afford. Don't worry about buyer's remorse, though; if the newly rolled property is worse than the old one, the Mystic can reverse the process. The Mystic is also the number one stylist in Sanctuary thanks to her transmogrification ability which, as World of Warcraft players know, allows players to replace an item's visual appearance with that of a different item. To get all the arcane details on Myriam the Mystic, you can check out the full post on Diablo III's official site.

  • Pathfinder Online dev blog explores outpost raiding

    by 
    Mike Foster
    Mike Foster
    10.24.2013

    Goblinworks celebrated its third major Pathfinder Online milestone with a detailed blog centered on the game's PvP raiding system. While the company was careful to note that raids are still in deep development and may change in scope and design, the blog dives into the rewards and risks of raiding along with the consequences to other players. Raids are short, small skirmishes initiated against player outposts. Since every outpost produces goods, there is always something worth stealing at any given outpost. To challenge an outpost, raiders must kill NPC guards in addition to any defending players. Raiders can stock up on an outpost's goods after its defenders have been bested. According to Goblinworks, NPC guards for outposts are "few and far between." Stealing items from outposts disrupts supply chains to local settlements. If raiders hold an outpost for over 10 minutes, they can then strip mine it. Strip mining increases the output of goods but deals damage to the outpost until it is destroyed. You can read more about raiding, strip mining, and how each affects your hostility rating over on the official post.

  • Albion Online trailer dives into cross-platform design

    by 
    Mike Foster
    Mike Foster
    10.24.2013

    Sandbox Interactive today released a new trailer for Albion Online, a game the studio refers to as the "first true cross-platform sandbox MMO." In the trailer, employees of Sandbox offer details regarding the development of the game and the challenges of cross-platform design. Information revealed in the trailer includes the reason the team got rid of player leveling, notes on how the economy will function, an explanation of Sandbox Interactive's focus on social interaction as a gameplay requirement, and a brief glimpse of PvP. There's also plenty of gameplay footage on display in between snippets of various dev interviews. Check out the full video after the jump. Albion Online is due for release in 2014 and will feature territory control, corpse-looting, and other "hardcore" conceits along with crafting and class customization. [Source: Sandbox Interactive press release]

  • Champions Online nerfs dodge for the sake of diversity

    by 
    Justin Olivetti
    Justin Olivetti
    10.24.2013

    Champions Online is looking to nerf -- er, re-balance -- its dodge mechanic for the sake of diverse builds. As it stands, Cryptic noticed that the too many players were stacking dodge for its passive ability that outstripped other forms of avoidance and tanking. A new dev diary explains that while dodge tanking will still be viable, the team is looking to reduce dodge rating, keep the chance bonuses flat, and make dodge proc off of active powers. A new power, fluidity, will be introduced as a block power to help superheroes avoid being hit. The team is also lowering the damage from critical chance in an upcoming build while raising the damage from offense to keep it from being lopsided. These changes follow significant tweaks to the game's alert system in the previous patch.

  • Star Trek Online dev blog outlines new Solanae Dyson Sphere adventure zone

    by 
    Matt Daniel
    Matt Daniel
    10.21.2013

    Members of the United Federation, the Klingon Empire, and the Romulan Republic alike ought to be polishing their phasers and preparing their away teams because the best and brightest of all three factions are going to be needed to fight back the Voth in Star Trek Online's new Solanae Dyson Sphere adventure zone. Which, as it happens, is the subject of the latest developer diary from the folks at Cryptic Studios. In this new adventure zone, which our own Teri Shull covered in her most recent column, players will board a massive Dyson Sphere in which the Romulan Republic has established a base of operations, but of course they're not alone. The Voth have brought in an armada of their own in hopes of claiming the Dyson Sphere themselves, and naturally it falls to the players to put an end to their nefarious machinations. Players can take part in a number of variable missions across the three major zones of the sphere in order to attain precious Dyson Marks and Commendations, which can in turn be taken to the Dyson Joint Command faction for valuable rewards. If you're looking for more intel on this vital mission, you can check out the full post over at STO's official site.

  • You asked, ZeniMax answered: Another TESO AMA is here

    by 
    Mike Foster
    Mike Foster
    10.21.2013

    The folks at ZeniMax Online have posted another edition of their Elder Scrolls Online Ask Us Anything blog feature, this one tackling topics from equipment progression to lycanthropy. Information revealed in the post? Gear will not level, skills will morph only one time, campaigns last for three months and have persistent consequences, guild stores will be accessible by players of the same alliance, and book/chest spawns have some elements of randomness. The ZeniMax team also dodged hard answers on a couple of questions. According to the post, veteran system rewards may or may not remain cosmetic-only and players who become werewolves or vampires may or may not be able to cure themselves and switch sides. Make of that what you will.

  • Producer's letter details DCUO 'remastered'

    by 
    Mike Foster
    Mike Foster
    10.21.2013

    DC Universe Online's Update 31 is on its way, and with it come some of the biggest changes ever implemented to the game's core design and appearance. Executive producer Larry Liberty today outlined the key points in a letter to the community, explaining to players what they can expect from Update 31 and beyond. According to Liberty, the bulk of Update 31 focuses on preparing DCUO for its impending PS4 launch. Changes include graphics upgrades like higher resolution textures and area redesigns, along with a "remastering" of the core leveling experience. Leveling from 1-30 has seen special attention; Liberty noted that new players should see a smoother progression of content with less chance of being stuck without a mission. Update 31 is tentatively scheduled for a November launch on PC and PS3. The game's PS4 release is still on track to match up with the console's release window.

  • Latest Defiance patch gives weapons an overhaul

    by 
    Matt Daniel
    Matt Daniel
    10.16.2013

    It's been about a month since Trion delivered the most recent Defiance state-of-the-game address, which promised a number of sweeping improvements throughout the game. Players can now see the first step of those improvements on the live servers in the form of patch 1.105, which was released today. This particular patch is all about shooting things and, more specifically, the weaponry players use to do so. In a nutshell, the new patch has reworked the stats of all new weapons in the game, meaning that players should no longer find weapons with useless bonuses (like melee bonuses on a sniper rifle, for instance), and rarer weapons will be universally better than their lower-quality counterparts. The official dev blog goes into all sorts of detail that we couldn't possibly squeeze into the remainder of this paragraph, so any curious Ark Hunters should head over that way.