developer-round-table

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  • Developer round table: MMO betas, page 3

    by 
    Kyle Horner
    Kyle Horner
    11.30.2009

    What defines a successful MMO beta? The two main reasons being that final scalability testing requires lots of people and MMOs require better balance than single-player games. The team needs to have enough bandwidth to actually implement changes based on feedback (they can't be so completely swamped trying to put in the rest of the scheduled features that they don't have time to even read, much less implement, player feedback).

  • Developer round table: MMO betas, page 2

    by 
    Kyle Horner
    Kyle Horner
    11.30.2009

    First, the question needs to be defined – open beta or closed beta? In a closed beta, the goal is to get everything fixed.

  • Developer round table: MMO betas

    by 
    Kyle Horner
    Kyle Horner
    11.30.2009

    Is beta testing something of a mystery to you? Do you wonder about the how and why of a developer's beta process? Well, you're in for a treat! We recently got in touch with several MMO developers to ask them each a series of questions about MMO beta testing. In this feature you'll find opinions from Cryptic Studios, Fallen Earth LLC, Mythic Entertainment, Turbine, Runic Games and Hi-Rez Studios. It's a four-page long read, but we think you'll find lots to enjoy within those pages. For commenting, hit up page four -- we can't wait to read your thoughts!

  • Developer round table: MMO betas, page 4

    by 
    Kyle Horner
    Kyle Horner
    11.30.2009

    Craig Alexander, Turbine VP of Product Development